pixelsnack.wordpress.com
::DirectX::HowTo:: know if the debug layer is activated | pixelSnack
https://pixelsnack.wordpress.com/2011/04/07/directxhowto-know-if-the-debug-layer-is-activated
Games, Development, … and other pixel food. Larr; Gamma control is useless…. DirectX: HowTo: know if the debug layer is activated. April 7, 2011. Just this once won’t hurt, I’m not talking about openGL or iPhone today. I found the DirectX10/11 control panel really awful to set the debug layer. Sometimes on some computers, for any unknown reason it has no effect either if you set it to “. Bool IsDebugLayerActivated(const ID3D10Device& a rDevice). Bool bActivated = (pInfoQueue! Leave a Reply Cancel reply.
pixelsnack.wordpress.com
Caustics IRL | pixelSnack
https://pixelsnack.wordpress.com/2011/04/30/caustics-irl
Games, Development, … and other pixel food. April 30, 2011. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email. Notify me of new posts via email.
shashclp.blogspot.com
Historias de un coder: Puños fuera!
http://shashclp.blogspot.com/2009/08/punos-fuera.html
Historias de un coder. Thursday, August 06, 2009. Cuando era pequeño, solíamos ir, con mis padres y los compañeros del club excursionista, bastante de camping. Allí, casi siempre que comíamos se hacia en comunidad, se compartía la comida con todos, y nadie abusaba comiéndoselo todo ni nada parecido. Y porque cuento todo este rollo personal, cuando os importa un pepino? Otopoto / Collapse and Gatitos (versión. Otopoto / Collapse and Gatitos (código fuente). Subscribe to: Post Comments (Atom).
shashclp.blogspot.com
Historias de un coder: July 2009
http://shashclp.blogspot.com/2009_07_01_archive.html
Historias de un coder. Sunday, July 26, 2009. Pues eso, hemos terminado una nueva 4k. Las criticas no han sido buenas, y quedamos segundos. Ademas, para añadirle insulto, es la 4k a la que posiblemente he dedicado mas tiempo. Vaya, un fiasco, no? No creáis. Voy a contar porqué. Decidí dejar de producir hasta que no pusiera todo mi empeño en una producción. Hace algo menos de un año empecé con la versión final de la Let yourself go. Y aunque el resultado de la otopoto. No mucho mas que comentar al respect...
shashclp.blogspot.com
Historias de un coder: Port de la mayhem a Windows (1/2)
http://shashclp.blogspot.com/2005/12/port-de-la-mayhem-windows-12.html
Historias de un coder. Friday, December 02, 2005. Port de la mayhem a Windows (1/2). De vez en cuando, me gusta volver a los "origenes" y pelearme con pixels, ensamblador y codigo de bajo nivel, para recordar como antes todo era mucho mas simple. Voy a intentar explicar en un estilo parecido a un diario, como se desarrollo:. Domingo, 20 de Noviembre del 2005. Me preocupo de ponerme en contacto con los coders de Incognita, para ver si me pueden pasar el codigo original. Lunes, 21 de Noviembre de 2005.
shashclp.blogspot.com
Historias de un coder: September 2009
http://shashclp.blogspot.com/2009_09_01_archive.html
Historias de un coder. Thursday, September 24, 2009. Hoy toca una de batallitas, estaba viendo demos viejas para recordar tiempos pasados, y he decidido empezar un post sobre tonterías de prods antiguas de Collapse que relativamente poca gente sabe. Allá vamos:. Pre-deadline, quedamos en mi piso de Barcelona, cosa que por la época hacíamos mucho para preparar prods. Madgoblin recordará seguramente cierta anécdota del fin de semana anterior a la party :P. Después de la desastrosa. Con esta prod empieza la...
uncommonassembly.com
4 Minutes, 33 Seconds of Uniqueness | Uncommon Assembly
http://www.uncommonassembly.com/2009/09/4-minutes-33-seconds-of-uniqueness
4 Minutes, 33 Seconds of Uniqueness. Href="http:/ www.uncommonassembly.com/2009/09/4-minutes-33-seconds-of-uniqueness/" rel="bookmark". 4 Minutes, 33 Seconds of Uniqueness. One of the more notable results of the 2009 Global Game Jam, was. 4 Minutes, 33 Seconds of Uniqueness. It was developed by Petri Purho (and team), who also created the clever indie breakout hit Crayon Physics Deluxe. Moniker. The game was created within a 24-our window and was provided by the competition with the theme “. Site In the ...
mosseisley.blogspot.com
Moss Eisley: November 2013
http://mosseisley.blogspot.com/2013_11_01_archive.html
Tuesday, 19 November 2013. Penny Racers by Takara. Penny Racers are a line of toys that I had not remembered until recently. Made by Takara in the early 80's they were a simple pull back and go toy with a neat gimmick. Put a penny coin in a slot on the back of the car and it would do wheelies. At the time I remember there being loads of different cars available, and it seems there were. The toys were a re-branded version of a Japanese toy line called Choro-Q which are still made today in Japan. De-Yellow...
mosseisley.blogspot.com
Moss Eisley: September 2013
http://mosseisley.blogspot.com/2013_09_01_archive.html
Friday, 6 September 2013. Movie remakes - give it a rest. Movie remakes are starting to seriously get on my nerves now. Why can't movie makers these days come up with something new rather than re-hashing old ones and ruining them. I saw today the trailer for Robocop, and then read quite soon after that they are re-making Stargate and The Blackhole amongst others. You do occasionally get a good new sci-fi movie come out. District 9 and Moon were both great films. But there should be many more. I picked up...
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