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IGDA Twin Cities | The Twin Cities Chapter of the International Game Developers Association

The Twin Cities Chapter of the International Game Developers Association

http://www.igdatc.org/

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IGDA Twin Cities | The Twin Cities Chapter of the International Game Developers Association | igdatc.org Reviews
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The Twin Cities Chapter of the International Game Developers Association
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1 events
2 monthly meeting
3 multiplayer extravaganza
4 developer directory
5 connect with us
6 page
7 categories events
8 gaming
9 social
10 member project
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events,monthly meeting,multiplayer extravaganza,developer directory,connect with us,page,categories events,gaming,social,member project,connor skidmore,main presentation,stephen mcgregor,facebook group,plug my thing,guidelines,agenda approximate,meetings
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IGDA Twin Cities | The Twin Cities Chapter of the International Game Developers Association | igdatc.org Reviews

https://igdatc.org

The Twin Cities Chapter of the International Game Developers Association

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IGDATC July 2015 – Multiplayer Extravaganza | IGDA Twin Cities

http://www.igdatc.org/2015/06/igdatc-july-2015-multiplayer-extravaganza

MN VR and HCI. IGDATC July 2015 – Multiplayer Extravaganza. Posted by Zachary J on June 24, 2015. Wednesday, July 1, 2015 at 6:30PM. Come share your passion for games, or sign up to show your own game to get feedback and encouragement, or simply join us to find your place in the gaming world. Join us at Republic (Seven Corners). For good friends, games to play, and general fun! The festivities begin at 6:30pm on Wednesday, July 1st. The food is excellent, and they have a huge beer list. We’re inter...

2

Multiplayer | IGDA Twin Cities

http://www.igdatc.org/category/events/meetings/multiplayer

MN VR and HCI. Multiplayer Extravaganza – November 2015. Posted by Zachary J on November 12, 2015. Thursday, November 19, 2015 at 6:30PM. Like all IGDA-TC events, this is free and open to the public. All ages welcome (under 18 with parent or guardian). Come out to this monthly(ish) bar event to play games and share gaming experiences! The games we will play and discuss include a rotating collection of multiplayer favorites suggested by the community as well as locally made games. Games like Elbow Room.

3

Meetings | IGDA Twin Cities

http://www.igdatc.org/category/events/meetings

MN VR and HCI. IGDATC Aug 2016 – Introducing Zones of Control. Posted by IGDA Twin Cities on July 26, 2016. Wednesday, August 10, 2016 from 6:00 PM to 9:00 PM (CDT). The Importance of Quality Audio in Gaming, and Where to Find It. Would Super Mario be the same game without the coin sound as Mario plunges head first into a metallic block or without its catchy theme song? Would Halo be as immersive without its epic soundtrack characterized by otherworldly vocals and haunting strings? 6:30 Meeting starts&#4...

4

MN VR and HCI July 2015: Structure Sensor and SDK | IGDA Twin Cities

http://www.igdatc.org/2015/07/mn-vr-and-hci-july-2015-structure-sensor-and-sdk

MN VR and HCI. MN VR and HCI July 2015: Structure Sensor and SDK. Posted by Martin on July 17, 2015. Structure Sensor and SDK – Jim Selikoff, Developer Evangelist for Occipital. Wednesday, July 29, 2015 from 6:30 PM to 9:00 PM (CDT). Vidku – 251 N 1st Ave. Minneapolis, MN 55401. NOTE: Moved to the 29th, new host, and pizza. Thanks Vidku. Structure shipped in 2014 as the first 3D sensor for mobile hardware, with 3 core capabilities:. Reliable 3D scanning with high-res textures. Come learn how to leverage ...

5

MN VR and HCI | IGDA Twin Cities

http://www.igdatc.org/mn-vr-and-hci

MN VR and HCI. MN VR and HCI. MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art. Members are working on projects with light field displays, mocap, tiny computers, servos and sensors, interactive statues and a variety of VR, motion and computer vision games. Attend MN VR and HCI. We typically meet starting at 6:00pm every month on the fourth Wednesday at Vidku. 7:00 – Plug my thing. IGDATC...

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fromnothinggamestudios.com fromnothinggamestudios.com

Robert Diaz

http://fromnothinggamestudios.com/fng-staff/robert-diaz

From Nothing Game Studios. Gamer’s Rhapsody 2014. Robert joined our team because no company is complete with just one “Rob”, “Bob,” or “Robert.” Robert brings some extraordinary programming skills and, like the rest of the team, a love of gaming. Click to share on Facebook (Opens in new window). Click to share on Twitter (Opens in new window). Click to share on Reddit (Opens in new window). Click to share on Google (Opens in new window). Click to share on LinkedIn (Opens in new window). You must log in.

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Adam Dyson

http://fromnothinggamestudios.com/fng-staff/adam-dyson

From Nothing Game Studios. Gamer’s Rhapsody 2014. Check out his hard work on the eManual and in the blisteringly challenging 50 new puzzles in the Wii U version of GravBlocks! Click to share on Facebook (Opens in new window). Click to share on Twitter (Opens in new window). Click to share on Reddit (Opens in new window). Click to share on Google (Opens in new window). Click to share on LinkedIn (Opens in new window). Click to email this to a friend (Opens in new window). You must log in. To post a comment.

