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a.I.c.N.t.T.i.E.v.R.e Ramblings

AIcNtT.i.E.v.R.e Ramblings. In the name of fun! Saturday, November 25, 2006. Hi Mr Alex, sorry this is posted past the deadline, cos I didnt receive an announcement on a new blog entry (unlike prev entries) and i thought the deadline was sun. ok no excuses. here's my 2c worth of thoughts. Then, it would be similar to games of progression, isn't it? So what's this got to do with dramatic interpretation? There has to be interaction and consensus among the players, right? My best bet is that everyone is goi...

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a.I.c.N.t.T.i.E.v.R.e Ramblings | interactiveramblings.blogspot.com Reviews
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AIcNtT.i.E.v.R.e Ramblings. In the name of fun! Saturday, November 25, 2006. Hi Mr Alex, sorry this is posted past the deadline, cos I didnt receive an announcement on a new blog entry (unlike prev entries) and i thought the deadline was sun. ok no excuses. here's my 2c worth of thoughts. Then, it would be similar to games of progression, isn't it? So what's this got to do with dramatic interpretation? There has to be interaction and consensus among the players, right? My best bet is that everyone is goi...
<META>
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1 the puppet master
2 0 comments
3 narrative architecture
4 why/why not
5 could
6 who found penicillin
7 games and narrative
8 question 2
9 1 comments
10 games and play
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the puppet master,0 comments,narrative architecture,why/why not,could,who found penicillin,games and narrative,question 2,1 comments,games and play,shinigami,hypertext and non linearity,thinking,unable to discern,image/text sequences,question 1,question 3
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a.I.c.N.t.T.i.E.v.R.e Ramblings | interactiveramblings.blogspot.com Reviews

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AIcNtT.i.E.v.R.e Ramblings. In the name of fun! Saturday, November 25, 2006. Hi Mr Alex, sorry this is posted past the deadline, cos I didnt receive an announcement on a new blog entry (unlike prev entries) and i thought the deadline was sun. ok no excuses. here's my 2c worth of thoughts. Then, it would be similar to games of progression, isn't it? So what's this got to do with dramatic interpretation? There has to be interaction and consensus among the players, right? My best bet is that everyone is goi...

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a.I.c.N.t.T.i.E.v.R.e Ramblings: October 2006

http://www.interactiveramblings.blogspot.com/2006_10_01_archive.html

AIcNtT.i.E.v.R.e Ramblings. In the name of fun! Monday, October 30, 2006. Games of progression. unique to comp games? Blog exercise 8: Emergence and progression. If games of progression are adventure-inspired games, then no, I would say that games of progression are not unique to computer-based games. We have a real-life example for games of progression - Life itself! Ok I am slightly deviating; but neither am I joking. Posted by huay @ 6:22 PM. Wednesday, October 25, 2006. Exercise 7: Games and Narrative.

2

a.I.c.N.t.T.i.E.v.R.e Ramblings: Games and Play

http://www.interactiveramblings.blogspot.com/2006/10/games-and-play.html

AIcNtT.i.E.v.R.e Ramblings. In the name of fun! Wednesday, October 18, 2006. Exercise 6: Games and play. Respond to 1 (one) of the following questions, in 400 words or less. Support your position with reference to specific works. 2 Consider the work you created for project 1. Is this work actually a game? It is hence evident that play is not possible where there are narratives, and therefore, in our project where narrative is inevitable (it's the main part of our project), play cannot take place, and tha...

3

a.I.c.N.t.T.i.E.v.R.e Ramblings: Hypertext and Non-linearity

http://www.interactiveramblings.blogspot.com/2006/09/hypertext-and-non-linearity.html

AIcNtT.i.E.v.R.e Ramblings. In the name of fun! Monday, September 11, 2006. Exercise 4: Hypertext and non-linearity. Ok, this week I'm going to keep it short, just one question. :). And my answer to that is. IMHO, i do not think it's a one-way relationship between hypertext and the world. Yes, hypertext impacted the world; but it is also reflective of the world. That hypertext will bring them to those more useful parts. Posted by huay @ 11:07 PM. View my complete profile. Image / Text Sequences.

