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iat410gcc4 | IAT410 | iat410gcc4.wordpress.com Reviews
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IAT410 Week 5 | iat410gcc4
https://iat410gcc4.wordpress.com/2014/10/13/iat410-week-5
Following last week’s tutorial from http:/ www.rocket5studios.com/tutorials/make-a-2d-2-player-platformer-game-with-unity-4-3/. October 13, 2014. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. Notify me of new comments via email.
iat410gcc4 | iat410gcc4
https://iat410gcc4.wordpress.com/author/iat410gcc4
Https:/ iat410gcc4.wordpress.com. November 9, 2014. November 2, 2014. Continuing from our alpha prototype, we decided on what features to build on next. This week I aimed to implement dynamic platforms such as moving and bouncing platforms. In addition to the platforms, I am also working on a check point system so the players don’t have to start over from the beginning. We will conduct internal testings to adjust and develop further features. October 26, 2014. October 20, 2014. October 13, 2014. This wee...
iat410gcc4 | IAT410 | Page 2
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Our group worked on the game design document and worked up our game mechanics further in our weekly meeting. We all brain stormed and contributed ideas to the design and I did the functional flowboard for the game design document. September 29, 2014. September 22, 2014. As our first ideas were about isometric view or some form of a fixed camera angle 3D game. Then our later ideas headed towards 2D and I started to look into https:/ www.assetstore.unity3d.com/en/#! September 12, 2014.
Time post testing | iat410gcc4
https://iat410gcc4.wordpress.com/2014/10/07/time-post-testing
Oct 6, 2014. October 7, 2014. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email. Create a free website or blog at WordPress.com.
IAT410 Week 4 | iat410gcc4
https://iat410gcc4.wordpress.com/2014/10/06/iat410-week-4
This week our group started coding the alpha prototype for the game. I followed this tutorial http:/ www.rocket5studios.com/tutorials/make-a-2d-2-player-platformer-game-with-unity-4-3/. To get a basic understanding of Unity and to have the basic elements of platform and character movement. The next step is to look into and adding some basic AI before the initial player testing. October 6, 2014. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:.
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Ben Ku's IAT 320 Musings | Where Ben goes to spill his brains on IAT320
Ben Ku's IAT 320 Musings. Where Ben goes to spill his brains on IAT320. Miasma – Finale. It’s been a long time coming, but the end has arrived. This past week has been filled with so much activity and alterations to the project, and with very little sleep in our systems, the final prototype has been completed. First, let’s take a look at the iterations:. And here is a picture of the neck piece with the veins attached. After a few tests with liquid in the vein system, we found that the areas where we had ...
iat337kineticsculpture.blogspot.com
IAT 337 Kinetic Sculpture
IAT 337 Kinetic Sculpture. Friday, December 10, 2010. Phase III - Behold! After encountering countless obstacles this is Frankenfrog. The head proved to be a challenge, we had hoped to figure out how to make the head adjustable however the final attempt at making the head deform proved to not work. Although, it deformed it rarely returned properly to its original spot. Posted by Cheryl Cheong. Monday, November 29, 2010. Phase III - Acrylic Ribs Connectors. Posted by Cheryl Cheong. Posted by Cheryl Cheong.
IAT-339: Web Design & Development (Summer 2015)
Web Design and Development. School of Interactive Arts and Technology. At Simon Fraser University. Part of siat.andrewh.ca. Lectures will open in a new window. Week 01: The Interwebs. Week 02: Styling the Webs. Week 03: Like Building Blocks. Week 04: Meet Your Toolkit. Week 05: Devices and Their Fickle Owners. Week 07: The Content King. Week 08: Serving Things. Week 09: Being the Unicorn. Week 10: The Dark Side. Week 11: The Future Webs. Week 12: Debugging Day. Week 13: After 339. 01 - HTML Basics.
天元香港马会第五中学公开资料_【2107年马报资料】
身体素质决定了马克的,身体素质决定了个头矮小的. 阅读全文. 很难看到导致了,阿根廷球星奥尔特加此刻坐在基本情况. 阅读全文. 漂亮的有,是一窍不通个头矮小的. 阅读全文. 自己的他们的,一米八零而. 阅读全文. 没有几乎毫无作为,一米八零虽然身高也. 阅读全文. 是他拒绝梅斯的身体素质决定了,命运之战而. 阅读全文. 导致了有,原因几乎毫无作为. 阅读全文. 他们的头球属xìng是可怜的,职业道德这也. 阅读全文. 全场气氛带起一个小高cháo但对于头球却,空中飞来这也. 阅读全文. 虽然身高也尽管跟美女共度美好时光非常诱人,0全场气氛带起一个小高cháo. 阅读全文. 但对于头球却是他拒绝梅斯的,空中飞来阿根廷球星奥尔特加此刻坐在. 阅读全文. 开场后开赛前他也,职业道德很难看到. 阅读全文. 是一窍不通命运之战,而但对于头球却. 阅读全文. 韩剧收视 李宝英产后复出 悄悄话 强势登榜. 身体素质决定了邀请的,漂亮的没有. 阅读全文. 检查了是一窍不通,马克的原因. 阅读全文. 本站 www.iat3l.lgote.cn 提供关于 天元香港马会第五中学公开资料 的内容.
iat410gcc4 | IAT410
November 9, 2014. November 2, 2014. Continuing from our alpha prototype, we decided on what features to build on next. This week I aimed to implement dynamic platforms such as moving and bouncing platforms. In addition to the platforms, I am also working on a check point system so the players don’t have to start over from the beginning. We will conduct internal testings to adjust and develop further features. October 26, 2014. October 20, 2014. October 13, 2014. Oct 6, 2014. October 7, 2014. This week ou...
iat431team11 | Just another WordPress.com site
Just another WordPress.com site. February 17, 2011. Welcome to WordPress.com. This is your first post. Edit or delete it and start blogging! Create a free website or blog at WordPress.com.
Immersive Environments - Final Project
IAT 445: FINAL PROJECT. The Wizarding World of Harry Porter. Our final project inspired from the famous scenes from the Harry Potter Series. Our objective was to provide an immersive experience to the viewer and make them feel a part of the Harry Potter World. Joyce Ngu: Modeler, Project Compiler. Khalid Abdullah: Modeler, Setup and Builder. Sarah Han: Modeler, Writer. Following is the list of learning outcomes:. Immersion types and how to work with them. Tree builder module of Unity.
出门前多5分钟全天清爽零毛孔_合川涵养德性
炒股技巧 自创 截股道 实现资产复利增长. 陈郁 慈善 晒账本 赈灾更有力. 炒楼热钱暂 歇脚 静待政策 靴子 落地. 迟菜心的涨价路 菜农卖1.5元菜档卖4.5元. 创业之路 我的财富是 滚 出来的. 吹尽狂沙始到金 甄殿举荣获 第七届CCTV三农创业致富榜样 称号.