ICENINJA77.WORDPRESS.COM
iceninja77 | Just another WordPress.com siteJust another WordPress.com site
http://iceninja77.wordpress.com/
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iceninja77 | Just another WordPress.com site | iceninja77.wordpress.com Reviews
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Just another WordPress.com site
iceninja77.wordpress.com
Hello world! | iceninja77
https://iceninja77.wordpress.com/2012/03/04/hello-world
Just another WordPress.com site. March 4, 2012. Welcome to WordPress.com. After you read this, you should delete and write your own post, with a new title above. Or hit Add New. On the left (of the admin dashboard. To start a fresh post. Are some suggestions for your first post. You can find new ideas for what to blog about by reading the Daily Post. To your browser. It creates a new blog post for you about any interesting page you read on the web. Make some changes to this page. From → Uncategorized.
About | iceninja77
https://iceninja77.wordpress.com/about
Just another WordPress.com site. This is an example of a WordPress page, you could edit this to put information about yourself or your site so readers know where you are coming from. You can create as many pages like this one or sub-pages as you like and manage all of your content inside of WordPress. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out.
March | 2012 | iceninja77
https://iceninja77.wordpress.com/2012/03
Just another WordPress.com site. Archive for March, 2012. March 4, 2012. Create a free website or blog at WordPress.com. Create a free website or blog at WordPress.com.
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scorchingsouthstudios.wordpress.com
Story of making our Game | Scorching South Studios
https://scorchingsouthstudios.wordpress.com/2012/04/10/story-of-making-our-game
Game Development Group Scorching South Studios. Past Projects & Downloads. Year 2 – UGC:80 AD. Design Document Main Links. Year 3 – Pirate Game. Game mechanics and Interface overview. UGC – In-Depth Technical Documentation →. Story of making our Game. From Start to Finish. To show what how the game first came to be in the first semester. For the coliseum, many aspects were planned such as new NPCs, the blacksmith made the cut (for selling items, giving quests), Caesar (final boss) as well, but the battle...
scorchingsouthstudios.wordpress.com
UGC: Combat System Breakdown | Scorching South Studios
https://scorchingsouthstudios.wordpress.com/2012/03/27/ugc-combat-system-breakdown
Game Development Group Scorching South Studios. Past Projects & Downloads. Year 2 – UGC:80 AD. Design Document Main Links. Year 3 – Pirate Game. Technical Update #2 : Shader Implementation. UGC: Coliseum Battles and Forest Quests →. UGC: Combat System Breakdown. Displaying HUD in the game. Careful use of managing the stamina bar is the best way to win battles as these advanced techniques will allow you fare better against the opponents. Throwing a spear will allow you to use a projectile from a safe dist...
scorchingsouthstudios.wordpress.com
Beginning of Third Year | Scorching South Studios
https://scorchingsouthstudios.wordpress.com/2012/09/29/beginning-of-third-year
Game Development Group Scorching South Studios. Past Projects & Downloads. Year 2 – UGC:80 AD. Design Document Main Links. Year 3 – Pirate Game. UGC – In-Depth Technical Documentation. Game Design Overview – PIRATES →. Beginning of Third Year. Our group has already begun the planning process and we’ve come up with a number of ideas which will be posted soon enough detailing our game concept and such. Stay tuned! UGC – In-Depth Technical Documentation. Game Design Overview – PIRATES →.
scorchingsouthstudios.wordpress.com
UGC : Upgrade System | Scorching South Studios
https://scorchingsouthstudios.wordpress.com/2012/03/27/ugc-upgrade-system
Game Development Group Scorching South Studios. Past Projects & Downloads. Year 2 – UGC:80 AD. Design Document Main Links. Year 3 – Pirate Game. UGC: Coliseum Battles and Forest Quests. Testing #4 : Professor Feedback →. UGC : Upgrade System. After earning gold from story or sidequests (Click here for details on those. Then you can go in the forest area to the blacksmith. Here he will offer to give you several different choices for upgrades. The choices for upgrades are. Health increase ( 25 HP). UGC: Co...
scorchingsouthstudios.wordpress.com
UGC: Coliseum Battles and Forest Quests | Scorching South Studios
https://scorchingsouthstudios.wordpress.com/2012/03/27/ugc-coliseum-battles-and-forest-quests
Game Development Group Scorching South Studios. Past Projects & Downloads. Year 2 – UGC:80 AD. Design Document Main Links. Year 3 – Pirate Game. UGC: Combat System Breakdown. UGC : Upgrade System →. UGC: Coliseum Battles and Forest Quests. There are two forms of battle in the game, story battles (Coliseum battles) and quests (Forest battles). In the Coliseum there are a total of 8 battles in the game. There are 4 different quests, cougars, lions, bears and bandits. Cougar (Quick and have low health).
