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InFictitious

A blog about game development: process, discussion and other thoughts. Friday, 26 April 2013. Joel Burgess: Skyrim's Modular Level Design - GDC 2013. Joel Burgess: Skyrim's Modular Level Design - GDC 2013 Transcrip. Skyrim’s Modular Approach to Level Design Originally presented @ Level Design in a Day, GDC 2013 Co-Authored and Co-Presented w/Nate Pu. So, I've not updated this thing in a while, I enjoyed this article so much, that I'm going to do the Tumblr thing and repost this! Friday, 7 September 2012.

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InFictitious | infictitious.blogspot.com Reviews
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A blog about game development: process, discussion and other thoughts. Friday, 26 April 2013. Joel Burgess: Skyrim's Modular Level Design - GDC 2013. Joel Burgess: Skyrim's Modular Level Design - GDC 2013 Transcrip. Skyrim’s Modular Approach to Level Design Originally presented @ Level Design in a Day, GDC 2013 Co-Authored and Co-Presented w/Nate Pu. So, I've not updated this thing in a while, I enjoyed this article so much, that I'm going to do the Tumblr thing and repost this! Friday, 7 September 2012.
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InFictitious | infictitious.blogspot.com Reviews

https://infictitious.blogspot.com

A blog about game development: process, discussion and other thoughts. Friday, 26 April 2013. Joel Burgess: Skyrim's Modular Level Design - GDC 2013. Joel Burgess: Skyrim's Modular Level Design - GDC 2013 Transcrip. Skyrim’s Modular Approach to Level Design Originally presented @ Level Design in a Day, GDC 2013 Co-Authored and Co-Presented w/Nate Pu. So, I've not updated this thing in a while, I enjoyed this article so much, that I'm going to do the Tumblr thing and repost this! Friday, 7 September 2012.

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InFictitious: Joel Burgess: Skyrim's Modular Level Design - GDC 2013

http://www.infictitious.blogspot.com/2013/04/joel-burgess-skyrims-modular-level.html

A blog about game development: process, discussion and other thoughts. Friday, 26 April 2013. Joel Burgess: Skyrim's Modular Level Design - GDC 2013. Joel Burgess: Skyrim's Modular Level Design - GDC 2013 Transcrip. Skyrim’s Modular Approach to Level Design Originally presented @ Level Design in a Day, GDC 2013 Co-Authored and Co-Presented w/Nate Pu. So, I've not updated this thing in a while, I enjoyed this article so much, that I'm going to do the Tumblr thing and repost this! 20 May 2013 at 16:28.

2

InFictitious: Game Accessibility Guidelines

http://www.infictitious.blogspot.com/2012/09/game-accessibility-guidelines.html

A blog about game development: process, discussion and other thoughts. Tuesday, 4 September 2012. Just now over at RPS. And I'm bookmarking it here for myself as much as for other developers following this blog. Gaming Accessibility Guidelines is a project to create a simple source of reference for designers, in order to help ensure that the game can be used by people with any of wide range of impairments and handicaps as comfortably as possible. So that's where GAG. 6 September 2012 at 11:42. XNA RPG 2&...

3

InFictitious: YouTube Demos!

http://www.infictitious.blogspot.com/2012/09/youtube-demos.html

A blog about game development: process, discussion and other thoughts. Monday, 3 September 2012. After a few more busy days of work, I've finished enough of the editing interface at last that I've got something to show for it. Not much in terms of animation yet, but the stage is set in a basic sort of sense. Enough to get a feel for the engine, but not representative of any kind of final-ish quality, is what I'm saying here. Like I said, the rendering was pretty rushed, so they're not especially good-loo...

4

InFictitious: September 2012

http://www.infictitious.blogspot.com/2012_09_01_archive.html

A blog about game development: process, discussion and other thoughts. Friday, 7 September 2012. Something For the Weekend. Finishing up progress for the weekend, here's a quick look at the animation editor I've been working on. It's almost feature complete (barring a few minor things like editing the Z component of the animations, which will in fact be 3D) and it's been an interesting task, designing such a specialised tool. Thursday, 6 September 2012. 25D XNA RPG Engine - Some Technical Details. This i...

5

InFictitious: 2.5D XNA RPG Engine - Some Technical Details

http://www.infictitious.blogspot.com/2012/09/25d-xna-rpg-engine-some-technical.html

A blog about game development: process, discussion and other thoughts. Thursday, 6 September 2012. 25D XNA RPG Engine - Some Technical Details. I keep getting questions regarding some of the more technical aspects of my 2.5D shading implementation in my earlier YouTube videos like this one. So I want to dedicate an entry here to explaining a little bit what's going on behind the scenes there and fielding questions. That said, let's take a look at the basics. By going 2.5D you give up quite a few thin...

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InFictitious

A blog about game development: process, discussion and other thoughts. Friday, 26 April 2013. Joel Burgess: Skyrim's Modular Level Design - GDC 2013. Joel Burgess: Skyrim's Modular Level Design - GDC 2013 Transcrip. Skyrim’s Modular Approach to Level Design Originally presented @ Level Design in a Day, GDC 2013 Co-Authored and Co-Presented w/Nate Pu. So, I've not updated this thing in a while, I enjoyed this article so much, that I'm going to do the Tumblr thing and repost this! Friday, 7 September 2012.

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In fictivity

Random bursts of creative writing. Sometimes something. Sometimes nothing. Mostly just anything. Tirsdag 5. juli 2011. There is nothing I want to say that hasn't been said a hundred times over. No story I can tell that hasn't been told a million times. No character I can invent that hasn't been invented before. No matter how I put the words together, it doesn't matter. It's all been done before. Why should I bother? Lørdag 2. juli 2011. You're just an ass, do you know that? Why is it so hard? Because we ...

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