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initWithFunk: by Eric Allam

This is part 5 in a series of posts talking through how I built CloudKit syncing into Qiktionary In the last installment of this series I discussed …

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initWithFunk: by Eric Allam | initwithfunk.com Reviews
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This is part 5 in a series of posts talking through how I built CloudKit syncing into Qiktionary In the last installment of this series I discussed …
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initWithFunk: by Eric Allam | initwithfunk.com Reviews

https://initwithfunk.com

This is part 5 in a series of posts talking through how I built CloudKit syncing into Qiktionary In the last installment of this series I discussed …

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initwithfunk.com initwithfunk.com
1

initWithFunk: by Eric Allam

http://initwithfunk.com/blog/categories/cloudkit

As I Learn CloudKit Syncing - Part 5: Tracking Game Changes. As I Learn CloudKit Syncing - Part 4: Tracking Local Changes. As I Learn CloudKit Syncing - Part 3: Operational Approach. AILCKS - Part 2: Keeping Things Simple. As I Learn CloudKit Syncing - Part 1: Asking Questions. As I Learn CloudKit Syncing - Part 0.

2

initWithFunk: by Eric Allam

http://initwithfunk.com/blog/2014/02/18/indie-swizzling

Has recently hit the mainstream. It’s a technique we use at Code School. Quite a bit. For example, if you look inside the downloaded projects for Core iOS 7. You’ll see plenty of swizzling going on and most of the time the technique described in mattt’s post. Is sufficient. But every once in awhile you’ll try to sizzle a method and for some strange reason it doesn’t work. It’s like the class is immune to your swizzling ways. I ran into one of these immune classes when trying to swizzle the. NSCFURLSessio...

3

initWithFunk: by Eric Allam

http://initwithfunk.com/blog/categories/ios

As I Learn CloudKit Syncing - Part 5: Tracking Game Changes. As I Learn CloudKit Syncing - Part 4: Tracking Local Changes. As I Learn CloudKit Syncing - Part 3: Operational Approach. AILCKS - Part 2: Keeping Things Simple. As I Learn CloudKit Syncing - Part 1: Asking Questions. As I Learn CloudKit Syncing - Part 0. Interactive Animated Transitions on iOS. AFNetworking SSL Pinning with Self-Signed Certificates. Google Maps API isn't the only directions game in town. Breaking Bad with DTrace.

4

initWithFunk: by Eric Allam

http://initwithfunk.com/blog/2015/07/07/as-i-learn-cloudkit-syncing-part-4-tracking-local-changes

As I Learn CloudKit Syncing - Part 4: Tracking Local Changes. I’m syncing games. Game data can change in three ways: A new game, a change to an existing game, and a deleted game. All three are tracked differently. I can know if a game is new based on whether it is already linked to a CKRecord. According to the docs, the way you link local data to a CKRecord is through encoding the CKRecord’s metadata with the. And here is how I converted it back from an instance of NSData to a CKRecord:. So the way I&rsq...

5

initWithFunk: by Eric Allam

http://initwithfunk.com/blog/2015/06/26/as-i-learn-cloudkit-syncing-part-1

As I Learn CloudKit Syncing - Part 1: Asking Questions. I described in the first part. Of this series, I’m adopting the “Little Data, Lots of Clients” CloudKit syncing strategy for syncing Qiktionary. Both the Advanced CloudKit. Talk from 2014 and the CloudKit Tips and Tricks. Talk from this year cover how to use CloudKit in this way, but in a very high-level way:. In the user’s private database. Custom zones support atomic modifications (only commit the changes if all changes can occur). One of the main...

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initWithFunk: by Eric Allam

As I Learn CloudKit Syncing - Part 5: Tracking Game Changes. This is part 5 in a series of posts. Talking through how I built CloudKit syncing into Qiktionary. In the last installment. Of this series I discussed how I was tracking newly created games. Tracking changes to a game that has already been synced with CloudKit has to be approached in a different way. The approach I’m using. I decided to create a table called GameChange that stores the. And a set of. This makes it really easy to know what games ...

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