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imdaunity.blogspot.com

Learning Unity

Monday, 3 October 2011. Function OnCollisionStart(collision : Collision). If (collision.gameObject.name = " name. Monday, 16 May 2011. Creating Defender type Game in Unity - 001. For the end of year show ND1 students will create simple low poly models, which will be placed in a defender style game. The creation of the script and game structure has fallen to me (Thanks Neil! I will post my progress and script used here so you can use any elements and see the progress. Tuesday, 1 March 2011. CurrentHeight ...

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Learning Unity | imdaunity.blogspot.com Reviews
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Monday, 3 October 2011. Function OnCollisionStart(collision : Collision). If (collision.gameObject.name = name. Monday, 16 May 2011. Creating Defender type Game in Unity - 001. For the end of year show ND1 students will create simple low poly models, which will be placed in a defender style game. The creation of the script and game structure has fallen to me (Thanks Neil! I will post my progress and script used here so you can use any elements and see the progress. Tuesday, 1 March 2011. CurrentHeight ...
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1 learning unity
2 catagories
3 animation
4 camera
5 camera script
6 lerpz
7 moving objects
8 platform
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Learning Unity | imdaunity.blogspot.com Reviews

https://imdaunity.blogspot.com

Monday, 3 October 2011. Function OnCollisionStart(collision : Collision). If (collision.gameObject.name = " name. Monday, 16 May 2011. Creating Defender type Game in Unity - 001. For the end of year show ND1 students will create simple low poly models, which will be placed in a defender style game. The creation of the script and game structure has fallen to me (Thanks Neil! I will post my progress and script used here so you can use any elements and see the progress. Tuesday, 1 March 2011. CurrentHeight ...

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imdaunity.blogspot.com imdaunity.blogspot.com
1

Learning Unity: May 2011

http://imdaunity.blogspot.com/2011_05_01_archive.html

Monday, 16 May 2011. Creating Defender type Game in Unity - 001. For the end of year show ND1 students will create simple low poly models, which will be placed in a defender style game. The creation of the script and game structure has fallen to me (Thanks Neil! I will post my progress and script used here so you can use any elements and see the progress. Subscribe to: Posts (Atom). Creating Defender type Game in Unity - 001. View my complete profile. Picture Window template. Powered by Blogger.

2

Learning Unity: March 2011

http://imdaunity.blogspot.com/2011_03_01_archive.html

Tuesday, 1 March 2011. This camera smoothes out rotation around the y-axis and height. Horizontal Distance to the target is always fixed. There are many different ways to smooth the rotation but doing it this way gives you a lot of control over how the camera behaves. For every of those smoothed values we calculate the wanted value and the current value. Then we smooth it using the Lerp function. Then we apply the smoothed values to the transform's position. The target we are following. Transform.pos...

3

Learning Unity: February 2011

http://imdaunity.blogspot.com/2011_02_01_archive.html

Thursday, 3 February 2011. Var speed : float = 3.0;. Var rotateSpeed : float = 3.0;. Function Update () {. Var controller : CharacterController = GetComponent(CharacterController);. Rotate around y - axis. Transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed, 0);. Move forward / backward. Var forward : Vector3 = transform.TransformDirection(Vector3.forward);. Var curSpeed : float = speed * Input.GetAxis ("Vertical");. Controller.SimpleMove(forward * curSpeed);. Animation.CrossFade ("Idle2");.

4

Learning Unity: Simple Move Character

http://imdaunity.blogspot.com/2011/02/simple-move-character.html

Thursday, 3 February 2011. Var speed : float = 3.0;. Var rotateSpeed : float = 3.0;. Function Update () {. Var controller : CharacterController = GetComponent(CharacterController);. Rotate around y - axis. Transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed, 0);. Move forward / backward. Var forward : Vector3 = transform.TransformDirection(Vector3.forward);. Var curSpeed : float = speed * Input.GetAxis ("Vertical");. Controller.SimpleMove(forward * curSpeed);. Animation.CrossFade ("Idle2");.

5

Learning Unity: July 2010

http://imdaunity.blogspot.com/2010_07_01_archive.html

Tuesday, 20 July 2010. External Light Mapping Problems. When using the free edition of Unity 3D there are no dynamic shadows available and so you can create light maps in external 3D software such as Maya or 3DS Max. Unity External Lightmapping Tool. When following the vi. O guide I get the following error when setting up the export list, to be lightmapped in 3ds max. This error persists even when I return to 3ds max and check that the Unwrap UVW has normals checked. The sphere will not.

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Learning Unity

Monday, 3 October 2011. Function OnCollisionStart(collision : Collision). If (collision.gameObject.name = " name. Monday, 16 May 2011. Creating Defender type Game in Unity - 001. For the end of year show ND1 students will create simple low poly models, which will be placed in a defender style game. The creation of the script and game structure has fallen to me (Thanks Neil! I will post my progress and script used here so you can use any elements and see the progress. Tuesday, 1 March 2011. CurrentHeight ...

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