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| Developing games to be played by gamers that are also made by gamers too, as well.

Developing games to be played by gamers that are also made by gamers too, as well.

http://i4000.wordpress.com/

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| Developing games to be played by gamers that are also made by gamers too, as well. | i4000.wordpress.com Reviews

https://i4000.wordpress.com

Developing games to be played by gamers that are also made by gamers too, as well.

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1

And on my doorstep… |

https://i4000.wordpress.com/2013/03/19/and-on-my-doorstep

Developing games to be played by gamers that are also made by gamers too, as well. And on my doorstep…. March 19, 2013. Any day now… between the 20th of March, and the 20th of April. If you know what this is, you know the implications😉. Video game designer, video game artist, story writer, poet, and traditional artist. View all posts by i4000 →. This entry was posted in Uncategorized. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:.

2

GMDoom… Plus graphics and things! |

https://i4000.wordpress.com/2013/08/25/gmdoom-plus-graphics-and-things

Developing games to be played by gamers that are also made by gamers too, as well. Buffing Doom to a Shine. Programming Portfolio Placeholder →. GMDoom… Plus graphics and things! August 25, 2013. I’ve now got all THINGS in a level loading up, including their positions, and any flags or settings that are defined for each. I’ve now got them displaying as small green dots on the map that I’ve loaded earlier. Now for a little evidence! Progress, it’s a joyous feeling🙂. View all posts by i4000 →. Haha I&#821...

3

UI Portfolio Placeholder |

https://i4000.wordpress.com/2012/12/28/ui-portfolio-placeholder

Developing games to be played by gamers that are also made by gamers too, as well. 3D Character Art Portfolio Placeholder. And on my doorstep… →. December 28, 2012. Video game designer, video game artist, story writer, poet, and traditional artist. View all posts by i4000 →. This entry was posted in Uncategorized. 3D Character Art Portfolio Placeholder. And on my doorstep… →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Follow “”.

4

August | 2013 |

https://i4000.wordpress.com/2013/08

Developing games to be played by gamers that are also made by gamers too, as well. Monthly Archives: August 2013. GMDoom… Plus graphics and things! August 25, 2013. I’ve continued off and on development on GMDP this past week between a couple of other projects, some of which I’ll share shortly. I’ve been learning a lot about the Doom WAD format these past couple of weeks, and have … Continue reading →. Buffing Doom to a Shine. August 14, 2013. August 13, 2013. Blog at WordPress.com. Follow “”.

5

i4000 |

https://i4000.wordpress.com/author/i4000

Developing games to be played by gamers that are also made by gamers too, as well. Video game designer, video game artist, story writer, poet, and traditional artist. September 2, 2013. GMDoom… Plus graphics and things! August 25, 2013. I’ve continued off and on development on GMDP this past week between a couple of other projects, some of which I’ll share shortly. I’ve been learning a lot about the Doom WAD format these past couple of weeks, and have … Continue reading →. Buffing Doom to a Shine. Blog a...

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gmoculus.com gmoculus.com

GMOculus - Oculus Rift support for GameMaker games

http://www.gmoculus.com/index.html

Oculus Rift support for 3D Game-Maker games. View source on GitHub. This application is open-sourced. People worked on it on a voluntarily. Its not top-notch, but its a hobby project, and it works. Check out the pages on GitHub to edit / view / fork the source. View sourcecode on GitHub ». Feed us coffee or a beer :). Current version (0.22 - unstable). WARNING: This is an early beta version. We do not recommend you use this in your game yet! Custom Oculus Rift DLL. Small demo-level (with 3D sound!

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| Developing games to be played by gamers that are also made by gamers too, as well.

Developing games to be played by gamers that are also made by gamers too, as well. September 2, 2013. GMDoom… Plus graphics and things! August 25, 2013. I’ve now got all THINGS in a level loading up, including their positions, and any flags or settings that are defined for each. I’ve now got them displaying as small green dots on the map that I’ve loaded earlier. In addition to that, I’ve finally accomplished something today that I’ve not seen done in GM before, Patch loading! Now for a little evidence!

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