4

a.I.c.N.t.T.i.E.v.R.e Ramblings: The Puppet Master

http://www.interactiveramblings.blogspot.com/2006/11/puppet-master.html

AIcNtT.i.E.v.R.e Ramblings. In the name of fun! Saturday, November 25, 2006. Hi Mr Alex, sorry this is posted past the deadline, cos I didnt receive an announcement on a new blog entry (unlike prev entries) and i thought the deadline was sun. ok no excuses. here's my 2c worth of thoughts. Then, it would be similar to games of progression, isn't it? So what's this got to do with dramatic interpretation? There has to be interaction and consensus among the players, right? My best bet is that everyone is goi...

5

a.I.c.N.t.T.i.E.v.R.e Ramblings: Games of progression... unique to comp games?

http://www.interactiveramblings.blogspot.com/2006/10/games-of-progression-unique-to-comp.html

AIcNtT.i.E.v.R.e Ramblings. In the name of fun! Monday, October 30, 2006. Games of progression. unique to comp games? Blog exercise 8: Emergence and progression. If games of progression are adventure-inspired games, then no, I would say that games of progression are not unique to computer-based games. We have a real-life example for games of progression - Life itself! Ok I am slightly deviating; but neither am I joking. Posted by huay @ 6:22 PM. View my complete profile. Image / Text Sequences.

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Interactive Cowputer: September 2006

http://cowputerinteractive.blogspot.com/2006_09_01_archive.html

Thursday, September 21, 2006. Montfort argues that interactive fiction is distinctively different from hypertext fiction, stating:. There is nothing in the nature of the lexia or the link, those fundamental elements of hypertext, that allows the reader to type and contribute text or provides the computer with the means to parse or understand natural language. [] Hypertext fiction also does not maintain an intermediate, programmatic representation of the narrative world, as interactive fiction does. Espen...

urauar.blogspot.com urauar.blogspot.com

A Whole New (Media) World: i shouldn't be so unfriendly

http://urauar.blogspot.com/2006/08/i-shouldnt-be-so-unfriendly.html

A Whole New (Media) World. Monday, August 21, 2006. I shouldn't be so unfriendly. Didnt' have time to play around with blogspot earlier on. anyways, my first post was rather short. Shouldn't be so rude =PP but yeah, it's true, I'm rather reluctant to blog, it's rather stressful knowing anyone and everyone can read what you say, especially when sometimes you don't have the time and they are half-baked ideas. See related links) in case you're interested lah! Now to answer the questions. Para; 7:42 pm.

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Interactive Cowputer: October 2006

http://cowputerinteractive.blogspot.com/2006_10_01_archive.html

Wednesday, October 25, 2006. GTA - Vice City. Discuss the tension between agency and narrative structure within the game. Do you agree that narrative and interactivity can never co-exist? I would agree that narrative and interactivity can never co-exist if the level of narrative and interactivity we mention here is the highest one. Take Grand Theft Auto Vice City as an example. The game begins by showing you a prelude video about the protagonist. Maybe there will be some opportunities for expansion.

urauar.blogspot.com urauar.blogspot.com

A Whole New (Media) World: part one week four

http://urauar.blogspot.com/2006/09/part-one-week-four.html

A Whole New (Media) World. Thursday, September 07, 2006. Part one week four. 1 The role of the author is now that of the person creating the. Where in traditional linear narrative, the author retains control of the links. Sequences of the narrative, in interactive media of such a nature, the sequence is now in the hands of the reader. What does this imply? Perhaps it explains why interactive media is sort of addictive in a way because there is an urge to play with the narrative? Still have time to wonder.

