mirgorodsky.blogspot.com
Finding For The Light: Render GeoLights by renderman GPU plugin
http://mirgorodsky.blogspot.com/2012/12/render-geolights-by-rennderman-gpu.html
Thursday, December 27, 2012. Render GeoLights by renderman GPU plugin. Hi I finally made the first beta Geolight plug for renderman. It is implemented as the SIMD RSL plug-in with call two CUDA kernels. Workflow is very simple. 1 Dump geo-data (positions, normals, colors) to dat file from Maya. Next processes works in render time:. 2 Reading dat-file for every geo-light while initialize light shader. 3 Copying the data to Graphics Card memory (Host To Device). 7 Copying result from Device to Host.
mirgorodsky.blogspot.com
Finding For The Light: Pixar Opensabdiv
http://mirgorodsky.blogspot.com/2012/10/pixar-opensabdiv.html
Sunday, October 7, 2012. I compiled Pixar Opensabdiv examples. This is an amazing tool and also a good example of using GLSL with MAYA plugin. Unfortunately a subdivs sometimes disappears if I increase the shadrs level of subdivision. Subscribe to: Post Comments (Atom). Меня зовут Миргородский Александр. Я занимаюсь организацией анимационного производства. Проектированием производственного пайплайна и написанием renderman-шейдеров. View my complete profile. There was an error in this gadget.
mirgorodsky.blogspot.com
Finding For The Light: Renderman+GPU First rev. SSAO Implementation
http://mirgorodsky.blogspot.com/2012/11/rendermangpu-first-rev-ssao.html
Monday, November 5, 2012. Renderman GPU First rev. SSAO Implementation. I continue to develop CUDA-based renderman plugin for fast rendering SSAO. Main application. Of this solution -. Rendering occlusion on the hair,. Grass and etc for TV-series. This first imlmentation with a lots of bugs and the slow non-optimized kernel. But I know where to proceed. Other images under cut. Subscribe to: Post Comments (Atom). View my complete profile. There was an error in this gadget. Animation Tips and Tricks.
mirgorodsky.blogspot.com
Finding For The Light: Production Video Editor
http://mirgorodsky.blogspot.com/2011/08/production-video-editor.html
Saturday, August 27, 2011. This is the special tool for manage production, vewing and simple editing of sequences. It is part of the total animation production management system "Atmosphere" that I develop with Andrew Chernysh . It's coded on PyQT. Work in progress. Subscribe to: Post Comments (Atom). Меня зовут Миргородский Александр. Я занимаюсь организацией анимационного производства. Проектированием производственного пайплайна и написанием renderman-шейдеров. View my complete profile.
mirgorodsky.blogspot.com
Finding For The Light: Curve GeoLights by renderman GPU plugin
http://mirgorodsky.blogspot.com/2013/01/curve-geolights-by-renderman-gpu-plugin.html
Friday, January 4, 2013. Curve GeoLights by renderman GPU plugin. I continue to develop Area Light integrator based on the CUDA GPU calculations. Subscribe to: Post Comments (Atom). Меня зовут Миргородский Александр. Я занимаюсь организацией анимационного производства. Проектированием производственного пайплайна и написанием renderman-шейдеров. View my complete profile. There was an error in this gadget. Ferry Building and Delores Park sketches. Animation Tips and Tricks. A Character TD's Random Thoughts.
mirgorodsky.blogspot.com
Finding For The Light: renderman: displacment with overlapping in progress
http://mirgorodsky.blogspot.com/2011/10/renderman-displacment-with-overlapping.html
Sunday, October 2, 2011. Renderman: displacment with overlapping in progress. Actually I develop displacement shader with overlapping the top and bottom surface parts. I have long had the idea to make displacement more expressive. The implementation has been done with simple box kernel. This gave the artifacts to the overlapping parts. But I hope that the gaussian kernel will manage with it. Subscribe to: Post Comments (Atom). View my complete profile. There was an error in this gadget.
mirgorodsky.blogspot.com
Finding For The Light
http://mirgorodsky.blogspot.com/2012/01/i-am-started-to-development-of-gpu.html
Thursday, January 12, 2012. I started to develop of a CUDA-based "Light Server" for renderman. And for best understanding and debuging alghoritms I implemented a special Maya locator. It generates random directions(vectors) in a hemisphere domain. Color of the vectors calculate by light integrator of area light samples. Subscribe to: Post Comments (Atom). View my complete profile. There was an error in this gadget. Ferry Building and Delores Park sketches. Animation Tips and Tricks. Ian Zubarev online .
mirgorodsky.blogspot.com
Finding For The Light: renderman: skin shader development in progress
http://mirgorodsky.blogspot.com/2011/09/renderman-skin-shader-development-in.html
Sunday, September 11, 2011. Renderman: skin shader development in progress. This is first step of development. It would measure dipole radius for this scene because I think "unitlength" may be wrong. September 12, 2011 at 12:20 AM. You could use jupiter skin shader http:/ code.google.com/p/jupiterskin/. September 12, 2011 at 1:09 AM. Sure, Victor. I do it by jupiter skin shader code. Subscribe to: Post Comments (Atom). View my complete profile. There was an error in this gadget. Animation Tips and Tricks.
mirgorodsky.blogspot.com
Finding For The Light: Old tools review : Render Control
http://mirgorodsky.blogspot.com/2011/08/old-tools-review-render-control.html
Tuesday, August 30, 2011. Old tools review : Render Control. This is UI and pipeline scripts was writen for "Frogs Paradise" 3D animation feature. Subscribe to: Post Comments (Atom). Меня зовут Миргородский Александр. Я занимаюсь организацией анимационного производства. Проектированием производственного пайплайна и написанием renderman-шейдеров. View my complete profile. There was an error in this gadget. Ferry Building and Delores Park sketches. Animation Tips and Tricks. A Character TD's Random Thoughts.