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Ike Ellsworth | eternally blessed with critical fumbles

Weapon Durability in Breath of the Wild. February 13, 2018. I wrote this essay as part of my graduate school application, posting this here now as a blog post. I’ve added a few extra asides and links to it, enjoy. The Legend of Zelda: Breath of the Wild. Was one of the best games to come out from 2017. A refreshing change to the Zelda formula,. Breath of the Wild. Durability systems can serve several different purposes. They can be used to add to a sense of verisimilitude in the game world. In. One issue...

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Ike Ellsworth | eternally blessed with critical fumbles | ike-ellsworth.com Reviews
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Weapon Durability in Breath of the Wild. February 13, 2018. I wrote this essay as part of my graduate school application, posting this here now as a blog post. I’ve added a few extra asides and links to it, enjoy. The Legend of Zelda: Breath of the Wild. Was one of the best games to come out from 2017. A refreshing change to the Zelda formula,. Breath of the Wild. Durability systems can serve several different purposes. They can be used to add to a sense of verisimilitude in the game world. In. One issue...
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Ike Ellsworth | eternally blessed with critical fumbles | ike-ellsworth.com Reviews

https://ike-ellsworth.com

Weapon Durability in Breath of the Wild. February 13, 2018. I wrote this essay as part of my graduate school application, posting this here now as a blog post. I’ve added a few extra asides and links to it, enjoy. The Legend of Zelda: Breath of the Wild. Was one of the best games to come out from 2017. A refreshing change to the Zelda formula,. Breath of the Wild. Durability systems can serve several different purposes. They can be used to add to a sense of verisimilitude in the game world. In. One issue...

INTERNAL PAGES

ike-ellsworth.com ike-ellsworth.com
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new year | Ike Ellsworth

http://ike-ellsworth.com/2015/01/new-year

January 14, 2015. Sometimes my comments need comments. pic.twitter.com/CUyknB2ViA. Mdash; Ike Ellsworth (@iellswo) January 6, 2015. The new year has been here for about 2 weeks. This year I made the resolution to get something crossed off my list for Debris at least every week. Thomas and I are also going to have weekly video calls/work sessions so hopefully good things are going to happen for Debris in 2015. We. Even decide on a better name at some point. Mdash; Ike Ellsworth (@iellswo) January 6, 2015.

2

new placeholder sprites | Ike Ellsworth

http://ike-ellsworth.com/2014/12/new-placeholder-sprites

December 14, 2014. I am not an artist, that being said, the last week or so I’ve been practicing pixel art sprites on my lunch breaks in order to make new placeholders for. Been having a lot of fun with it, so I thought I would share the ones that I have here. I had a productive lunch break, Ive named her Lielle. pic.twitter.com/PD6Bp9yeal. Mdash; Ike Ellsworth (@iellswo) December 4, 2014. Mdash; Ike Ellsworth (@iellswo) December 5, 2014. Mdash; Ike Ellsworth (@iellswo) December 8, 2014. Eternally blesse...

3

Ike Ellsworth | eternally blessed with critical fumbles | Page 2

http://ike-ellsworth.com/page/2

January 22, 2015. Flying out to Texas tonight to attend PAX South in San Antonio. Pretty pumped about this, I bought the tickets sort of on a whim about 6 months ago, and have been looking forward to this trip since. January 14, 2015. Sometimes my comments need comments. pic.twitter.com/CUyknB2ViA. Mdash; Ike Ellsworth (@iellswo) January 6, 2015. Even decide on a better name at some point. Additionally, here is some small progress from last week. The characters now take turns moving. #gamedev. Another lu...

4

Debris | Ike Ellsworth

http://ike-ellsworth.com/projects/debris

Weekend game jam, woo! Debris is a small game that I made with my friend Thomas. (you can find him on either twitter. We made the initial prototype in 4 days as a game jam. We then spent close to a year working on an updated version of the project, working in our limited spare time and making very slow progress. Targeting markers now appear when you select an attack, telling you what squares you can choose. #screenshotsaturday. Mdash; Ike Ellsworth (@iellswo) April 19, 2015. 5 This dog who gives zero shi...

5

April Update: Slow Going | Ike Ellsworth

http://ike-ellsworth.com/2015/04/april-update

April Update: Slow Going. April 30, 2015. This month has been slow when it comes to game development. One major source of that has been the fact that work has been really busy. We’ve been prepping to release the product that I’ve been working on, so there’s that. Targeting markers now appear when you select an attack, telling you what squares you can choose. #screenshotsaturday. Mdash; Ike Ellsworth (@iellswo) April 19, 2015. March update: I should learn to listen to myself. Leave a Reply Cancel reply.

