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Immersive GamesComputer games emphasizing immersion
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Computer games emphasizing immersion
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Immersive Games | immersive-games.blogspot.com Reviews
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Computer games emphasizing immersion
Immersive Games: 12/18/14
http://immersive-games.blogspot.com/2014_12_18_archive.html
Computer games emphasizing immersion. Czwartek, 18 grudnia 2014. True survival theme in games was in my heart for a long time now. What else can make you feel like your character if not the basic needs. That is hunger, thirst, fatigue? There are very few computer games that touch the issue! And I'm really trying to get familiar with each title that show traces of probability of survival aspect in it. I've even created a mod for Stranded II game few years ago! Though it's not really a decent game. From th...
Immersive Games: 05/07/14
http://immersive-games.blogspot.com/2014_05_07_archive.html
Computer games emphasizing immersion. Środa, 7 maja 2014. The purpose of the blog. This blog's purpose should mainly be two things:. Backuping the information about interesting video games, in the means of player immersion, mood and also gameplay, for the use of myself and my friends (I hope so), to easily recall the game, either very old or new, from big company productions to indepentently developed ones. And maybe sharing this "list" and short thoughtful notes with anyone else interested.
Immersive Games: 09/14/16
http://immersive-games.blogspot.com/2016_09_14_archive.html
Computer games emphasizing immersion. Środa, 14 września 2016. Ghost of a Tale. I just stumbled upon this game while scrolling through Tim Soret's twitter (@timsoret) - who makes, along with his brother, a beautiful pixel-art sci-fi adventure platformer by the way :). Udostępnij w usłudze Twitter. Udostępnij w usłudze Facebook. Udostępnij w serwisie Pinterest. Follow me on Twitter. Tweets by @Gradir Gamedev. Wyświetl mój pełny profil. Motyw Podróże. Obsługiwane przez usługę Blogger.
Immersive Games: Ghost of a Tale
http://immersive-games.blogspot.com/2016/09/ghost-of-tale.html
Computer games emphasizing immersion. Środa, 14 września 2016. Ghost of a Tale. I just stumbled upon this game while scrolling through Tim Soret's twitter (@timsoret) - who makes, along with his brother, a beautiful pixel-art sci-fi adventure platformer by the way :). Udostępnij w usłudze Twitter. Udostępnij w usłudze Facebook. Udostępnij w serwisie Pinterest. Subskrybuj: Komentarze do posta (Atom). Follow me on Twitter. Tweets by @Gradir Gamedev. Wyświetl mój pełny profil.
Immersive Games: 05/16/14
http://immersive-games.blogspot.com/2014_05_16_archive.html
Computer games emphasizing immersion. Piątek, 16 maja 2014. Gothic series is 3rd-person only, but would it be. More immersive while restricted to first-person view? Gothic series had this very good atmosphere, the game even created an illusion of total freedom of exploring. Plus the inherent rural motif making the world even more believable. The thing is, the creators decided to limit the gameplay to third-person camera mode. Mount and Blade 2: Bannerlord. MnB wasn't really. Always ready to catch a fish.
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Gradir's Sketchbook: Portraits
http://gradir.blogspot.com/2014/05/portraits.html
Czwartek, 29 maja 2014. In the meantime I tried making a selfportrait painted on my Wacom Bamboo tablet, Photoshop from a square mirror. Obviously it's still unfinished, I'm planning on continuing it some evening. It will definitely not end up on this one. I was awed by a photo of my friend who is a stylist and a model, and decided to make a small study of the photo, and here's the outcome:. No color-picking or overpainting was used, I used PureRef. For placing the photo on-screen ). Follow me on Twitter.
Gradir's Sketchbook: Some more face
http://gradir.blogspot.com/2014/12/some-more-face.html
Piątek, 19 grudnia 2014. I focused on the face rather than the whole figure,. Udostępnij w usłudze Twitter. Udostępnij w usłudze Facebook. Udostępnij w serwisie Pinterest. Subskrybuj: Komentarze do posta (Atom). Follow me on Twitter. Tweets by @Gradir Gamedev. Wyświetl mój pełny profil. Motyw Prosty. Obsługiwane przez usługę Blogger.
