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i++

Saturday, October 14, 2006. So, we've got a game up and running. It's very basic (currently versioned, "alpha") and does not have any of the more advanced features that we're looking to add - it still is surprisingly fun though. We may want to tweak the speeds a little bit to make it even faster. That would be intense. In moving forward, we've started establishing some requirements and some options. Figuring out what to work on next starts with nailing down some options. Getting stats to display. Getting...

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i++ | i-plus-plus.blogspot.com Reviews
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Saturday, October 14, 2006. So, we've got a game up and running. It's very basic (currently versioned, alpha) and does not have any of the more advanced features that we're looking to add - it still is surprisingly fun though. We may want to tweak the speeds a little bit to make it even faster. That would be intense. In moving forward, we've started establishing some requirements and some options. Figuring out what to work on next starts with nailing down some options. Getting stats to display. Getting...
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KEYWORDS
1 where to next
2 v view related
3 c controller related
4 m model related
5 setting the difficulty
6 keith
7 plone
8 a relational database
9 0 comments
10 i for you
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where to next,v view related,c controller related,m model related,setting the difficulty,keith,plone,a relational database,0 comments,i for you,communications infrastructure,and sakai,i gameplay comments,how'd it go,i project proposal,game summary,digg
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i++ | i-plus-plus.blogspot.com Reviews

https://i-plus-plus.blogspot.com

Saturday, October 14, 2006. So, we've got a game up and running. It's very basic (currently versioned, "alpha") and does not have any of the more advanced features that we're looking to add - it still is surprisingly fun though. We may want to tweak the speeds a little bit to make it even faster. That would be intense. In moving forward, we've started establishing some requirements and some options. Figuring out what to work on next starts with nailing down some options. Getting stats to display. Getting...

INTERNAL PAGES

i-plus-plus.blogspot.com i-plus-plus.blogspot.com
1

i++: October 2006

http://i-plus-plus.blogspot.com/2006_10_01_archive.html

Saturday, October 14, 2006. So, we've got a game up and running. It's very basic (currently versioned, "alpha") and does not have any of the more advanced features that we're looking to add - it still is surprisingly fun though. We may want to tweak the speeds a little bit to make it even faster. That would be intense. In moving forward, we've started establishing some requirements and some options. Figuring out what to work on next starts with nailing down some options. Getting stats to display. Getting...

2

i++: September 2006

http://i-plus-plus.blogspot.com/2006_09_01_archive.html

Saturday, September 16, 2006. Player is allowed to select difficulty. A harder difficulty setting increases the rate at which shapes appear on the screen. An easier difficulty setting decreases the rate at which shapes appear on the screen. After difficulty has been set, Player moves on to the Launch Screen. Player is presented with an object with a specific shape and color that they must count throughout the game. This colored shape will be referred to as the Token Object. GameLength = 30 seconds. I sav...

3

i++: i++ for you++

http://i-plus-plus.blogspot.com/2006/10/i-for-you.html

Saturday, October 14, 2006. Check out the i public website. You can play the game, learn more about the project and email the developers. Posted by Gaurav at 1:21 PM. This blog chronicles the development of an online game called, i .

4

i++: i++ Project Proposal

http://i-plus-plus.blogspot.com/2006/09/i-project-proposal.html

Saturday, September 16, 2006. Player is allowed to select difficulty. A harder difficulty setting increases the rate at which shapes appear on the screen. An easier difficulty setting decreases the rate at which shapes appear on the screen. After difficulty has been set, Player moves on to the Launch Screen. Player is presented with an object with a specific shape and color that they must count throughout the game. This colored shape will be referred to as the Token Object. GameLength = 30 seconds. I sav...

5

i++: Where to next?

http://i-plus-plus.blogspot.com/2006/10/where-to-next_14.html

Saturday, October 14, 2006. So, we've got a game up and running. It's very basic (currently versioned, "alpha") and does not have any of the more advanced features that we're looking to add - it still is surprisingly fun though. We may want to tweak the speeds a little bit to make it even faster. That would be intense. In moving forward, we've started establishing some requirements and some options. Figuring out what to work on next starts with nailing down some options. Getting stats to display. Getting...

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Saturday, October 14, 2006. So, we've got a game up and running. It's very basic (currently versioned, "alpha") and does not have any of the more advanced features that we're looking to add - it still is surprisingly fun though. We may want to tweak the speeds a little bit to make it even faster. That would be intense. In moving forward, we've started establishing some requirements and some options. Figuring out what to work on next starts with nailing down some options. Getting stats to display. Getting...

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