blog.virtualglobebook.com
Virtual Globe and Terrain Rendering: Hackathons in the Classroom
http://blog.virtualglobebook.com/2012/12/hackathons-in-classroom.html
Saturday, December 1, 2012. Hackathons in the Classroom. I teach a graduate-level GPU Programming and Architecture. Course at the University of Pennsylvania. I do lots of atypical things like open source projects. Using github (there is no "homework" - who wants to do homework? And I've even let the students make their own final. And based on feedback from last semester. And a few Cesium. I canceled class and replaced it with a six-hour hackathon, 6pm-12am, in the graphics lab. Using the GLSL Sandbox.
blog.virtualglobebook.com
Virtual Globe and Terrain Rendering: December 2012
http://blog.virtualglobebook.com/2012_12_01_archive.html
Thursday, December 27, 2012. GitHub and Open Source in the Classroom. I started using source control in high school, and I believe every computer science student should be comfortable with at least one source control package. Last semester. In my GPU Programming and Architecture. Course at the University of Pennsylvania, we had students use GitHub for their code. This semester, we took it a step further. Last semester, we used a GitHub educational account. But we could do much better. The profile for the...
xingdu.blogspot.com
XSolver's Blog: the game: Penguin Planet
http://xingdu.blogspot.com/2013/02/penguin-planet-demo.html
Thursday, February 14, 2013. The game: Penguin Planet. Last semester (Fall 2012) I took the CIS 568: Game Design Practicum, and I'm working with Nop. For a game in Unity3D. We both love arcade games, so made a game called "Penguin Planet", which is similar to the arcade game "Fill It". We collaborated to design all the aspects of this game, and lots of technologies are involved in this game in order to implement all the features included. We like it a lot and we're proud of it. Here's a demo for our game:.
xingdu.blogspot.com
XSolver's Blog: February 2013
http://xingdu.blogspot.com/2013_02_01_archive.html
Monday, February 18, 2013. I made a new demo reel yesterday, adding the projects I've been working on recently into it. Here's my new reel:. Thursday, February 14, 2013. The game: Penguin Planet. Last semester (Fall 2012) I took the CIS 568: Game Design Practicum, and I'm working with Nop. For a game in Unity3D. We both love arcade games, so made a game called "Penguin Planet", which is similar to the arcade game "Fill It". Here's a demo for our game:. And here's the link for downloading our game:. Level...
publicsf.com
String Theory Labs Present : SENTIENCE — Public Works
http://publicsf.com/events/string-theory-labs-present-sentience-13182
Booking & Special Events. Location & Contacts. Sign up for listings and ticket giveaways. String Theory Labs Present : SENTIENCE. 8211; AN IMMERSIVE MULTI-MEDIA ART EXHIBIT AND 3D AUDIO/VIDEO EXPERIENCE –. 3-D AUDIO and MUSIC. Jake Atlas, also known by his moniker Terry-D, is an American electronic music artist and record producer based in Berkeley, California. Terry-D offers his own uniquely original take on forward thinking electronic music, weaving eclectic samples and explosive modern bass that conti...