Gradir's Sketchbook: 72h Game Jam Madness
http://gradir.blogspot.com/2014/11/72h-game-jam-madness.html
Wtorek, 25 listopada 2014. 72h Game Jam Madness. So I found out about this "Indies vs PewDiePie" Game Jam. The rules are that you have to make all the content during 72 hours. Along with a programmer from Singapore and Composer from California, we drank shitloads of coffee, beer (in my case), and slept very little to make the game playable! So after this mad struggle, we managed to release it on monday! You can play it and rate it on this site:. Also I've made an upgraded gameplay video:.
Gradir's Sketchbook: Something different
http://gradir.blogspot.com/2014/11/something-different.html
Wtorek, 11 listopada 2014. Today I spontaneously did this thing. Inspired by Eytan Zana. And probably Z. Beksiński. Thank You Sieciech for. Encouraging me to add details to it. Udostępnij w usłudze Twitter. Udostępnij w usłudze Facebook. Udostępnij w serwisie Pinterest. Subskrybuj: Komentarze do posta (Atom). Follow me on Twitter. Tweets by @Gradir Gamedev. Wyświetl mój pełny profil. Motyw Prosty. Obsługiwane przez usługę Blogger.
Gradir's Sketchbook: Visiting
http://gradir.blogspot.com/2014/07/visiting.html
Środa, 9 lipca 2014. I just got back from a trip to central Poland, essentially for my brother ( http:/ music.thinkbay.net/. S concert (trumpet, two typewriters, two sewing machines, woodwind quartet, trombone, vocal and piano jazz trio! But in the meantime I managed to pull off some sketches. Speed portrait of my cousin, alongside whom I made the other sketches too. We practiced using random pose generator from posemaniacs.com. And also the lowest pose is a random photo from. Just a random speed mech.
Gradir's Sketchbook: Some still life
http://gradir.blogspot.com/2014/10/some-still-life.html
Niedziela, 12 października 2014. Preparing the elements for the boardgame for beta-test version printing! In the meantime, chatting with my cousin through Google Hangouts and some still life painting. This one I started in July. finally managed to work some more on it. To be continued! Udostępnij w usłudze Twitter. Udostępnij w usłudze Facebook. Udostępnij w serwisie Pinterest. Subskrybuj: Komentarze do posta (Atom). Follow me on Twitter. Tweets by @Gradir Gamedev. Wyświetl mój pełny profil.
Gradir's Sketchbook: Plein air tryout
http://gradir.blogspot.com/2014/06/plein-air-tryout.html
Wtorek, 3 czerwca 2014. I always wanted to try plein air painting using a tablet and a laptop! During the weekend I finally had a good chance, but only for a speed painting:. I also started another photo-study of a girl's face (sic! But I couldn't resist turning it into a bearded dwarf portrait :P. Udostępnij w usłudze Twitter. Udostępnij w usłudze Facebook. Udostępnij w serwisie Pinterest. Subskrybuj: Komentarze do posta (Atom). Follow me on Twitter. Tweets by @Gradir Gamedev. Wyświetl mój pełny profil.
Gradir's Sketchbook: Doodling
http://gradir.blogspot.com/2014/07/doodling.html
Sobota, 26 lipca 2014. Starting from today's "I-have-no-idea-what-I'm-doing" sketch (with steps shown), through some older crap and finally some even older character sketch which has some potential, but I never succeeded in finalizing it (It's actually my player character from older version of Cataclysm: Dark Days Ahead roguelike - http:/ pl.cataclysmdda.com/. Udostępnij w usłudze Twitter. Udostępnij w usłudze Facebook. Udostępnij w serwisie Pinterest. Subskrybuj: Komentarze do posta (Atom).
Gradir's Sketchbook: Doodling
http://gradir.blogspot.com/2014/10/doodling.html
Sobota, 11 października 2014. Apart from working hard on finishing the test-version of our boardgame, I try to sketch daily nowadays. I strongly recommend visiting http:/ www.fusroda.com. Site and checking the hangouts there. You can connect with 9 other artists from the world to share screens, talk and chill. Some more doodles are on the way I hope. Cheers. Udostępnij w usłudze Twitter. Udostępnij w usłudze Facebook. Udostępnij w serwisie Pinterest. Subskrybuj: Komentarze do posta (Atom).
