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I Love ShadersA short tale about a little boy's love of graphics programming...
http://iloveshaders.blogspot.com/
A short tale about a little boy's love of graphics programming...
http://iloveshaders.blogspot.com/
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I Love Shaders | iloveshaders.blogspot.com Reviews
https://iloveshaders.blogspot.com
A short tale about a little boy's love of graphics programming...
I Love Shaders: May 2011
http://iloveshaders.blogspot.com/2011_05_01_archive.html
A short tale about a little boy's love of graphics programming. Monday, May 9, 2011. Wednesday, May 4, 2011. Loading a model with a custom effect. Tuesday, May 3, 2011. Creating a Sky Box. If your game is going to have a part that you play outside you will also need a sky. One of the most simple ways to get this is by simply using a cube map to create a sky box. What you will do is create a cube map that has all 6 faces mapped to a cube surrounding the player. Simple huh? Monday, May 2, 2011. You probabl...
I Love Shaders: Using the stencil buffer, rendering a stencil mirror
http://iloveshaders.blogspot.com/2011/05/using-stencil-buffer-rendering-stencil.html
A short tale about a little boy's love of graphics programming. Sunday, May 1, 2011. Using the stencil buffer, rendering a stencil mirror. As we've seen the stencil buffer helps us to stop some pixels from ever being drawn to the screen, also the rasterizer is configurable in such a way that we can tell it how to draw geometry. In this short tutorial you will see how to combine these 2 to get a mirror effect. The starting source of the stencil mirror sample is here. To be able to set our desired DepthSte...
I Love Shaders: April 2011
http://iloveshaders.blogspot.com/2011_04_01_archive.html
A short tale about a little boy's love of graphics programming. Saturday, April 30, 2011. Moving files to dropbox. Wiki upload is just ridiculous! After only a few days of no activity they remove the files, it's okay if you want to upload something at home and download it at work or for big files, but it's useless for what i need! I need to have files uploaded to a server, ready for download any time for unlimited time. That's why I'm moving all my files to dropbox! With this info too. Changing render st...
I Love Shaders: Projective Texturing
http://iloveshaders.blogspot.com/2011/10/projective-texturing.html
A short tale about a little boy's love of graphics programming. Sunday, October 23, 2011. Sometimes we will need to apply a texture just like a projector would. This technique can help us create different effects like the Batman sign on the night sky or water caustics. To begin this tutorial please download the starting source code. The project already has code to draw the crate and the second texture loaded. What we will have to do is simply add the projective texturing calculations to it. And in the pi...
I Love Shaders: Cube Mapping
http://iloveshaders.blogspot.com/2011/05/cube-mapping.html
A short tale about a little boy's love of graphics programming. Monday, May 2, 2011. Environmental reflections can be very expensive to compute, luckily we can use a cube map accomplish this. Cube maps are textures that help us map the environment on a 3D object like so:. Environmental reflections on a skull. Classic cube map example. If you don't want to create cube maps right now but you need one just go to this link and download the images. Sunday, October 5, 2014 at 1:30:00 PM GMT 3.
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I Love Shaders
A short tale about a little boy's love of graphics programming. Thursday, November 3, 2011. Rendering to a texture. Sunday, October 23, 2011. Sometimes we will need to apply a texture just like a projector would. This technique can help us create different effects like the Batman sign on the night sky or water caustics. Monday, May 9, 2011. Wednesday, May 4, 2011. Loading a model with a custom effect. Tuesday, May 3, 2011. Creating a Sky Box. Well it is and you should get results like this one:. Awesome ...
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