steverakar.blogspot.com
Steve Rakar Art Blog: December 2013
http://steverakar.blogspot.com/2013_12_01_archive.html
Dyll's Quest for Funk. Lost in Lie Station. Thursday, December 12, 2013. 2D Art - Fall 2013. Ugh, has it really been 2 months since my last post? This isn't going to become the common theme of my blog, I swear! This year is really flying by! I've just been so busy working on things that I keep forgetting to post them on here. Since I've got so many new things to share, get ready for a lengthy post! The Amazing Jungle Rescue - Official Trailer. First up is a sprite animation I did a while back. This i...
steverakar.blogspot.com
Steve Rakar Art Blog: August 2013
http://steverakar.blogspot.com/2013_08_01_archive.html
Dyll's Quest for Funk. Lost in Lie Station. Saturday, August 24, 2013. And So It Begins. Well, after months of Michelle Rakar. Trying to convince me to start blogging, I finally gave in and made one. I'm not sure if I have much to say that people will be interested in reading, but I guess it's a good way to keep track of what I'm working on. I'll try to post on a somewhat regular basis. but no promises! Lastly I recently left my position at Brrapp Games. We parted ways on positive terms, so there wer...
steverakar.blogspot.com
Steve Rakar Art Blog: January 2014
http://steverakar.blogspot.com/2014_01_01_archive.html
Dyll's Quest for Funk. Lost in Lie Station. Monday, January 20, 2014. Dyll's Quest - Dawn of the Development Blog. Welcome to the first blog post about my new game, Dyll's Quest for Funk. In this blog I will take you behind the scenes and share all sorts of neat little tidbits about the game development process. I'll discuss the details of the gameplay a bit more in a future post. For now though, I'll give you a rundown of the basics. Dyll's Quest actually has two distinct gameplay styles: part 2...As I ...