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immersive-development.blogspot.com
Immersive Development
Immersive Development is about developing software in a VR environment. Wednesday, August 1, 2007. Immersive Development might one day change the way we create software, but I am sure you will still be able to use any of these popular and widely-used development methods. Links to this post. Thursday, July 19, 2007. Today, I can comment code and "pin" editors. That way, I can always have the relevant information in focus, and I can leave myself notes in the comments I write. Create a shortcut to an object...
Virtual Reality & Immersion - VR/AR - Immersive Display
Call us : 33 (0)1 46 94 76 45. E-mail : contact@immersive-display.com. Graphic cards "VR Ready". Disinfectant wipes and towels. My Cart ( 0. Product successfully added to your shopping cart. Items in your cart. There is 1 item in your cart. Graphic cards VR Ready. Disinfectant wipes and towels. Graphic cards "VR Ready". Disinfectant wipes & towels. Virtual reality and immersive hardware supplier. Equipment and 3D solutions, projection, 3D glasses, new 3D technologies,. Samsung Gear 360 Camera. End of the...
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Immersive Explorer - A modern file explorer for Windows 10, Windows 8.1, and Windows 7
A modern file explorer for Windows 10, Windows 8.1, and Windows 7. Gadgets for Windows Vista and Windows 7. Windows 7 Logon Background Changer. Windows Mobile WIFI Remote Access. Although it is not a Windows Store Application, Immersive Explorer is designed around the "Metro" user interface guidelines. It is optimized for tablets and computers with touch-screens, but it also offers a great experience for mouse/keyboard users (with features like scroll-to-zoom, keyboard navigation). As Immersive Explorer ...
Immersive Garden
Design, Animation and Development. House Of Borel Experience site. Conception, art direction, motion design, development. House Of Borel is a new luxury brand that wanted a digital experience to be introduce to the world. Immersive Garden, Blacknegative, video by Günther Gheeraert, music by Mooders. Conception, art direction, design, motion design. Blacknegative visual setting featuring a mysterious, dark ambience with a pure design to up to the standards of it's own productions. Blacknegative, photos an...
Immersive Games
Computer games emphasizing immersion. Środa, 14 września 2016. Ghost of a Tale. I just stumbled upon this game while scrolling through Tim Soret's twitter (@timsoret) - who makes, along with his brother, a beautiful pixel-art sci-fi adventure platformer by the way :). Udostępnij w usłudze Twitter. Udostępnij w usłudze Facebook. Udostępnij w serwisie Pinterest. Czwartek, 18 grudnia 2014. That is hunger, thirst, fatigue? There are very few computer games that touch the issue! And also The Forest, but perso...
IMMERSIVE GAMING – Gaming LTD
8220;Innovation at its Finest”. Desktop and Mobile Apps - providing innovative solutions and elegant designs. Interactive audio applications described as "Innovation at its finest" by Bootie Brown, Vocalist, The Pharcyde / Gorillaz. Design and implementation of novel game ideas with beautiful graphics. Virtual and Augmented Reality applications including 360 video streaming, gaming and 3D user interface design. 5* * * “Very slick! I love the storyline that’s been worked into this game. It would...It has ...
Immersive Space IC1G
Op deze blog kun je zien wat je moet doen voor de course Immersive Space. Tevens staan er belangrijke mededelingen voor groep IC1G op (lessen die worden verzet e.d.). Donderdag, januari 05, 2006. Niet vergeten, woensdag 11 januari dien je je portfolio in 2-voud in te leveren bij het Ica Onderwijsbureau. Ik ben gewoon per mail bereikbaar als je me nodig hebt (en natuurlijk niet allemaal tegelijk op de valreep 1 uur voor de inleverdatum vragen gaan stellen :). Posted by Bart at 4:30 pm. Olaf van der Lecq.
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