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IaCP Art Team

Our Banner's United Symbol. Tuesday, August 7, 2007. Heres a new concept art. Feel free to discuss/comment about it. Friday, July 27, 2007. Back to Square One. Well, I thought I had something with the idea of using 3d modeling for the creation of sprites.however being new to 3d modeling I had no idea how time consuming, tedious and difficult it actually is. Therefore I have decided that 3d modeling is out in favor of old school 2d techniques. Art for the game will likely proceed in the following order:.

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IaCP Art Team | inacastleart.blogspot.com Reviews
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Our Banner's United Symbol. Tuesday, August 7, 2007. Heres a new concept art. Feel free to discuss/comment about it. Friday, July 27, 2007. Back to Square One. Well, I thought I had something with the idea of using 3d modeling for the creation of sprites.however being new to 3d modeling I had no idea how time consuming, tedious and difficult it actually is. Therefore I have decided that 3d modeling is out in favor of old school 2d techniques. Art for the game will likely proceed in the following order:.
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IaCP Art Team | inacastleart.blogspot.com Reviews

https://inacastleart.blogspot.com

Our Banner's United Symbol. Tuesday, August 7, 2007. Heres a new concept art. Feel free to discuss/comment about it. Friday, July 27, 2007. Back to Square One. Well, I thought I had something with the idea of using 3d modeling for the creation of sprites.however being new to 3d modeling I had no idea how time consuming, tedious and difficult it actually is. Therefore I have decided that 3d modeling is out in favor of old school 2d techniques. Art for the game will likely proceed in the following order:.

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inacastleart.blogspot.com inacastleart.blogspot.com
1

IaCP Art Team: July 2007

http://www.inacastleart.blogspot.com/2007_07_01_archive.html

Our Banner's United Symbol. Friday, July 27, 2007. Back to Square One. Well, I thought I had something with the idea of using 3d modeling for the creation of sprites.however being new to 3d modeling I had no idea how time consuming, tedious and difficult it actually is. Therefore I have decided that 3d modeling is out in favor of old school 2d techniques. Art for the game will likely proceed in the following order:. Character selection screen portraits (full/partial body). Wednesday, July 25, 2007. Welco...

2

IaCP Art Team: Back to Square One

http://www.inacastleart.blogspot.com/2007/07/back-to-square-one.html

Our Banner's United Symbol. Friday, July 27, 2007. Back to Square One. Well, I thought I had something with the idea of using 3d modeling for the creation of sprites.however being new to 3d modeling I had no idea how time consuming, tedious and difficult it actually is. Therefore I have decided that 3d modeling is out in favor of old school 2d techniques. Art for the game will likely proceed in the following order:. Character selection screen portraits (full/partial body). In A Castle Audio Team.

3

IaCP Art Team: Blasting Forth in Three Part Harmony

http://www.inacastleart.blogspot.com/2007/07/blasting-forth-in-three-part-harmony.html

Our Banner's United Symbol. Wednesday, July 25, 2007. Blasting Forth in Three Part Harmony. In case any of you need them, I decided to post here some free tools that could come in handy if necessary. First up is Anim8or. Although more geared towards a 3D development standpoint, it is arguable that the use of skeletons (as used in 3D models) could still function perfectly fine for a 2D game sprite. Could (if used correctly) expediate the process of 2D sprites for use as battle animations.

4

IaCP Art Team: New Mech

http://www.inacastleart.blogspot.com/2007/08/new-mech.html

Our Banner's United Symbol. Tuesday, August 7, 2007. Heres a new concept art. Feel free to discuss/comment about it. Hmmit looks kindof EVAish.I guess because of the legs. The legs are cool. I guess my main gripe about this one is that I'm not feeling the combination of the bald-looking head and the strange exhaust pipe things. If I saw that thing walking around I would half expect it to be wearing flight goggles and tell me how things were going at the front. "Sehr gut, sehr gut! In A Castle Audio Team.

5

IaCP Art Team: Welcome!

http://www.inacastleart.blogspot.com/2007/07/welcome.html

Our Banner's United Symbol. Tuesday, July 24, 2007. Welcome to the In A Castle Productions Art team blog. Here is where the art team will have a nice and cozy environment to keep in touch more easily, as well as show off some of their works for group amazement! Nevermind the image posted here, its for use with the background of the site! Subscribe to: Post Comments (Atom). In A Castle Audio Team. In A Castle Code Team. In A Castle Mainsite. In A Castle Story Team. Back to Square One.