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rant.searchingtobe.com rant.searchingtobe.com

poem | searching to be

http://rant.searchingtobe.com/tag/poem

Passing Shadows – a poem. I was bored and feeling a little pensive, so I wrote a poem. Do we ever truly belong anywhere. Or, rather, is our life meant to be transient. Filled only with passing shadows,. Some who linger longer. While most fade into distant memories? In the moment when we stop moving,. When we settle down as they say,. Is that the moment we begin to truly live,. Or is that the moment when we begin to die? Is it a place, some large, imposing space? Or is it something you can carry with you.

rant.searchingtobe.com rant.searchingtobe.com

coding | searching to be

http://rant.searchingtobe.com/category/musings/coding

Coding and other computer-related thoughts. Customer feedback and early access. The point of the exercise was that before you put a lot of effort into making a piece of software you should figure out if people will buy it, and what they’ll be willing to buy it for. As Steve Blank said “No business plan survives first contact with the customer.” So, better to have that contact before you invest time and money into that business plan. Cube World, being developed by Picroma, currently in alpha. There is mer...

rant.searchingtobe.com rant.searchingtobe.com

streaming schedule | searching to be

http://rant.searchingtobe.com/2014/01/18/streaming-schedule

So, last semester I dabbled with streaming a bit with my friend Luke, aka BlueWales73. We had a ton of fun doing it, and while we didn’t really have more than one or two viewers in our few test streams, we felt like it’s something we want to keep doing. While we’re not doing it trying to get a ton of viewers or anything we still think that it’s good to set an actual streaming schedule so that at least we are consistent. Who knows, maybe people will watch in the future. Or if you follow me on twitter.

rant.searchingtobe.com rant.searchingtobe.com

ethics and society | searching to be

http://rant.searchingtobe.com/category/musings/ethics-society

Category Archives: ethics and society. Stuff about society and ethics and stuff like that. Toxicity, anonymity, and the word ‘noob’. For some context take a look at this article on Polygon. Which talks about online harassment and cyber-bullying targeted at game developers. A very good read, and it got me thinking about this topic. Honestly, what purpose does this serve? Why do we feel a need to be so toxic when we are playing games? I personally think that if everyone on YouTube were to use their real na...

rant.searchingtobe.com rant.searchingtobe.com

Brothers: A Tale of Two Sons | searching to be

http://rant.searchingtobe.com/2013/10/23/brothers-a-tale-of-two-sons

Brothers: A Tale of Two Sons. I don’t say this often, but you need to experience this game. Everyone needs to experience this game. Why? Brothers is, by far, the most powerful game I have ever experienced. Do not watch Let’s Play’s do not read spoilers, do not look it up on wikipedia, you need to experience the game’s story yourself. Heck, you probably should just stop reading this review right here. Here, have a link. Just go on steam and buy it right now, and play it. While at first a bit disorienting,...

rant.searchingtobe.com rant.searchingtobe.com

early access | searching to be

http://rant.searchingtobe.com/tag/early-access

Tag Archives: early access. Customer feedback and early access. The point of the exercise was that before you put a lot of effort into making a piece of software you should figure out if people will buy it, and what they’ll be willing to buy it for. As Steve Blank said “No business plan survives first contact with the customer.” So, better to have that contact before you invest time and money into that business plan. Cube World, being developed by Picroma, currently in alpha. From the Steam website:.

rant.searchingtobe.com rant.searchingtobe.com

toxicity, anonymity, and the word ‘noob’ | searching to be

http://rant.searchingtobe.com/2013/08/29/toxicity-anonymity-and-the-word-noob

Toxicity, anonymity, and the word ‘noob’. For some context take a look at this article on Polygon. Which talks about online harassment and cyber-bullying targeted at game developers. A very good read, and it got me thinking about this topic. Honestly, what purpose does this serve? Why do we feel a need to be so toxic when we are playing games? I personally think that if everyone on YouTube were to use their real names it would stop most people from making toxic comments. Of course, there is a whole s...

rant.searchingtobe.com rant.searchingtobe.com

writing | searching to be

http://rant.searchingtobe.com/category/musings/writing

Writing and creativity and so forth. Passing Shadows – a poem. I was bored and feeling a little pensive, so I wrote a poem. Do we ever truly belong anywhere. Or, rather, is our life meant to be transient. Filled only with passing shadows,. Some who linger longer. While most fade into distant memories? In the moment when we stop moving,. When we settle down as they say,. Is that the moment we begin to truly live,. Or is that the moment when we begin to die? Is it a place, some large, imposing space? The c...

rant.searchingtobe.com rant.searchingtobe.com

musings | searching to be

http://rant.searchingtobe.com/category/musings

My thoughts on anything. Let’s talk about Phase 3. With only one more film left in Marvel Studios’s Phase 2 of films, we start to look forward to what we can expect in the third phase of the studios expanding Cinematic Universe. With the recent successes of. Captain America: The Winter Soldier. Guardians of the Galaxy. All their movies have been box office hits.” ( source. Think may (and should) be coming for us in the next few years. The Avengers: Age of Ultron. And what of the heroes? Two important thi...

rant.searchingtobe.com rant.searchingtobe.com

Guardians of the Galaxy | searching to be

http://rant.searchingtobe.com/2014/08/03/guardians-of-the-galaxy

Guardians of the Galaxy. Guardians of the Galaxy was easily the most fun I have had at the movies this year. You should go see it. I mean,. Stop whatever you are doing and go see this movie. By the way, the fuzzy stuff is for spoilers, don’t click on it unless you want to have stuff spoiled (or have seen it already). While it took most of my social circle quite a while before they got excited about Guardians of the Galaxy. Origin stories – aka bringing the team together. Like in The Avengers. Film, the o...

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Ike Ellsworth | eternally blessed with critical fumbles

Weapon Durability in Breath of the Wild. February 13, 2018. I wrote this essay as part of my graduate school application, posting this here now as a blog post. I’ve added a few extra asides and links to it, enjoy. The Legend of Zelda: Breath of the Wild. Was one of the best games to come out from 2017. A refreshing change to the Zelda formula,. Breath of the Wild. Durability systems can serve several different purposes. They can be used to add to a sense of verisimilitude in the game world. In. One issue...

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