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Sex and Video Games, Part I: The Effect of Virtual Violence Against Women on Attitudes and Behavior | Project Reset
http://www.project-reset.org/sex-and-video-games-part-i
Making Games a Safe Space for Women. Violence Against Women Prevention. Sex and Video Games, Part I. Sex and Video Games, Part II. Real Life, Real Violence. Why We Do It. Sex and Video Games, Part I: The Effect of Virtual Violence Against Women on Attitudes and Behavior. In 2011, in light of the Brown v. EMA court case, the Supreme Court took a look at the state of the research on violence in video games and found it lacking. Leave a Reply Cancel reply. Your email address will not be published. Theme: Su...
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Why We Do It | Project Reset
http://www.project-reset.org/why-we-do-it
Making Games a Safe Space for Women. Violence Against Women Prevention. Sex and Video Games, Part I. Sex and Video Games, Part II. Real Life, Real Violence. Why We Do It. Why We Do It. Think about this for a second: More than one in three women will suffer from physical or sexual violence in their lifetime. The problem of violence against women is so prevalent that in the past year the World Health Organization declared it a global health epidemic. For these reasons, we want to be part of the movement se...
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Who We Are | Project Reset
http://www.project-reset.org/who-we-are
Making Games a Safe Space for Women. Violence Against Women Prevention. Sex and Video Games, Part I. Sex and Video Games, Part II. Real Life, Real Violence. Why We Do It. The team currently consists of five doctoral students and seven undergraduate research assistants. If you’re interested in our research visit our blog. For our latest results and opinion pieces. If you have questions about our research please contact us using the form below. Leave a Reply Cancel reply. Required fields are marked *.
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Sex and Video Games, Part II: The Real World Impact of Virtual Violence Against Women on Sensitivity to Violence and Bystander Behavior | Project Reset
http://www.project-reset.org/sex-and-video-games-part-ii
Making Games a Safe Space for Women. Violence Against Women Prevention. Sex and Video Games, Part I. Sex and Video Games, Part II. Real Life, Real Violence. Why We Do It. Sex and Video Games, Part II: The Real World Impact of Virtual Violence Against Women on Sensitivity to Violence and Bystander Behavior. In order to do this, we are utilizing a similar experimental design as in Sex and Video Games, Part I. The second task will be to watch a brief video clip depicting dating violence and to indicate a) h...
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Back in My Day… | Project Reset
http://www.project-reset.org/2014/05/back-in-my-day
Making Games a Safe Space for Women. Violence Against Women Prevention. Sex and Video Games, Part I. Sex and Video Games, Part II. Real Life, Real Violence. Why We Do It. Back in My Day…. Popularity of Violent Games is a Surprisingly Recent Phenomenon. Blockbuster movies generally try to avoid an R-rating. After all, one too many swear words and BAM! Your potential audience is cut in half. Because of this, filmmakers generally toe the line between PG-13 and R pretty carefully. Here is a list of the top 1...
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Mature Audiences Only: Video Game Content Analysis | Project Reset
http://www.project-reset.org/mature-audiences-only
Making Games a Safe Space for Women. Violence Against Women Prevention. Sex and Video Games, Part I. Sex and Video Games, Part II. Real Life, Real Violence. Why We Do It. Mature Audiences Only: Video Game Content Analysis. A common claim is that the media sensationalizes and exaggerates violent content in video games for the sake of a good story. But we’ve all seen the clips of the hottest new games, and we know that many of them contain scenes of intense violence, as well as sexualized themes. Using thi...
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What’s New? | Project Reset | Making Games a Safe Space for Women
http://www.project-reset.org/whats-new
Making Games a Safe Space for Women. Violence Against Women Prevention. Sex and Video Games, Part I. Sex and Video Games, Part II. Real Life, Real Violence. Why We Do It. You’re interested in making video games a better place for women. We are a team of research scientists conducting innovative research on women in games. Our two laboratories –the Interpersonal Behavior Research Team. And the Violence Against Women Research Team. 8212; have joined forces to take video game research to the next level.
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Project Reset | Project Reset
http://www.project-reset.org/2014/06/618
Making Games a Safe Space for Women. Violence Against Women Prevention. Sex and Video Games, Part I. Sex and Video Games, Part II. Real Life, Real Violence. Why We Do It. You’re interested in making video games a better place for women. We are a team of research scientists conducting innovative research on women in games. Our two laboratories –the Interpersonal Behavior Research Team. And the Violence Against Women Research Team. 8212; have joined forces to take video game research to the next level.
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Results | Project Reset
http://www.project-reset.org/category/results
Making Games a Safe Space for Women. Violence Against Women Prevention. Sex and Video Games, Part I. Sex and Video Games, Part II. Real Life, Real Violence. Why We Do It. Back in My Day…. Popularity of Violent Games is a Surprisingly Recent Phenomenon. Blockbuster movies generally try to avoid an R-rating. After all, one too many swear words and BAM! Your potential audience is cut in half. Because of this, filmmakers generally toe the line between PG-13 and R pretty carefully. May 30, 2014. May 27, 2014.
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Real Life, Real Violence: How is Virtual Violence Against Women Related to Violence Against Women in Real Life? | Project Reset
http://www.project-reset.org/real-life-real-violence
Making Games a Safe Space for Women. Violence Against Women Prevention. Sex and Video Games, Part I. Sex and Video Games, Part II. Real Life, Real Violence. Why We Do It. Real Life, Real Violence: How is Virtual Violence Against Women Related to Violence Against Women in Real Life? Ok So, now we know which popular video games contain violence against women. But what do we do with that information? We are deciding to turn to the internet, yet again! How often do they play them? Next, because we want to kn...
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