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inacastleaudio.blogspot.com inacastleaudio.blogspot.com

IaCP Audio Team: July 2007

http://inacastleaudio.blogspot.com/2007_07_01_archive.html

Thursday, July 26, 2007. I have broadened my web of searching, and have found another prospective muscian to add, as well as someone whom (I will confirm tomorrow) may be able to write out a symphonic piece for use in the game. If nothing else, we can have quite a few percussive tracks that ought to be nice. I will keep you posted on my progress. Tuesday, July 24, 2007. Dont mind the picture though, its for use in the background! Subscribe to: Posts (Atom). In A Castle Art Team. In A Castle Code Team.

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In a Castle Productions: The light that binds

http://inacastle.blogspot.com/2007/07/light-that-binds.html

In a Castle Productions. Unite under one banner. Saturday, July 28, 2007. The light that binds. I will do my best to shop the menus (in a quick-ref picture file) so that they are more easily understood, but what this (hopefully) will accomplish is getting us all on the same page for what I am generally aiming for with the project. Itll be hours (as long as nothing screws up in the process) before I can make this available to everyone, so wait patiently. Posted by Korban Dallas. In A Castle Productions.

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In a Castle Productions: Expanding our grounds

http://inacastle.blogspot.com/2007/08/expanding-our-grounds.html

In a Castle Productions. Unite under one banner. Friday, August 3, 2007. I added a group to Facebook, the ever popular and ever used sitting ground for all manner of things, for this group. I will provide the link on the sidebar (over to the left) and right here. Http:/ www.facebook.com/group.php? Posted by Korban Dallas. Subscribe to: Post Comments (Atom). In A Castle Productions. Central Square, NY 13036. Unite under one banner with a common goal". In A Castle Art Team. In A Castle Audio Team.

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In a Castle Productions: Binding Light

http://inacastle.blogspot.com/2007/07/binding-light.html

In a Castle Productions. Unite under one banner. Saturday, July 28, 2007. Http:/ www.mediafire.com/? Posted by Korban Dallas. Subscribe to: Post Comments (Atom). In A Castle Productions. Central Square, NY 13036. Unite under one banner with a common goal". A group put together with the intent to make games for the PC format. In A Castle Art Team. In A Castle Audio Team. In A Castle Code Team. In A Castle Story Team. The light that binds. The first chapter of a budding saga. IaCP Art Team Feed.

inacastle.blogspot.com inacastle.blogspot.com

In a Castle Productions: Clarifications and explanations

http://inacastle.blogspot.com/2007/07/clarifications-and-explanations.html

In a Castle Productions. Unite under one banner. Friday, July 27, 2007. A fellow teammate expressed some interests and worries [read: motivation, now you get some! About the project. If its in quotes and bold-face such as " Example text goes here. Then consider it a quote from his post. My answers will follow, so that we are all on the same page. No, Ill take that mech BAZOOKA! Another question I had is: will the combat be real-time or turn based? Yes At the same time, however, it would really cause issu...

inacastlecode.blogspot.com inacastlecode.blogspot.com

IaCP Code Team: How it is

http://inacastlecode.blogspot.com/2007/07/how-it-is.html

Under one Banner we Die. Wednesday, July 25, 2007. As of the current moment, the programming language to be used is currently unknown. I had plans to use BASIC, but it turns out that no two BASICs are the same, and the book I purchased requires you to go forth and by BlitzBASIC for $60. Since this is a for fun project, with no guarantee of making any money, I wish to express how free I would like this to stay. Subscribe to: Post Comments (Atom). In A Castle Art Team. In A Castle Audio Team.

inacastlecode.blogspot.com inacastlecode.blogspot.com

IaCP Code Team: Triumph

http://inacastlecode.blogspot.com/2007/08/triumph.html

Under one Banner we Die. Sunday, August 5, 2007. Ill update more about my progress with the backbones as I proceed, and any helpful input as to what should be included is helpful as well (such as mech stats, special moves and the likes). Subscribe to: Post Comments (Atom). In A Castle Art Team. In A Castle Audio Team. In A Castle Mainsite. In A Castle Story Team.

