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Infinitespace Studios | Mobile and Game Development using C#

Mobile and Game Development using C#. Xamarin Android – Running a script after Signing the APK. Posted by Dean Ellis. One of the many requests I see from customers of Xamarin.Android is the ability to “. Run a script”. Msbuild MyProject.csproj /t:SignAndroidPackage. Note that this target is ONLY available on the .csproj NOT the .sln but that is ok because MSBuild does its just of resolving projects etc and it should build fine. You can also pass in addition parameters to define your KeyStore ...First thi...

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Infinitespace Studios | Mobile and Game Development using C# | infinitespace-studios.co.uk Reviews
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Mobile and Game Development using C#. Xamarin Android – Running a script after Signing the APK. Posted by Dean Ellis. One of the many requests I see from customers of Xamarin.Android is the ability to “. Run a script”. Msbuild MyProject.csproj /t:SignAndroidPackage. Note that this target is ONLY available on the .csproj NOT the .sln but that is ok because MSBuild does its just of resolving projects etc and it should build fine. You can also pass in addition parameters to define your KeyStore ...First thi...
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Infinitespace Studios | Mobile and Game Development using C# | infinitespace-studios.co.uk Reviews

https://infinitespace-studios.co.uk

Mobile and Game Development using C#. Xamarin Android – Running a script after Signing the APK. Posted by Dean Ellis. One of the many requests I see from customers of Xamarin.Android is the ability to “. Run a script”. Msbuild MyProject.csproj /t:SignAndroidPackage. Note that this target is ONLY available on the .csproj NOT the .sln but that is ok because MSBuild does its just of resolving projects etc and it should build fine. You can also pass in addition parameters to define your KeyStore ...First thi...

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MonoGame Pipeline Tool available for MacOS | Infinitespace Studios

http://www.infinitespace-studios.co.uk/general/monogame-pipeline-tool-available-for-macos

Mobile and Game Development using C#. MonoGame Pipeline Tool available for MacOS. Posted by Dean Ellis. Its finally done, the Pipeline tool is now working on OSX (and Linux). Over the christmas break I worked with another MonoGame contributor (@cra0zy) to finish off the Tool and build the Mac OS Installer. The app itself behaves like the one on Windows so we have a fairly consistent experience. The command line tool MGCB is bundled with the App so you can use the following as part of a build process.

2

MonoGame – Content Pipeline … Why??? | Infinitespace Studios

http://www.infinitespace-studios.co.uk/general/monogame-content-pipeline-why

Mobile and Game Development using C#. MonoGame – Content Pipeline … Why? Posted by Dean Ellis. Posted in: Content Pipeline. The MonoGame team have been putting allot of effort into a cross platform content pipeline, but given that for the most part we support loading native assets like .png, .mp3, .wav why bother? Pngs = smaller package size and higher memory usage and less textures. Compress textures = larger package size (maybe) and lower memory usage and more textures. Which does some funky HLSL to GL...

3

MSBuild | Infinitespace Studios

http://www.infinitespace-studios.co.uk/tag/msbuild

Mobile and Game Development using C#. All posts tagged MSBuild. MonoGame – Content Pipeline integration. Posted by Dean Ellis. Posted in: Content Pipeline. So how does it work. Well to fully understand we need to dig into MSBuild a bit 🙂 I know recently I’ve been talking about MSBuild allot but thats because in my day job (@Xamarin) I’m dealing with it ALLOT! So its topical from my point of view 😉. Element. This element is used later to tell the MGCB ( M. AdditionalMetadata="Link=$(PlatformResourcePref...

4

General | Infinitespace Studios

http://www.infinitespace-studios.co.uk/category/general

Mobile and Game Development using C#. MonoGame – Building .fx Shaders on a Mac (and Linux). Posted by Dean Ellis. Posted in: Content Pipeline. One of the issues MonoGame Mac (and Linux) developers face is not being able to build shaders. Getting a good shader HLSL compiler to work on a non Windows platform is tricky. Work is under way to get this done but it will take some time to get right. Which saves me having to boot my VM each time I want to compile a shader. Public override CompiledEffectContent Pr...

5

Dean Ellis | Infinitespace Studios

http://www.infinitespace-studios.co.uk/author/admin

Mobile and Game Development using C#. All posts by Dean Ellis. MonoGame – Building .fx Shaders on a Mac (and Linux). Posted by Dean Ellis. Posted in: Content Pipeline. One of the issues MonoGame Mac (and Linux) developers face is not being able to build shaders. Getting a good shader HLSL compiler to work on a non Windows platform is tricky. Work is under way to get this done but it will take some time to get right. Which saves me having to boot my VM each time I want to compile a shader. Public override...

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Infinitespace Studios | Mobile and Game Development using C#

Mobile and Game Development using C#. Xamarin Android – Running a script after Signing the APK. Posted by Dean Ellis. One of the many requests I see from customers of Xamarin.Android is the ability to “. Run a script”. Msbuild MyProject.csproj /t:SignAndroidPackage. Note that this target is ONLY available on the .csproj NOT the .sln but that is ok because MSBuild does its just of resolving projects etc and it should build fine. You can also pass in addition parameters to define your KeyStore ...First thi...

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Infinitespace Studios | Mobile and Game Development using C#

Mobile and Game Development using C#. MonoGame – Continuous Integration with Travis CI. Posted by Dean Ellis. So you have a game, and you want to get regular builds for people to test. Now you can do a build yourself , but you’re not a philistine are you? You want to use Continuous Integration (CI). What is Continuous Integration. Signing up for travis is quite simple. Head over to https:/ travis-ci.org. Is the open source free offering for projects which are.open source. Travis CI does offer pai...The c...

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Infinitespace Studios | Mobile and Game Development using C#

Mobile and Game Development using C#. MonoGame – Continuous Integration with Travis CI. Posted by Dean Ellis. So you have a game, and you want to get regular builds for people to test. Now you can do a build yourself , but you’re not a philistine are you? You want to use Continuous Integration (CI). What is Continuous Integration. Signing up for travis is quite simple. Head over to https:/ travis-ci.org. Is the open source free offering for projects which are.open source. Travis CI does offer pai...The c...

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