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Ice Beam

Ice BEAM - Independent Games Development by Tom Goodchild. Company details and development blog of the first project called 'Super Remote'.

http://www.icebeamgames.com/

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Ice Beam | icebeamgames.com Reviews
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Ice BEAM - Independent Games Development by Tom Goodchild. Company details and development blog of the first project called 'Super Remote'.
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1 blog
2 tom goodchild
3 pre alpha teaser trailer
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6 tigsource devlog
7 thanks people
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9 one art direction
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Ice Beam | icebeamgames.com Reviews

https://icebeamgames.com

Ice BEAM - Independent Games Development by Tom Goodchild. Company details and development blog of the first project called 'Super Remote'.

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1

One (Art) Direction — Ice Beam

http://icebeamgames.com/blog/2015/9/15/art-get

December 4, 2015. December 4, 2015. Firstly, I am a terrible person for not updating this blog sooner, but we've been working hard here at Ice BEAM to get the new look into our first game, Remote. I've collaborated with Momo and Sprits. To produce artwork for the main character, backgrounds and evil robot bad guys! Here is the original mock-up that Ruud did after some discussions and some initial mood boards were drawn up. And here is an in game gif after importing the graphics and getting it all working.

2

About — Ice Beam

http://icebeamgames.com/about

WE ARE A SMALL BUT TENACIOUS INDEPENDENT GAMES DEVELOPMENT STUDIO BASED IN DUNDEE. Working out of a shared workspace, surrounded by talented people from multiple creative disciplines, our tiny "micro" company produces original works and work for hire in the video game space. Currently we are developing our first title "remote" with the aim of bringing it to a variety of video game digital marketplaces. Please read about this and various other video game musings over on our game blog.

3

This Is A Call — Ice Beam

http://icebeamgames.com/blog/2015/6/26/this-is-a-call

June 26, 2015. This Is A Call. June 26, 2015. I am currently on the lookout for an artist to help me with Salvage! I've given some of the details of of Salvage before. But to give a quick (and very reductive) elevator pitch, the game is basically Spelunky. As you can see here, the robot sentry is patrolling the ship, minding its own business, before the player character (the small blue tv faced thing) hacks the AI (by ramming it) and takes it over. As you can see, Salvage only contains place-holder art a...

4

New Logo, Pre-Alpha Trailer & Very Early Demo — Ice Beam

http://icebeamgames.com/blog/2016/5/3/newtrailer

May 3, 2016. New Logo, Pre-Alpha Trailer and Very Early Demo. May 3, 2016. Hey people, we've been quite busy creating some promotional materials for Remote. Firstly, we've just made a new trailer and our logo for the game:. Also, I've uploaded an early playable demo onto itch.io. Please head there and download the demo, which is either for PC or Mac, and see what you think. I'm keen on hearing what you guys think about the game. Ice Beam Ltd, Fleet Collective, Panmure Street, Dundee, DD1 1ED.

5

Salvage - The GDD — Ice Beam

http://icebeamgames.com/blog/2015/5/1/salvage-the-gdd

May 1, 2015. Salvage - The GDD. May 1, 2015. So, I thought I would try something different with my actual current design document, or GDD as the industry likes to call it (bleh). My new game is designed, sort of, and I thought I'd perhaps share this document online so people can get an early insight into the type of game I'm making and I myself can be held accountable to something. So, check the document out here: Salvage GDD. About how the game will work and what the vague back-story is.

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Mot de passe :. J'ai oublié mon mot de passe. L'auteur de ce blog n'accepte que les commentaires d'utilisateurs inscrits. Tu n'es pas identifié. Clique ici pour poster un commentaire en étant identifié avec ton compte Skyrock. Et un lien vers ton blog ainsi que ta photo seront automatiquement ajoutés à ton commentaire. Posté le samedi 03 août 2013 13:02. Abonne-toi à mon blog! Plus d'actions ▼. S'abonner à mon blog. Création : 26/04/2012 à 02:51. Mise à jour : 09/08/2013 à 12:06. Poster sur mon blog.

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Mot de passe :. J'ai oublié mon mot de passe. 1090;συѕ ѕιмρℓємєит [мσι]= =. XxX * Je vOus présente ma vie a mOi mon mOnde ou je ViS AyOuuuuuuuuB pOur tOus se qui me cOnnaissant po se qui m'intéressent m'amuser et délirer ac les amies faire du spOrt sOurtOus le vOllez-ball = = entrér pOur décOuvrir tOus se çi * XxX. Je vOudrais a la fin sOuhaiter a tOus le mOnde bOnne année 2007 et meilleur vœux :d :d. Mise à jour :. RUN THE SHOW (Feat. Busta Rhymes) (9 LIVES - SORTIE LE 21 AVRIL). Abonne-toi à mon blog!

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Ice Beam

May 3, 2016. New Logo, Pre-Alpha Trailer and Very Early Demo. May 3, 2016. Hey people, we've been quite busy creating some promotional materials for Remote. Firstly, we've just made a new trailer and our logo for the game:. Also, I've uploaded an early playable demo onto itch.io. Please head there and download the demo, which is either for PC or Mac, and see what you think. I'm keen on hearing what you guys think about the game. December 4, 2015. December 4, 2015. Here is an action shot of our main chara...

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Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Join DeviantArt for FREE. Forgot Password or Username? Deviant for 2 Years. This deviant's full pageview. September 24, 2000. Last Visit: 4 days ago. By moving, adding and personalizing widgets.

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