intuitiongames.com
The Importance of Game Engine Authorship, Part 1 – Intuition Games
http://www.intuitiongames.com/2011/02/the-importance-of-game-engine-authorship-part-1
The Importance of Game Engine Authorship, Part 1. The Importance of Game Engine Authorship, Part 1. February 1, 2011. Our local game developer club, Iowa Game-Dev Friendship. While brainstorming ideas over pizza, my friend Evan Balster of Plaid Notion (. Evan as game engine. It didn’t take me long to realize how much of his own character was present in Plaidgadget. If anyone could ever call a game engine “charming in its quirkiness,” I think you would say that about this. Be a generic do-everything engin...
godatplay.com
God at play – spiritual games – meaningful games » Home
http://www.godatplay.com/page/2
The Importance of Game Engine Authorship, Part 2. In Part 1 I said I would talk about our game. More specifically. Maybe that wording was a little too liberal. By the end of the game jam, we didn’t really have a game per se. With that said, what we did end up with had a distinct feel to it. Quick side note: I’m not sure what it is about polygonal 3D (although I certainly have theories! Pushing Against Self-Imposed Boundaries. And then push against them. Mar 02.11 / game design. Before I explain in more d...
interactopia.com
Interactopia » Founding
http://interactopia.com/post/founding
8230;is under construction and rather messy at the moment. Evan November 23rd, 2012. A seed is planted,. That dreams might take root. Interactopia LLC is being founded presently. It is the vessel of my ambition to create, principally, games. But not just. Not wasted time. The works which have inspired me gave me feelings beyond excitement. Beyond what can be encompassed by the word. Alone I have lost myself in the watery caverns of. 8212; beautiful, full of mysteries and seemingly endless. 8212; though i...
javadocs.wordpress.com
Minecontrol for Minecraft 1.1.0 released | Josh Carrier's Blag
https://javadocs.wordpress.com/2011/04/10/minecontrol-for-minecraft-1-1-0-released
Josh Carrier's Blag. Never without inspiration. */. April 10, 2011. Minecontrol for Minecraft 1.1.0 released. This update is mainly a giant refactor to the codebase (read: turning a tacked-together prototype into something I can sustain) but has a few added benefits. Selectable controller input (instead of relying on auto detection). For the best experience, still use your Xbox 360 controller. Increased accuracy and refiring of buttons. Regressions from 1.0.1. Java 1.5 required). By: Minecontrol 1.1 ...
cellulose-man.blogspot.com
The Whimsical Adventures of Cellulose Man: Oh Dear
http://cellulose-man.blogspot.com/2010/03/oh-god.html
The Whimsical Adventures of Cellulose Man. Tuesday, March 16, 2010. This weblog is very old and generally not interesting. (Except maybe the last post) Go instead to plaid notion. Where you may play games and fill yourself with joy. Also Infinite Blank. Posted by Evan Balster. Subscribe to: Post Comments (Atom).
cellulose-man.blogspot.com
The Whimsical Adventures of Cellulose Man: March 2010
http://cellulose-man.blogspot.com/2010_03_01_archive.html
The Whimsical Adventures of Cellulose Man. Tuesday, March 16, 2010. This weblog is very old and generally not interesting. (Except maybe the last post) Go instead to plaid notion. Where you may play games and fill yourself with joy. Also Infinite Blank. Posted by Evan Balster. Subscribe to: Posts (Atom).
bentosmile.com
New tiny visual novel « bentosmile
http://bentosmile.com/2011/02/10/new-tiny-visual-novel
It’s been too long! New tiny visual novel. February 10, 2011. It’s close to Valentines day. Let’s have some games about love. Responses to “New tiny visual novel”. Feed for this Entry. February 20, 2011 at 9:24 pm. INteresting, though to be honest, I really don’t get it haha. February 26, 2011 at 5:25 am. Darn, you’ve left the TIGSource. :(. March 11, 2011 at 4:57 am. Would you send me the file for this game, I would like to use it to learn off of. March 12, 2011 at 1:43 pm. March 12, 2011 at 1:44 pm.
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