inacastlecode.blogspot.com inacastlecode.blogspot.com

IaCP Code Team: July 2007

http://inacastlecode.blogspot.com/2007_07_01_archive.html

Under one Banner we Die. Wednesday, July 25, 2007. As of the current moment, the programming language to be used is currently unknown. I had plans to use BASIC, but it turns out that no two BASICs are the same, and the book I purchased requires you to go forth and by BlitzBASIC for $60. Since this is a for fun project, with no guarantee of making any money, I wish to express how free I would like this to stay. Never you mind the picture either, its just for use as the sites background!

inacastlecode.blogspot.com inacastlecode.blogspot.com

IaCP Code Team: Pretty!

http://inacastlecode.blogspot.com/2007/08/pretty.html

Under one Banner we Die. Friday, August 10, 2007. I got some sprites to display! C# works pretty nicely, and now I just need to go through and make a few changes, figure a few things out, then I can try building a "battle map" where the user's input will be calculated and interact! Also, I really need to try and figure out if there is such a thing as "Semi-transperancy". It could be useful in the future. Subscribe to: Post Comments (Atom). In A Castle Art Team. In A Castle Audio Team. In A Castle Mainsite.

inacastle.blogspot.com inacastle.blogspot.com

In a Castle Productions: Posting Rules

http://inacastle.blogspot.com/2007/07/posting-rules.html

In a Castle Productions. Unite under one banner. Tuesday, July 24, 2007. Now, with how Blogger works, In order for you (teammembers) to actually create posts, you need me to give you permissions on the site. What this requires is you give me (Ken) your email address (generally google) to allow you to be given permissions. Viola Any other assitance required simply ask me. Posted by Korban Dallas. Subscribe to: Post Comments (Atom). In A Castle Productions. Central Square, NY 13036. In A Castle Art Team.

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In a Castle Productions

In a Castle Productions. Unite under one banner. Friday, August 3, 2007. I added a group to Facebook, the ever popular and ever used sitting ground for all manner of things, for this group. I will provide the link on the sidebar (over to the left) and right here. Http:/ www.facebook.com/group.php? Posted by Korban Dallas. Saturday, July 28, 2007. Http:/ www.mediafire.com/? Posted by Korban Dallas. The light that binds. Posted by Korban Dallas. Friday, July 27, 2007. One of the bigger stumbling blocks I h...

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IaCP Art Team

Our Banner's United Symbol. Tuesday, August 7, 2007. Heres a new concept art. Feel free to discuss/comment about it. Friday, July 27, 2007. Back to Square One. Well, I thought I had something with the idea of using 3d modeling for the creation of sprites.however being new to 3d modeling I had no idea how time consuming, tedious and difficult it actually is. Therefore I have decided that 3d modeling is out in favor of old school 2d techniques. Art for the game will likely proceed in the following order:.

inacastleaudio.blogspot.com inacastleaudio.blogspot.com

IaCP Audio Team

Thursday, July 26, 2007. I have broadened my web of searching, and have found another prospective muscian to add, as well as someone whom (I will confirm tomorrow) may be able to write out a symphonic piece for use in the game. If nothing else, we can have quite a few percussive tracks that ought to be nice. I will keep you posted on my progress. Tuesday, July 24, 2007. Dont mind the picture though, its for use in the background! Subscribe to: Posts (Atom). In A Castle Art Team. In A Castle Code Team.

inacastlecode.blogspot.com inacastlecode.blogspot.com

IaCP Code Team

Under one Banner we Die. Friday, August 10, 2007. I got some sprites to display! C# works pretty nicely, and now I just need to go through and make a few changes, figure a few things out, then I can try building a "battle map" where the user's input will be calculated and interact! Also, I really need to try and figure out if there is such a thing as "Semi-transperancy". It could be useful in the future. Sunday, August 5, 2007. Wednesday, July 25, 2007. Subscribe to: Posts (Atom). In A Castle Art Team.

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IaCP Story Team

Our Legacy Under One Banner. Tuesday, September 4, 2007. Every House Begins with a Foundation. So, after talking to the art-team leader (one of the few more.active. members), the two of us have taken what we have heard/created so far and smushed them into a workable plot for now. Some more backstory and the type is needed, but for now we can at least begin working on some characters and the like. Responses, comments and the like are all welcome. Friday, July 27, 2007. Generally, it goes something along t...

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