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Thunderstorm Game Design

Thunderstorm Game Design is my design brand, current projects include ExoSquad, Velocity, and F.R.E.<br> Blog updates three days a week: <b>Monday</b>: GM Advice <b>Wednesday</b>: Game Design <b>Friday</b>: Free-For-All

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Thunderstorm Game Design | indiegamedesign.blogspot.com Reviews
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Thunderstorm Game Design is my design brand, current projects include ExoSquad, Velocity, and F.R.E.&lt;br&gt; Blog updates three days a week: &lt;b&gt;Monday&lt;/b&gt;: GM Advice &lt;b&gt;Wednesday&lt;/b&gt;: Game Design &lt;b&gt;Friday&lt;/b&gt;: Free-For-All
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Thunderstorm Game Design | indiegamedesign.blogspot.com Reviews

https://indiegamedesign.blogspot.com

Thunderstorm Game Design is my design brand, current projects include ExoSquad, Velocity, and F.R.E.&lt;br&gt; Blog updates three days a week: &lt;b&gt;Monday&lt;/b&gt;: GM Advice &lt;b&gt;Wednesday&lt;/b&gt;: Game Design &lt;b&gt;Friday&lt;/b&gt;: Free-For-All

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1

Thunderstorm Game Design: December 2010

http://indiegamedesign.blogspot.com/2010_12_01_archive.html

Thunderstorm Game Design is my design brand, current projects include ExoSquad, Velocity, and F.R.E. Blog updates three days a week: Monday. December 31, 2010. FRE: Primer Release and Design Notes. Welcome to Free-For-All Friday! Today I’ve got something special for everyone, in the form of my first game release. Last week I mentioned I was taking KORPG. When I began designing FRE, I was looking for a system that’s easy to play and easy to run with as little need for outside determinants as possibl...

2

Thunderstorm Game Design: Group Divided

http://indiegamedesign.blogspot.com/2011/02/group-divided.html

Thunderstorm Game Design is my design brand, current projects include ExoSquad, Velocity, and F.R.E. Blog updates three days a week: Monday. February 7, 2011. Do you ever get frustrated by a seeming schism in your group? Do some of your players always give you a sideways glance when they declare actions? Do others bottle up during social encounters? Do some get bored after half a round of combat? This topic actually cropped up during a twitter conversation on the. We need to check our groups out regularl...

3

Thunderstorm Game Design: Video Inspirations

http://indiegamedesign.blogspot.com/2011/01/video-inspirations.html

Thunderstorm Game Design is my design brand, current projects include ExoSquad, Velocity, and F.R.E. Blog updates three days a week: Monday. January 28, 2011. The other thing I liked about Champions is the way energy works. Your energy has a point of equilibrium where you recharge to almost the moment you leave combat. You also have a base power that is your energy builder; attacking with it builds up your energy bar, which drains when you use your more powerful (and interesting) powers. Necromancer uses...

4

Thunderstorm Game Design: Hanging Up

http://indiegamedesign.blogspot.com/2011/02/hanging-up.html

Thunderstorm Game Design is my design brand, current projects include ExoSquad, Velocity, and F.R.E. Blog updates three days a week: Monday. February 17, 2011. So folks, it seems as the school got rolling, I began focusing elsewhere other than gaming. It's sad for me, because I enjoyed delivering stories, theories, and ideas to you guys and I enjoyed working on my designs. In the mean time, keep gaming, keep trying your hand at new designs, and have fun! Posted by Piper Thunstrom. View my complete profile.

5

Thunderstorm Game Design: September 2010

http://indiegamedesign.blogspot.com/2010_09_01_archive.html

Thunderstorm Game Design is my design brand, current projects include ExoSquad, Velocity, and F.R.E. Blog updates three days a week: Monday. September 26, 2010. I've already discussed Velocity lightly. Fast paced, conflict driven, team oriented racer RPG. I've got that first draft burst finished, but I'm unhappy with the rules. Will be working on that, and applying some of the mechanics and ideas from this blog to the game. The second idea in its infant stages is a mecha. Posted by Piper Thunstrom. Many ...

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L.O.L.W.H.A.T.: March 2011

http://lunaticwriters.blogspot.com/2011_03_01_archive.html

A community of like-minded (and slightly deranged) writers. See the world through our eyes. Thursday, 31 March 2011. One Big Melting Pot. How did I first start writing Blue Star? Well It was years and years of accumulating ideas. The title and basic idea actually cropped up in a roleplay I tried making in.08? I didn't work at the idea, though. I had other stories to write. So I let it sit and fester and ferment. In the meantime, I accumulated other ideas. Finally, when I'd finished telling my other two s...

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Thunderstorm Game Design

Thunderstorm Game Design is my design brand, current projects include ExoSquad, Velocity, and F.R.E. Blog updates three days a week: Monday. February 17, 2011. So folks, it seems as the school got rolling, I began focusing elsewhere other than gaming. It's sad for me, because I enjoyed delivering stories, theories, and ideas to you guys and I enjoyed working on my designs. In the mean time, keep gaming, keep trying your hand at new designs, and have fun! Posted by Piper Thunstrom. Links to this post.

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