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The Princess

Tuesday, January 5, 2016. I'd like to thank you all for your kind words and support of this little story. For now, this saga is over. However, a new one has begun. Here's my latest active project. It's a game! Sanity Check: An Experimental RPG Experience. This release is the first of a planned trilogy. This is the biggest thing I've ever made and it's only going to get bigger. It's a comedy rather than a horror story, but hidden deep within the game you might find someone.familiar. Saturday, June 8, 2013.

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The Princess | ifyouseeherturnoffthegame.blogspot.com Reviews
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Tuesday, January 5, 2016. I'd like to thank you all for your kind words and support of this little story. For now, this saga is over. However, a new one has begun. Here's my latest active project. It's a game! Sanity Check: An Experimental RPG Experience. This release is the first of a planned trilogy. This is the biggest thing I've ever made and it's only going to get bigger. It's a comedy rather than a horror story, but hidden deep within the game you might find someone.familiar. Saturday, June 8, 2013.
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1 the princess
2 thank you all
3 have fun
4 posted by rocketlex
5 16 comments
6 email this
7 blogthis
8 share to twitter
9 share to facebook
10 share to pinterest
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the princess,thank you all,have fun,posted by rocketlex,16 comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,don't investigate,78 comments,labels the princess,why now,it’s over,dan looked unphased,**** you,it’s dead,this
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The Princess | ifyouseeherturnoffthegame.blogspot.com Reviews

https://ifyouseeherturnoffthegame.blogspot.com

Tuesday, January 5, 2016. I'd like to thank you all for your kind words and support of this little story. For now, this saga is over. However, a new one has begun. Here's my latest active project. It's a game! Sanity Check: An Experimental RPG Experience. This release is the first of a planned trilogy. This is the biggest thing I've ever made and it's only going to get bigger. It's a comedy rather than a horror story, but hidden deep within the game you might find someone.familiar. Saturday, June 8, 2013.

INTERNAL PAGES

ifyouseeherturnoffthegame.blogspot.com ifyouseeherturnoffthegame.blogspot.com
1

The Princess: Part 10: The Glitch

http://ifyouseeherturnoffthegame.blogspot.com/2012/06/part-10-glitch.html

Friday, June 22, 2012. Part 10: The Glitch. For five months after his death, development of Hero and Princess went on without incident. The working title was a relic at this point, as there was no “Princess” in the game anymore, but you can’t tell your investors you’re working on a game that’s just called “Hero.”. At least, officially there was no Princess in the game. The AI and graphical data for The Princess, rough concepts through they were, remained in the game code many months into development.

2

The Princess: Part 9: The Game

http://ifyouseeherturnoffthegame.blogspot.com/2012/06/part-9-game.html

Wednesday, June 20, 2012. Part 9: The Game. I apologize for the delay. As such, I have decided to abandon context and simply present this story to you as it was relayed to us by a man we will call Dan. The game never reached Beta. That evening, Mr. Carver was found dead in his apartment. It is at that moment the Society believes that The Princess, as we would come to know her, was born. August 11, 2013 at 7:41 AM. Mid a from Twilight Princess. Subscribe to: Post Comments (Atom). Part 9: The Game.

3

The Princess: January 2012

http://ifyouseeherturnoffthegame.blogspot.com/2012_01_01_archive.html

Wednesday, January 18, 2012. Part 8: The Sisters. Following Adam’s death, The Princess Society changed quite a bit. No longer was The Princess just an idle object of fascination. She was a threat, and they realized their research could be a matter of life or death. Very quickly, The Society transformed into the way I knew it, a secret and close-knit community desperately scouring the internet for any new source of information on The Princess. She would, in time, come to avoid video games for another reas...

4

The Princess: Part 8: The Sisters

http://ifyouseeherturnoffthegame.blogspot.com/2012/01/part-8-sisters.html

Wednesday, January 18, 2012. Part 8: The Sisters. Following Adam’s death, The Princess Society changed quite a bit. No longer was The Princess just an idle object of fascination. She was a threat, and they realized their research could be a matter of life or death. Very quickly, The Society transformed into the way I knew it, a secret and close-knit community desperately scouring the internet for any new source of information on The Princess. She would, in time, come to avoid video games for another reas...

5

The Princess: June 2012

http://ifyouseeherturnoffthegame.blogspot.com/2012_06_01_archive.html

Friday, June 22, 2012. Part 10: The Glitch. For five months after his death, development of Hero and Princess went on without incident. The working title was a relic at this point, as there was no “Princess” in the game anymore, but you can’t tell your investors you’re working on a game that’s just called “Hero.”. At least, officially there was no Princess in the game. The AI and graphical data for The Princess, rough concepts through they were, remained in the game code many months into development.

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Brian G. Wood: Regarding Creepypasta

http://woodfiction.blogspot.com/2012/08/regarding-creepypasta.html

Brian G. Wood. Independent author. Horror, fantasy, science fiction. Follow me on Tumblr. Thursday, 30 August 2012. Lot of words in this one. I've recently been trying my hand at writing a "creepypasta". Before I go any further, I should probably define what exactly that is. With that terribly amateur definition out of the way, I want to talk about a few creepypasta stories that have influenced me, for better or worse, and hopefully deconstruct what sets the better ones apart from the dross. Is an attemp...

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The Princess

Tuesday, January 5, 2016. I'd like to thank you all for your kind words and support of this little story. For now, this saga is over. However, a new one has begun. Here's my latest active project. It's a game! Sanity Check: An Experimental RPG Experience. This release is the first of a planned trilogy. This is the biggest thing I've ever made and it's only going to get bigger. It's a comedy rather than a horror story, but hidden deep within the game you might find someone.familiar. Saturday, June 8, 2013.

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