scorchingsouthstudios.wordpress.com
UGC – In-Depth Technical Documentation | Scorching South Studios
https://scorchingsouthstudios.wordpress.com/2012/04/10/ugc-in-depth-technical-documentation
Game Development Group Scorching South Studios. Past Projects & Downloads. Year 2 – UGC:80 AD. Design Document Main Links. Year 3 – Pirate Game. Story of making our Game. Beginning of Third Year →. UGC – In-Depth Technical Documentation. In this section, we will highlight most of our game design mechanics and how we managed to code them to work in game. This is fairly in depth breakdown, so get ready to see a lot of code. Player and Object basics. Entities (Players and Enemies). Float damage1, damage2;.
scorchingsouthstudios.wordpress.com
Scorching South Studios | Game Development Group Scorching South Studios | Page 2
https://scorchingsouthstudios.wordpress.com/page/2
Game Development Group Scorching South Studios. Past Projects & Downloads. Year 2 – UGC:80 AD. Design Document Main Links. Year 3 – Pirate Game. Newer posts →. GDW Day (-4) Technical Update #7 and 8 Testing Report. Technical Update 7 Testing. Again not too much time to write a lot so I am going to put these as a list. The game is being tested and additions to the code are being made as this post is being wrote. Regenerating health for players. Only regenerates when not attacking. Will very soon receive.
scorchingsouthstudios.wordpress.com
Game Atoms & MDA Breakdown | Scorching South Studios
https://scorchingsouthstudios.wordpress.com/2012/04/03/game-atoms-mda
Game Development Group Scorching South Studios. Past Projects & Downloads. Year 2 – UGC:80 AD. Design Document Main Links. Year 3 – Pirate Game. Game Design Overview for UGC →. Game Atoms and MDA Breakdown. Players : Player vs Environment. Objectives of the game. Resources Everything under player control. Player and enemy health. Gold currency for items. Position of players and enemies in the world. Enemy movement and AI. Represented by a lego character with no backstory. Enemy health will not be visible.
TOTAL LINKS TO THIS WEBSITE
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iceninja (danny crespo) - DeviantArt
Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Deviant for 10 Years. This deviant's full pageview. Last Visit: 19 weeks ago. This is the place where you can personalize your profile! By moving, adding and personalizing widgets. Why," you ask?
IceNinja115 (Justin Sheehan) - DeviantArt
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IceNinja202 - DeviantArt
Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Deviant for 3 Years. This deviant's full pageview. This is the place where you can personalize your profile! By moving, adding and personalizing widgets. You can drag and drop to rearrange. Share a ...
Penguin Game Inquiry
Sunday, February 2, 2014. Breaking Down UGC - HCI Entry #1. HCI Journal Entry 1. After having taken several Human Computer Interaction courses, it’s allowed me to understand more about the concept of HCI and how it’s used in our everyday lives. I specifically want to focus on how it was used in some of past game development projects at UOIT and how well they implemented feedback for players or not. Ultimate Gladiator Coliseum : 80 AD. From UGC : 80 AD beginning menu). In the image above, in order to even...
iceninja77 | Just another WordPress.com site
Just another WordPress.com site. March 4, 2012. Welcome to WordPress.com. After you read this, you should delete and write your own post, with a new title above. Or hit Add New. On the left (of the admin dashboard. To start a fresh post. Are some suggestions for your first post. You can find new ideas for what to blog about by reading the Daily Post. To your browser. It creates a new blog post for you about any interesting page you read on the web. Make some changes to this page. Blog at WordPress.com.
IceNinjaGaming
Saturday, 7 November 2015. Thursday, 5 November 2015. Hi guys IceNinjaGaming i just got my youtube channel started and ya hope you enjoy my first video. Subscribe to: Posts (Atom). View my complete profile. Simple template. Powered by Blogger.
IceNinjaHard (Fran) - DeviantArt
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Iceninjas1 (Kevin Loi) - DeviantArt
Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) " class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ". Join DeviantArt for FREE. Forgot Password or Username? Deviant for 4 Years. This deviant's full pageview. Last Visit: 18 hours ago. This is the place where you can personalize your profile! By moving, adding and personalizing widgets. Why," you ask?
IceNinjaX77 (Kevin) | DeviantArt
Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Digital Art / Student. Deviant for 7 Years. This deviant's full pageview. Last Visit: 133 weeks ago. This is the place where you can personalize your profile! By moving, adding and personalizing widgets. You can drag and drop to rearrange. You can edit widgets to customize them. The bottom has widgets you can add! We've split the page into zones! Ruby Rose ...