
hypersect.com
HYPERSECTCurrently working on INVERSUS. A minimalist action-strategy game.
http://www.hypersect.com/
Currently working on INVERSUS. A minimalist action-strategy game.
http://www.hypersect.com/
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HYPERSECT | hypersect.com Reviews
https://hypersect.com
Currently working on INVERSUS. A minimalist action-strategy game.
Hypersect | Development Blog
Subtle Squish – Part 2. INVERSUS Newsletter – August 11, 2015. Subtle Squish – Part 2 Hypersect. Subtle Squish – Part 2. In a previous post about polishing the impact frames when the player slams into a wall. Here it is in motion. And here are some static frames from the the above video. On impact, it is only a couple pixels wider, which really helps you feel the collision without making the player feel like jelly from a more exaggerated stretch. August 16, 2015. Or read below for the highlights. So far ...
Hypersect
http://www.hypersect.com/presskit
Based in Seattle, WA. June 5, 2015. Press / Business contact:. Hypersect is the single member game studio run by Ryan Juckett, designer, programmer and artist. Ryan started making games professionally in 2004, and has since worked at studios large and small; developing games ranging from the Tony Hawk's Pro Skater series to Destiny. Prior to that, he worked on multiple student games which were nominated by the Independent Games Festival in both the Student and Professional categories.
TOTAL PAGES IN THIS WEBSITE
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Subtle Squish – Hypersect
http://blog.hypersect.com/subtle-squish
INVERSUS Newsletter – October 19, 2016. INVERSUS Newsletter – Sep 16, 2016. INVERSUS Newsletter Aug 16, 2016. Analog to Digital Input Translation. INVERSUS Newsletter – July 20, 2016. Analog to Digital Input Translation – Hypersect. On Interpreting Analog Sticks. Analog to Digital Input Translation – Hypersect. On Reducing Perceived Attack Delay. On Interpreting Analog Sticks. On Interpreting Analog Sticks. On Interpreting Analog Sticks. Je ne sais quoi. Perfect rigid motion (this is how the game started).
PAX – Hypersect
http://blog.hypersect.com/tag/pax
INVERSUS Newsletter – October 19, 2016. INVERSUS Newsletter – Sep 16, 2016. INVERSUS Newsletter Aug 16, 2016. Analog to Digital Input Translation. INVERSUS Newsletter – July 20, 2016. Analog to Digital Input Translation – Hypersect. On Interpreting Analog Sticks. Analog to Digital Input Translation – Hypersect. On Reducing Perceived Attack Delay. On Interpreting Analog Sticks. On Interpreting Analog Sticks. On Interpreting Analog Sticks. INVERSUS Newsletter – August 11, 2015. I’m also going to fly ...
Subtle Squish – Part 2 – Hypersect
http://blog.hypersect.com/subtle-squish-part-2
INVERSUS Newsletter – October 19, 2016. INVERSUS Newsletter – Sep 16, 2016. INVERSUS Newsletter Aug 16, 2016. Analog to Digital Input Translation. INVERSUS Newsletter – July 20, 2016. Analog to Digital Input Translation – Hypersect. On Interpreting Analog Sticks. Analog to Digital Input Translation – Hypersect. On Reducing Perceived Attack Delay. On Interpreting Analog Sticks. On Interpreting Analog Sticks. On Interpreting Analog Sticks. Subtle Squish – Part 2. Here it is in motion. August 16, 2015.
New Power-Ups – Hypersect
http://blog.hypersect.com/new-power-ups
INVERSUS Newsletter – October 19, 2016. INVERSUS Newsletter – Sep 16, 2016. INVERSUS Newsletter Aug 16, 2016. Analog to Digital Input Translation. INVERSUS Newsletter – July 20, 2016. Analog to Digital Input Translation – Hypersect. On Interpreting Analog Sticks. Analog to Digital Input Translation – Hypersect. On Reducing Perceived Attack Delay. On Interpreting Analog Sticks. On Interpreting Analog Sticks. On Interpreting Analog Sticks. Currently the shield lasts until the rounds ends or until it breaks...
