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IDLE-CHATTER.COM

Idle Chatter | Making, talking about, and playing games

Making, talking about, and playing games

http://www.idle-chatter.com/

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PAGE TITLE
Idle Chatter | Making, talking about, and playing games | idle-chatter.com Reviews
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Making, talking about, and playing games
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5 coupons
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archives,tweet tweet,blog view,work,art and nonsense,latest,rainbow of flavor,productive procrastination
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Idle Chatter | Making, talking about, and playing games | idle-chatter.com Reviews

https://idle-chatter.com

Making, talking about, and playing games

INTERNAL PAGES

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1

Borrow/Copy/Steal—The Fine Line Between Inspiration and Cheekiness | Idle Chatter

http://www.idle-chatter.com/borrowcopysteal-the-fine-line-between-inspiration-and-cheekiness

Making, talking about, and playing games. Code sketches, Small Games, and Interactive Fiction. Borrow/Copy/Steal The Fine Line Between Inspiration and Cheekiness. August 18, 2012. What I’m trying to get at here is, cloning a game is. Understanding even a ‘simple’ game takes careful testing and observation the game design focused web series. Gives a great demonstration. Was released. It quickly became apparent that almost all of its assets were directly lifted from the acclaimed PC/Mac dungeon crawler.

2

Regular Polygons Fresh From The Editor | Idle Chatter

http://www.idle-chatter.com/regular-polygons-fresh-from-the-editor

Making, talking about, and playing games. Code sketches, Small Games, and Interactive Fiction. Regular Polygons Fresh From The Editor. October 8, 2013. I’ve been trying to get back in to some more independent development lately, and the first thing I re-built was a quick and dirty editor script that lets you easily pump out arbitrarily scaled regular polygons. Great for making some quick geometric shapes or just replacing Unity’s default plane with a simple quad. Click here to cancel reply.

3

Productive Procrastination | Idle Chatter

http://www.idle-chatter.com/productive-procrastination

Making, talking about, and playing games. Code sketches, Small Games, and Interactive Fiction. March 8, 2014. I am two weeks away from showing off a game at a showcase in a house at the Game Developer’s Conference. The preview build will have seven areas. There will be over fifty descriptive and interactive lines of text, over two hundred lines of dialogue, five unique music tracks, and it will be playable on the Ouya. Just as soon as I get around to it. New scripting variables. New animation updates...

4

Touching Me, Touching You – Reaching out to Players | Idle Chatter

http://www.idle-chatter.com/touching-me-touching-you-reaching-out-to-players

Making, talking about, and playing games. Code sketches, Small Games, and Interactive Fiction. Touching Me, Touching You – Reaching out to Players. October 17, 2012. An alternate scenario your team has been pushing hard towards the deadline, and everything’s snapped into place. Your production staff is top notch, and keeps you well appraised of current trends, but somehow, sitting and watching launch day, launch week, and launch month pass by, your sure fire hit has done mediocre at best. One area where ...

5

March, 2014 | Idle Chatter

http://www.idle-chatter.com/2014/03

Making, talking about, and playing games. Code sketches, Small Games, and Interactive Fiction. Archive for March, 2014. Floaty Squid – Available Now. After over a month in review, it's finally arrived. From the depths, here comes FLOATY SQUID! Completely free. Wired.com - "This is my favorite of the knockoffs that don’t copy and paste Flappy Bird code and then add their own skin." "A-" (Or, if you don't have an iPhone, you can play it. Floaty Squid – Available Now. Regular Polygons Fresh From The Editor.

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Idle Chatter | Making, talking about, and playing games

Making, talking about, and playing games. Code sketches, Small Games, and Interactive Fiction. Or “How I destroyed my stomach in less than 2 hours” Mountain Dew. Doritos. These are the towering brands upon which all of gamer culture stands. Many a night has been spent washing down handfuls of orange chips while sipping on the sweet green nectar of a classic Mountain Dew. But what of the gamer […]. Floaty Squid – Available Now. Regular Polygons Fresh From The Editor. After months spent hunched over a lapt...

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The idle-city-else 1 and 2 labs. Of the Institute of Idle Curiosity for Elements of Seduction. Are temporary closed due to maintenance works. Go to the back office. Of the Institute for updates.

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Mark Lawrence | Idle Creative Seeks Sid Lee

This text will be replaced. Being idle isn't so bad. As a freelance conceptual copywriter I've always found that idleness is a great source of creativity. As you can see, it gave me the time and freedom to explore my hidden desire for needle work (I haven't moved onto knitting just yet). Of course, as inspiring as idleness can be, I'd rather focus my attention on. A Sid Lee brief creating strong memorable brand experiences for your clients. It's Something I've done for many. T: 06 54 72 55 29.

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