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Game Mechanics Test: Teleportation. My name is Garrett S. Bacak. I am a Game Artist and Designer currently living near Dallas, TX. I graduated from the Ringling College of Art Design in May 2014. My first game, Super Kitty Catch, was released on July 16th, 2015. It's available for download on the App Store and Google Play Store. I'm currently working with Paranoid Productions on Church in the Darkness as a Technical Animator. Church in the Darkness is aiming for an early 2017 Release.

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Game Mechanics Test: Teleportation. My name is Garrett S. Bacak. I am a Game Artist and Designer currently living near Dallas, TX. I graduated from the Ringling College of Art Design in May 2014. My first game, Super Kitty Catch, was released on July 16th, 2015. It's available for download on the App Store and Google Play Store. I'm currently working with Paranoid Productions on Church in the Darkness as a Technical Animator. Church in the Darkness is aiming for an early 2017 Release.
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1 3d work
2 2d work
3 resume
4 game design
5 work in progress
6 hello there
7 3d art preview
8 2d art preview
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insidiousonePortfolio | insidiousone.com Reviews

https://insidiousone.com

Game Mechanics Test: Teleportation. My name is Garrett S. Bacak. I am a Game Artist and Designer currently living near Dallas, TX. I graduated from the Ringling College of Art Design in May 2014. My first game, Super Kitty Catch, was released on July 16th, 2015. It's available for download on the App Store and Google Play Store. I'm currently working with Paranoid Productions on Church in the Darkness as a Technical Animator. Church in the Darkness is aiming for an early 2017 Release.

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About - insidiousonePortfolio

http://www.insidiousone.com/about

Game Mechanics Test: Teleportation. About - Garrett S. Bacak. My name is Garrett S. Bacak. I am a Game Artist and Designer currently living near Dallas, TX. I graduated from the Ringling College of Art Design in May 2014. My favorite game mechanics are Platforming, Puzzles, and Rhythm. Besides Video Games, I also play Guitar and make music using FL Studio. I also have a nearly encyclopedic knowledge of Futurama. Graduated from Ringling College of Art Design in May 2014.

2

3D Work - insidiousonePortfolio

http://www.insidiousone.com/3dwork

Game Mechanics Test: Teleportation. Prison Kit Remake - Unreal Engine 4. A reworking of a project I made at Ringling, as well as a learning experience with Unreal 4. All Assets, Textures, etc. by Garrett S. Bacak. Rob And Glob: A Symbiotic, Scientific Platformer Puzzle Game. R esponsible for all aspects of production. Glob - Rob and Glob. One of the Player Characters from my Senior Thesis. Glob can shoot spore from his antennae to make plants grow. Rob - Rob and Glob. Dr Lloyd Margulis - Rob and Glob.

3

2D Work - insidiousonePortfolio

http://www.insidiousone.com/2dwork

Game Mechanics Test: Teleportation. Email: garrett.s.bacak@gmail.com phone: 817.235.2584.

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Work In Progress - insidiousonePortfolio

http://www.insidiousone.com/work-in-progress

Game Mechanics Test: Teleportation.

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Game Mechanics Test: Teleportation. My name is Garrett S. Bacak. I am a Game Artist and Designer currently living near Dallas, TX. I graduated from the Ringling College of Art Design in May 2014. My first game, Super Kitty Catch, was released on July 16th, 2015. It's available for download on the App Store and Google Play Store. I'm currently working with Paranoid Productions on Church in the Darkness as a Technical Animator. Church in the Darkness is aiming for an early 2017 Release.

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