rbrazier.blogspot.com
Angry Monsters: Return to Render!
http://rbrazier.blogspot.com/2012/07/return-to-render.html
Sunday, 1 July 2012. Got a test of my slightly more polished trex today, messed with the animation a bit and think I might have preffered the original but the new pipe worked great! Subscribe to: Post Comments (Atom). Iain's Big Cosmic Adventure. Simple template. Powered by Blogger.
danwhites.blogspot.com
Dan's White Space: Random London Sketches
http://danwhites.blogspot.com/2009/03/random-london-sketches.html
Friday, 6 March 2009. Here are some views from around Westminster/ Kensington where almost every view is crying out to be drawn. Hey, nice sketches! 20 March 2009 at 04:58. Subscribe to: Post Comments (Atom). A Bit of the Old Guildford. A quick sketch of some of the details of the top o. Guildford, Surrey, United Kingdom. For the simple pleasure of it. View my complete profile.
danwhites.blogspot.com
Dan's White Space
http://danwhites.blogspot.com/2009/03/quick-sketch-of-some-of-details-of-top.html
Friday, 6 March 2009. A quick sketch of some of the details of the top of a church spire. Subscribe to: Post Comments (Atom). A Bit of the Old Guildford. A quick sketch of some of the details of the top o. Guildford, Surrey, United Kingdom. I'm a Max/Maya character animator with over five years of industry experience in games and DVD titles. This blog is a showcase for both the animation I do professionally and that of which I do in my spare time (when I get any! For the simple pleasure of it.
danwhites.blogspot.com
Dan's White Space: November 2008
http://danwhites.blogspot.com/2008_11_01_archive.html
Friday, 7 November 2008. An animator with over five years of industry experience working on a wide range of computer game and DVD titles. Highly creative and innovative with a strong passion for animation and the creation of 3D graphics. Particularly interested in the field of character animation. Working primarily with Maya and 3DS Max with a wealth of experience in animation as well as a good understanding of modeling, texturing, lighting and rendering skills. Animator at Electronic Arts. Animating a s...
rbrazier.blogspot.com
Angry Monsters: April 2014
http://rbrazier.blogspot.com/2014_04_01_archive.html
Wednesday, 2 April 2014. I've been routing around looking through some of my older stuff and found an old ship I was working. Obviously star trek inspired. Here's various shots of it in construction :. Subscribe to: Posts (Atom). Iain's Big Cosmic Adventure. Simple template. Powered by Blogger.
rbrazier.blogspot.com
Angry Monsters: October 2011
http://rbrazier.blogspot.com/2011_10_01_archive.html
Thursday, 6 October 2011. Another 40 mins later. Overran a little bit on my speed session but dino has arms and legs now! Yay, he still needs toes though! Tuesday, 4 October 2011. Speed sculpting a new dino using DYNAMESH! An awesome new feature of zbrush 4r2. Subscribe to: Posts (Atom). Another 40 mins later. Iain's Big Cosmic Adventure. Simple template. Powered by Blogger.
danwhites.blogspot.com
Dan's White Space
http://danwhites.blogspot.com/2008/11/summary-animator-with-over-five-years_07.html
Friday, 7 November 2008. An animator with over five years of industry experience working on a wide range of computer game and DVD titles. Highly creative and innovative with a strong passion for animation and the creation of 3D graphics. Particularly interested in the field of character animation. Working primarily with Maya and 3DS Max with a wealth of experience in animation as well as a good understanding of modeling, texturing, lighting and rendering skills. Animator at Electronic Arts. Animating a s...
rbrazier.blogspot.com
Angry Monsters: July 2011
http://rbrazier.blogspot.com/2011_07_01_archive.html
Sunday, 3 July 2011. 30 min speed sculpt - dragons head. Started Speed sculpting, pretty rusty but I think I got my envronment sorted out now so hopefully lots more to come in the future. Subscribe to: Posts (Atom). 30 min speed sculpt - dragons head. Iain's Big Cosmic Adventure. Simple template. Powered by Blogger.
iainhaskellshowreel.blogspot.com
Iain Haskell Showreel: Work History
http://iainhaskellshowreel.blogspot.com/2008/12/work-history.html
Thursday, 11 December 2008. ELECTRONIC ARTS FEB 05 – DEC 08. Harry Potter and the half blood prince Responsibilities and Achievements:. Senior Cutscene animator, responsible for in game cutscenes. 183; Preparation and directing of motion capture shoot for cutscenes. 183; Character animation and direction of cut scenes. 183; Scheduling of animation team tasks.· Quality and consistency control. 183; Liaising between management and other disciplines. 183; Development of in game facial system. Power Rangers ...