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Happy Birthday, 1849! | somasim games
http://www.somasim.com/blog/2015/05/happy-birthday-1849
Happy Birthday, 1849! By matt v, May 8th, 2015. We released 1849 on May 8, 2014. It’s been a great year and we’ve been humbled by the response to our first simulation game. Thank you, everyone. In my family – and I suspect many others – whenever there is a celebration of a significant birthday or graduation or wedding, we like to break out embarrassing photos of the person we’re celebrating. It’s fun to look back and see your cousin covered with icing or wearing silly clothes. Tweets by @somasim games.
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C# memory and performance tips for Unity | somasim games
http://www.somasim.com/blog/2015/04/csharp-memory-and-performance-tips-for-unity
C# memory and performance tips for Unity. By robert, April 30th, 2015. This is Part 1 of the series. Also available: Part 2. There’s a lot of useful information out there about memory and performance optimizations in Unity. I have myself relied heavily on Wendelin Reich’s posts. And Andrew Fray’s list. When getting started – they are excellent resources worth studying. First, let’s start with a quick recap about memory allocation and garbage collection. Always on my mind. Unity uses .NET, or rather i...
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Introducing Office Workers | somasim games
http://www.somasim.com/blog/2015/04/introducing-office-workers
By matt v, April 17th, 2015. We’d like to introduce some of the people that will populate the skyscrapers in Project Highrise. Who is going to be occupying your building? What will they be doing? Those are two of the first questions that you, as the building architect, developer, and manager will have to answer in Project Highrise. So, let’s meet a few of them. If you’re creating a building to attract Class A office space. Here’s your target audience:. They’re going to be coming to work every day in your...
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our games | somasim games
http://www.somasim.com/blog/our-games
Is our second game currently in development. Project Highrise will be available in 2016. Our city management game for tablets and PCs set during the California Gold Rush. Be on the lookout for what’s next. Tweets by @somasim games. Pre-order Project Highrise before the September 8 release for 10% off and get exclusive in-game decorative items. More info on the Project Highrise page on Steam. Sign up for the. We do Check out Hypersimulated. For frequent updates about new and exciting games.
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Privacy Policy | somasim games
http://www.somasim.com/blog/privacy-policy
Last updated January 14, 2014. OUR COMMITMENT TO PRIVACY. SomaSim, LLC ( we or SomaSim ) is committed to maintaining the security, confidentiality and privacy of your personal information. This is our Privacy Policy. This document states our commitment to your privacy in compliance with the California Online Privacy Protection Act of 2003. Business contact information; and. Certain publicly available information. We collect, use and disclose your personal information for the following purposes:. To manag...
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1849: Gold Edition | somasim games
http://www.somasim.com/blog/2015/08/1849-gold-edition
By matt v, August 11th, 2015. Today we’ve released 1849: Gold Edition. Which combines the original California scenarios along with the six Nevada scenarios. We’ve also added an Epilogue featuring 2 final scenarios after the Gold Rush, where you can take the reins in Oakland and Nevada City to rebuild their wealth-depleted economies in the post-rush era. Everyone who bought 1849. Or 1849: Gold Edition. 1849: Gold Edition is available from Steam. The Apple App Store. And the Google Play Store.
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How to tune a simulation game | somasim games
http://www.somasim.com/blog/2015/04/how-to-tune-a-simulation-game
How to tune a simulation game. By robert, April 23rd, 2015. A while back I got asked a question about tuning simulation games. Another developer wanted to know: is there a better way than just tweaking and playtesting? This is something we dealt with recently, as we were balancing (and rebalancing) our game 1849. Which is a gold rush era city builder / management tycoon game. So I figured I’d repost my answer here as well, in case it helps someone else in the future. First, a bit of background: 1849.
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Minimum Sustainable Success? Know Your Context. | somasim games
http://www.somasim.com/blog/2015/04/minimum-sustainable-success-context
By robert, April 14th, 2015. I read Dan Cook’s recent gamedev sustainability polemic. With anticipation and interest, but I couldn’t make heads and tails of it for a while. Yes, we need to be realistic about projecting revenues, I could not agree with that more! But then the details got murky. Except this part made zero sense to me when I read it. Who can make 31 prototypes and release 11 games in 5 years? What time travel dark magic is this? 🙂 Because in my neck of the woods, it takes at least a year.
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Project Highrise – July 2015 Architect’s Notes | somasim games
http://www.somasim.com/blog/2015/07/project-highrise-july-2015-architects-notes
Project Highrise – July 2015 Architect’s Notes. By matt v, July 24th, 2015. You learn a lot about someone when you share a meal together. An NPC’s gotta eat. In this month’s Architect’s notes, we’ll examine the ins and outs of building and maintaining your tower’s restaurants. The lobby food court of a small tower. Click on the image for a larger view. When people that live in your building’s apartments and condos come home from work, there’s a chance they might want to go unwind over a good meal and a g...
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Project Highrise – May 2015 Architect’s Notes | somasim games
http://www.somasim.com/blog/2015/05/project-highrise-may-2015
Project Highrise – May 2015 Architect’s Notes. By matt v, May 19th, 2015. A world which sees art and engineering as divided is not seeing the world as a whole. Let’s continue to meet the people that will work in your Project Highrise skyscraper. Last month, we introduced the office workers of Project Highrise. Now let’s meet the construction workers:. So, exactly how do you build a skyscraper? Before you can ink that first deal for an office rental or welcome your first resident, you’ll need a strong ste...
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