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ibyteproductions.blogspot.com

iByte Productions

Friday, 17 May 2013. Is now live on the App Store after being being rejected twice. It took some convincing in order to get this game approved as Apple is very careful in respect to the use of 3rd party materials in iOS apps. Links to this post. Wednesday, 24 April 2013. EZ GUI, Autopilot, HOTween, Camera Path, Toon Shader, Finger Gestures and Pro Builder. I also have plans to integrate Megafiers, TNet. Mobile Terrain and Localization. (insert asset store links). Link to some screen shots (link). Our nex...

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iByte Productions | ibyteproductions.blogspot.com Reviews
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Friday, 17 May 2013. Is now live on the App Store after being being rejected twice. It took some convincing in order to get this game approved as Apple is very careful in respect to the use of 3rd party materials in iOS apps. Links to this post. Wednesday, 24 April 2013. EZ GUI, Autopilot, HOTween, Camera Path, Toon Shader, Finger Gestures and Pro Builder. I also have plans to integrate Megafiers, TNet. Mobile Terrain and Localization. (insert asset store links). Link to some screen shots (link). Our nex...
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iByte Productions | ibyteproductions.blogspot.com Reviews

https://ibyteproductions.blogspot.com

Friday, 17 May 2013. Is now live on the App Store after being being rejected twice. It took some convincing in order to get this game approved as Apple is very careful in respect to the use of 3rd party materials in iOS apps. Links to this post. Wednesday, 24 April 2013. EZ GUI, Autopilot, HOTween, Camera Path, Toon Shader, Finger Gestures and Pro Builder. I also have plans to integrate Megafiers, TNet. Mobile Terrain and Localization. (insert asset store links). Link to some screen shots (link). Our nex...

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ibyteproductions.blogspot.com ibyteproductions.blogspot.com
1

iByte Productions: Welcome

http://ibyteproductions.blogspot.com/2013/04/welcome.html

Wednesday, 24 April 2013. Welcome to the iByte Productions blog. We have a couple of casual games under development. IByte's initial foray into the world of game development was attempting to apply some gaming to the business of app sales. Our first game was matchPoint Challenge. Not exactly eye candy but it was a very good lesson in app development on a number of fronts. (fill details in). Note this post is incomplete. Subscribe to: Post Comments (Atom). IByte Productions Web Site.

2

iByte Productions: Zoo Golf

http://ibyteproductions.blogspot.com/2013/04/zoo-golf.html

Wednesday, 24 April 2013. Our latest game under development came about after Apple rejected our first submission for Kids MatchPoint Challenge. Not knowing if and when Apple would approve the game I didn't want to see all of Chris's hard work go down the drain, so I thought to myself, how I could reuse some of this wonderful art work. Link to some screen shots (link). Note this post is incomplete. Subscribe to: Post Comments (Atom). IByte Productions Web Site. Kids MatchPoint Challenge Facebook.

3

iByte Productions: Kids MatchPoint Challenge

http://ibyteproductions.blogspot.com/2013/05/kids-matchpoint-challenge.html

Friday, 17 May 2013. Is now live on the App Store after being being rejected twice. It took some convincing in order to get this game approved as Apple is very careful in respect to the use of 3rd party materials in iOS apps. Subscribe to: Post Comments (Atom). IByte Productions Web Site. Kids MatchPoint Challenge Facebook. View my complete profile. Awesome Inc. theme. Powered by Blogger.

4

iByte Productions: May 2013

http://ibyteproductions.blogspot.com/2013_05_01_archive.html

Friday, 17 May 2013. Is now live on the App Store after being being rejected twice. It took some convincing in order to get this game approved as Apple is very careful in respect to the use of 3rd party materials in iOS apps. Links to this post. Subscribe to: Posts (Atom). IByte Productions Web Site. Kids MatchPoint Challenge Facebook. View my complete profile. Awesome Inc. theme. Powered by Blogger.

5

iByte Productions: April 2013

http://ibyteproductions.blogspot.com/2013_04_01_archive.html

Wednesday, 24 April 2013. Our latest game under development came about after Apple rejected our first submission for Kids MatchPoint Challenge. Not knowing if and when Apple would approve the game I didn't want to see all of Chris's hard work go down the drain, so I thought to myself, how I could reuse some of this wonderful art work. Link to some screen shots (link). Note this post is incomplete. Links to this post. Note this post is incomplete. Links to this post. Subscribe to: Posts (Atom).

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ibyteproductions.blogspot.com ibyteproductions.blogspot.com

iByte Productions

Friday, 17 May 2013. Is now live on the App Store after being being rejected twice. It took some convincing in order to get this game approved as Apple is very careful in respect to the use of 3rd party materials in iOS apps. Links to this post. Wednesday, 24 April 2013. EZ GUI, Autopilot, HOTween, Camera Path, Toon Shader, Finger Gestures and Pro Builder. I also have plans to integrate Megafiers, TNet. Mobile Terrain and Localization. (insert asset store links). Link to some screen shots (link). Our nex...

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Welcome to iByte Productions. Our inital foray into making games has been to promte iTunes content via simple games that provide some enjoyment during the App shoping experience. Our Latest Title is Kids MatchPoint Challenge. Our first game is matchPoint Challenge. Which is currently available for free on iTunes. Check out Kids Zoo Fun. For a sneek peek at our next titles,. Like us on Facebook. Sign In to Edit this Site. Built with concrete5 - an open source CMS.

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