Polish – Hypersect
http://blog.hypersect.com/tag/polish
INVERSUS Newsletter – October 19, 2016. INVERSUS Newsletter – Sep 16, 2016. INVERSUS Newsletter Aug 16, 2016. Analog to Digital Input Translation. INVERSUS Newsletter – July 20, 2016. Analog to Digital Input Translation – Hypersect. On Interpreting Analog Sticks. Analog to Digital Input Translation – Hypersect. On Reducing Perceived Attack Delay. On Interpreting Analog Sticks. On Interpreting Analog Sticks. On Interpreting Analog Sticks. Je ne sais quoi. Perfect rigid motion (this is how the game started).
INVERSUS Newsletter – August 11, 2015 – Hypersect
http://blog.hypersect.com/inversus-newsletter-august-11-2015
INVERSUS Newsletter – October 19, 2016. INVERSUS Newsletter – Sep 16, 2016. INVERSUS Newsletter Aug 16, 2016. Analog to Digital Input Translation. INVERSUS Newsletter – July 20, 2016. Analog to Digital Input Translation – Hypersect. On Interpreting Analog Sticks. Analog to Digital Input Translation – Hypersect. On Reducing Perceived Attack Delay. On Interpreting Analog Sticks. On Interpreting Analog Sticks. On Interpreting Analog Sticks. INVERSUS Newsletter – August 11, 2015. I’m also going to fly ...
August 2015 – Hypersect
http://blog.hypersect.com/2015/08
INVERSUS Newsletter – October 19, 2016. INVERSUS Newsletter – Sep 16, 2016. INVERSUS Newsletter Aug 16, 2016. Analog to Digital Input Translation. INVERSUS Newsletter – July 20, 2016. Analog to Digital Input Translation – Hypersect. On Interpreting Analog Sticks. Analog to Digital Input Translation – Hypersect. On Reducing Perceived Attack Delay. On Interpreting Analog Sticks. On Interpreting Analog Sticks. On Interpreting Analog Sticks. I just got back from visiting Bit Bash. With Bit Bash volunteers ma...
Uncategorized – Hypersect
http://blog.hypersect.com/category/uncategorized
INVERSUS Newsletter – October 19, 2016. INVERSUS Newsletter – Sep 16, 2016. INVERSUS Newsletter Aug 16, 2016. Analog to Digital Input Translation. INVERSUS Newsletter – July 20, 2016. Analog to Digital Input Translation – Hypersect. On Interpreting Analog Sticks. Analog to Digital Input Translation – Hypersect. On Reducing Perceived Attack Delay. On Interpreting Analog Sticks. On Interpreting Analog Sticks. On Interpreting Analog Sticks. INVERSUS Newsletter – Sep 16, 2016. Lots of new features. Lots.
Bit Bash – Hypersect
http://blog.hypersect.com/tag/bit-bash
INVERSUS Newsletter – October 19, 2016. INVERSUS Newsletter – Sep 16, 2016. INVERSUS Newsletter Aug 16, 2016. Analog to Digital Input Translation. INVERSUS Newsletter – July 20, 2016. Analog to Digital Input Translation – Hypersect. On Interpreting Analog Sticks. Analog to Digital Input Translation – Hypersect. On Reducing Perceived Attack Delay. On Interpreting Analog Sticks. On Interpreting Analog Sticks. On Interpreting Analog Sticks. INVERSUS Newsletter – August 11, 2015. I’m also going to fly ...
Steam Greenlight – Hypersect
http://blog.hypersect.com/tag/steam-greenlight
INVERSUS Newsletter – October 19, 2016. INVERSUS Newsletter – Sep 16, 2016. INVERSUS Newsletter Aug 16, 2016. Analog to Digital Input Translation. INVERSUS Newsletter – July 20, 2016. Analog to Digital Input Translation – Hypersect. On Interpreting Analog Sticks. Analog to Digital Input Translation – Hypersect. On Reducing Perceived Attack Delay. On Interpreting Analog Sticks. On Interpreting Analog Sticks. On Interpreting Analog Sticks. INVERSUS Newsletter – August 11, 2015. I’m also going to fly ...
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