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Games

http://fromnothinggamestudios.com/games

From Nothing Game Studios. Gamer’s Rhapsody 2014. October 1, 2012. Android Phones and Tablets. GravBlocks was the inaugural title developed by From Nothing Game Studios. This “simple” match-three puzzle game was intended to get FNG Studios started and organized so that future endeavors could be better understood and designed. GravBlocks features four challenging gameplay modes, sixty Achievements, unlockables, and 100 challenging puzzles. Find GravBlocks, which is ad-free, at Google Play. Fifty new puzzl...

fromnothinggamestudios.com fromnothinggamestudios.com

GravBlocks+ Gallery

http://fromnothinggamestudios.com/gravblocks-gallery

From Nothing Game Studios. Gamer’s Rhapsody 2014. Click to share on Facebook (Opens in new window). Click to share on Twitter (Opens in new window). Click to share on Reddit (Opens in new window). Click to share on Google (Opens in new window). Click to share on LinkedIn (Opens in new window). Click to email this to a friend (Opens in new window). Click to print (Opens in new window). Start the ball rolling by posting a comment on this article! You must log in. To post a comment. Like Us on Facebook.

fromnothinggamestudios.com fromnothinggamestudios.com

Nick Behrens

http://fromnothinggamestudios.com/fng-staff/nick-behrens

From Nothing Game Studios. Gamer’s Rhapsody 2014. Nick is a fan of science fiction, science, and scientific skepticism. Nick also happens to be an incredibly creative, visual kind of guy, and continually adds to his ever-massive collection of developing game concepts, increasingly trying to come up with ways to make the fiction part of “science fiction” a little more based in reality–and if not that, some good, solid satire. Like Us on Facebook. Like Us on Facebook. Affiliates of FNG Studios - Music.

fromnothinggamestudios.com fromnothinggamestudios.com

Gamer's Rhapsody 2014

http://fromnothinggamestudios.com/gamers-rhapsody-2014

From Nothing Game Studios. Gamer’s Rhapsody 2014. Gamer's Rhapsody 2014. Click to share on Facebook (Opens in new window). Click to share on Twitter (Opens in new window). Click to share on Reddit (Opens in new window). Click to share on Google (Opens in new window). Click to share on LinkedIn (Opens in new window). Click to email this to a friend (Opens in new window). Click to print (Opens in new window). Start the ball rolling by posting a comment on this article! You must log in. To post a comment.

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Logo Redesign

http://fromnothinggamestudios.com/archives/547

From Nothing Game Studios. Gamer’s Rhapsody 2014. July 4, 2015. Check it out here:. In the event the video isn’t working, click here. Click to share on Facebook (Opens in new window). Click to share on Twitter (Opens in new window). Click to share on Reddit (Opens in new window). Click to share on Google (Opens in new window). Click to share on LinkedIn (Opens in new window). Click to email this to a friend (Opens in new window). Click to print (Opens in new window). From nothing game studios.

fromnothinggamestudios.com fromnothinggamestudios.com

GravBlocks

http://fromnothinggamestudios.com/games/gravblocks-2

From Nothing Game Studios. Gamer’s Rhapsody 2014. GravBlocks was the inaugural title developed by From Nothing Game Studios. This simple match-three puzzle game was intended to get FNG Studios started and organized so that future endeavors could be better understood and designed. In the most basic aspect of the game (and also the original gameplay mode), players change gravity in order to build score multipliers, but must do it carefully! Dropping blocks into these Hazards resets the score Multiplier.

fromnothinggamestudios.com fromnothinggamestudios.com

EarthPulse

http://fromnothinggamestudios.com/games/earthpulse

From Nothing Game Studios. Gamer’s Rhapsody 2014. EarthPulse title press card. Background on the Game. In January 2013, Paul and I (Nick) took part in the Global Game Jam, and since we knew each other and had been on a From Nothing hiatus for a little while, we decided to work together on this with some other classmates from our school, that being Drew Buchanan and Sean Johnson. EarthPulse isn’t exactly a. Game, but we’ll spotlight it here as we did work on it. Approved for All Audiences. The game must n...

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IGDA Twin Cities | The Twin Cities Chapter of the International Game Developers Association

MN VR and HCI. IGDATC and MN VR and HCI Dec 2017 – Winter Social at Joe Senser’s. Posted by IGDA Twin Cities on November 22, 2017. Monday December 11, 2017 IGDA-TC and MN VR and HCI Winter Social. Join us at Joe Senser’s Kitchen and Bar. For beverages, good conversation, and fun! The party begins at 7:00pm on Monday, December 11th. And goes late. Like all IGDA-TC and MN VR and HCI events, this is free and open to the public. All ages welcome (under 18 with parent or guardian). Global Game Jam 2017. IGDAT...

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