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Real-time Reflections and Refractions

Ian Lilley - CIS 565 - Spring 2012

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Real-time Reflections and Refractions | ianlilleycis565.blogspot.com Reviews

https://ianlilleycis565.blogspot.com

Ian Lilley - CIS 565 - Spring 2012

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Real-time Reflections and Refractions: March 2012

http://ianlilleycis565.blogspot.com/2012_03_01_archive.html

Real-time Reflections and Refractions. Ian Lilley - CIS 565 - Spring 2012. Thursday, March 29, 2012. Here is my progress report a couple weeks into the project:. Anyway, I now have a better sense of how I'll implement screen space reflections. How to use FBO's:. 1 Give each object a Material. This would include diffuse color, specular color, specular intensity, transparency, reflectivity, refractivity, and maybe more. 2 Create an FBO that stores depth and color information. 2 Reflected ray is marched at ...

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Real-time Reflections and Refractions: Reflection Attempts!

http://ianlilleycis565.blogspot.com/2012/04/reflection-attempts.html

Real-time Reflections and Refractions. Ian Lilley - CIS 565 - Spring 2012. Sunday, April 1, 2012. Yesterday I got the framebuffers working and today I've been messing with the reflection shader. Right now the code is inefficient in many ways, but it is starting to resemble proper reflections. Anyway, here are some pictures I've taken throughout the process:. Clearly there is a lot more work to be done in terms of visual quality and speed, but at least my results resemble proper reflections.

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Real-time Reflections and Refractions: Progress Report

http://ianlilleycis565.blogspot.com/2012/03/progress-report.html

Real-time Reflections and Refractions. Ian Lilley - CIS 565 - Spring 2012. Thursday, March 29, 2012. Here is my progress report a couple weeks into the project:. Anyway, I now have a better sense of how I'll implement screen space reflections. How to use FBO's:. 1 Give each object a Material. This would include diffuse color, specular color, specular intensity, transparency, reflectivity, refractivity, and maybe more. 2 Create an FBO that stores depth and color information. 2 Reflected ray is marched at ...

4

Real-time Reflections and Refractions: April 2012

http://ianlilleycis565.blogspot.com/2012_04_01_archive.html

Real-time Reflections and Refractions. Ian Lilley - CIS 565 - Spring 2012. Wednesday, April 25, 2012. Here is the final version of my project prior to submission. Hope you enjoy! Also, here is a paper on my project: http:/ www.scribd.com/doc/91201173/Paper-IanLilley. Finally, here is my repo: https:/ github.com/IanLilleyT/Real-Time-Reflections-OpenGL. Thursday, April 12, 2012. Multiple Objects and Refractions. I've done a few things since the last blog post. 3) Refractions. These were actually not th...

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Real-time Reflections and Refractions: Video

http://ianlilleycis565.blogspot.com/2012/04/video.html

Real-time Reflections and Refractions. Ian Lilley - CIS 565 - Spring 2012. Sunday, April 1, 2012. Here's a video of the reflections on a complicated object:. Subscribe to: Post Comments (Atom). Multiple Objects and Refractions. Digital Media Design ('13) at University of Pennsylvania. View my complete profile. Awesome Inc. template. Template images by sololos.

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Virtual Globe and Terrain Rendering: July 2012

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Tuesday, July 24, 2012. Our new book, OpenGL Insights. Will be available at SIGGRAPH. And shipping from Amazon. And elsewhere early August. And I served as editors, and worked with 52 authors and 17 technical reviewers from the OpenGL, OpenGL ES, and WebGL communities to create 44 chapters and 712 pages on rendering techniques, performance, debugging, profiling, software design, teaching, and other topics. The OpenGL Insights website. Is now up. It contains:. By Cyril Crassin and Simon Green. Big thanks ...

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Virtual Globe and Terrain Rendering: Reflections on Teaching GPU Programming and Architecture: Take II

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Monday, July 2, 2012. Reflections on Teaching GPU Programming and Architecture: Take II. I recently wrapped up teaching CIS 565: GPU Programming and Architecture. At the University of Pennsylvania. The first time I taught it, I wrote a reflections post. On my lessons learned. Here are my reflections on my second time through. But first a brief course history. This course was first offered in 2005. And focused on Cg for GPGPU. In 2007, Gary Katz. This past semester some things went well, and others did not.

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Real-time Reflections and Refractions

Real-time Reflections and Refractions. Ian Lilley - CIS 565 - Spring 2012. Wednesday, April 25, 2012. Here is the final version of my project prior to submission. Hope you enjoy! Also, here is a paper on my project: http:/ www.scribd.com/doc/91201173/Paper-IanLilley. Finally, here is my repo: https:/ github.com/IanLilleyT/Real-Time-Reflections-OpenGL. Thursday, April 12, 2012. Multiple Objects and Refractions. I've done a few things since the last blog post. 3) Refractions. These were actually not th...

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