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A Whole New (Media) World: Exercise FIVE

http://urauar.blogspot.com/2006/09/exercise-five.html

A Whole New (Media) World. Friday, September 22, 2006. 1 In my opinion the difference between interactive fiction (IF) and Hypertext is that really that IF gives the. Of these 2 worlds lie. In a sense, using hypertext is about akin to the graphic interface user games that are the common computer games that we have today- you know you belong in a fictional world, because you link with that world via a communication in a "computerish" way- clicking a mouse. Para; 2:38 pm. Comments: Post a Comment.

urauar.blogspot.com urauar.blogspot.com

A Whole New (Media) World: just testing

http://urauar.blogspot.com/2006/08/just-testing.html

A Whole New (Media) World. Thursday, August 17, 2006. Another one in the ocean of bloggers. i was forced into it, to be honest. Para; 12:03 pm. Comments: Post a Comment. One of a couple dozen blogs created especially for a university subject module named "Narrative and Play in Interactive Media". This one belongs to the token year 4 architecture student in the class. Yes, it was graded. But not neccessarily boring, no? Responsive Intelligent Architecture project.

urauar.blogspot.com urauar.blogspot.com

A Whole New (Media) World: week one's questions

http://urauar.blogspot.com/2006/08/week-ones-questions.html

A Whole New (Media) World. Monday, August 21, 2006. Lev Manovich talked about 5 principles of. I think that perhaps our reality show "Singapore Idol" is a form of 'new media'. Firstly, Numerical Representation:. Yes, SI is made up of a series of performances that is assembled into a larger show. In addition, SI is actually a series of little tv pixels of the same size that move around on your screen, if you want to be technical. Fifth and last, Transcoding. Narrative-wise: Reality TV shows become a new f...

urauar.blogspot.com urauar.blogspot.com

A Whole New (Media) World: on collages

http://urauar.blogspot.com/2006/08/on-collages.html

A Whole New (Media) World. Wednesday, August 23, 2006. If collages are a collection of images of a graphical representations of the real world, then the book. A guide to Ecstacity. Is attempting to be a book that can represent how we view and experience cities (not just. Cairo, London, Mumbai [Bombay], New York, Rio, Rome and Tokyo) and eventually tries to create this imaginary city of our mind. The front "Read Me" writes. Collaged map from book. Para; 12:08 pm. Comments: Post a Comment. One of a couple ...

urauar.blogspot.com urauar.blogspot.com

A Whole New (Media) World: Foam Rubber 1.20 m cube

http://urauar.blogspot.com/2006/08/foam-rubber-120-m-cube.html

A Whole New (Media) World. Wednesday, August 23, 2006. Foam Rubber 1.20 m cube. I like this fantastic idea. conforms to every body shape. interactive? By Arne van Herk and Sabien de Kleijn. Foam rubber 1969. Para; 1:16 pm. To me, this is not interactive in the three elements of listening, thinking and speaking, particularly as the foam responds passively in limited "squishiness". It does not remain changed. After you do something to it, and reverts back to its original shape.

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a.I.c.N.t.T.i.E.v.R.e Ramblings

AIcNtT.i.E.v.R.e Ramblings. In the name of fun! Saturday, November 25, 2006. Hi Mr Alex, sorry this is posted past the deadline, cos I didnt receive an announcement on a new blog entry (unlike prev entries) and i thought the deadline was sun. ok no excuses. here's my 2c worth of thoughts. Then, it would be similar to games of progression, isn't it? So what's this got to do with dramatic interpretation? There has to be interaction and consensus among the players, right? My best bet is that everyone is goi...

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This is a blog set up for the Interactive Media course being taught through Fordham University's Communication and Media Studies Department. Thursday, August 28, 2008. Theodore C. Baker. Sunday, August 17, 2008. Hey everybody, come on over to my blog and check it out! The post is about my recent interview on Connecticut Public Radio talking about technology and its effects. Just click here: Where We Live? Friday, August 15, 2008. It's not over yet! Another fun thing I discovered yesterday was that Twitte...

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firsthand: Interactive Read Alouds by Linda Hoyt

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