cocoatouchdown.blogspot.com
Cocoa Touchdown: Installing iPhone OS 4.0
http://cocoatouchdown.blogspot.com/2010/04/installing-iphone-os-40.html
Excursions with the iPhone SDK. Thursday, April 8, 2010. Installing iPhone OS 4.0. The Xcode 3.2.3 and iPhone SDK 4. Beta (for Snow Leopard) is currently available on Apple’s Developer site. The iPhone OS update will ship this Summer. To install the SDK, Download the sdk and install it. The download site currently has OS updates for 3G and 3GS. The main things that might affect your current iPhone development efforts are:. Map Kit Improvements: You can now do draggable map pins and map overlays. Multitas...
cocoatouchdown.blogspot.com
Cocoa Touchdown: Mar 25, 2010
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Excursions with the iPhone SDK. Thursday, March 25, 2010. Settings in the App or not. Sometimes you might want to ignore the Mobile HIG. See the below post by Loren Brichter, Tweetie's developer. Having the application settings in the Settings app can be fairly confusing and disconnected for most users. I also think its more intuitive to have the settings in the app itself not outside the app. That makes it easier for the users to get at the app settings for you app. Settings Are in the Settings App.
cocoatouchdown.blogspot.com
Cocoa Touchdown: Dec 3, 2009
http://cocoatouchdown.blogspot.com/2009_12_03_archive.html
Excursions with the iPhone SDK. Thursday, December 3, 2009. Interface Builder built the first Web Browser. Apparently IB was used to develop the first WWW browser. 8230; There is little written about him or his invention on the internet except that Hullot wrote the original version in some Lispy language and that it was originally called ‘SOS Interface’. Steve Jobs loved it, kidnapped Hullot and Tim Berners-Lee used it to make the first web browser,. Now we all use Interface Builder. Bye Bye, IB2. By Jam...
cocoatouchdown.blogspot.com
Cocoa Touchdown: Dec 11, 2009
http://cocoatouchdown.blogspot.com/2009_12_11_archive.html
Excursions with the iPhone SDK. Friday, December 11, 2009. UITouch. touchFlags are private. Claims that Apple is relaxing their App Store standards. I wonder how functional iSimulate will be without UITouch. touchFlags. I think Apple let them through because their pitch was friendly to the platform. The non-public API that is included in your application is UITouch. touchFlags. Apple Loosens The Reins A Bit, Sends Handslaps Rather Than Rejections. On December 11, 2009. To which Apple responded:. The non-...
cocoatouchdown.blogspot.com
Cocoa Touchdown: Jan 19, 2010
http://cocoatouchdown.blogspot.com/2010_01_19_archive.html
Excursions with the iPhone SDK. Tuesday, January 19, 2010. Demonstrates many of the Quartz2D APIs made available by the CoreGraphics framework. Last change: Added masking and clipping demos. Made some of the demos dynamic. Cleaned up various inconsistencies in the code. This application demonstrates use of UIScrollView's paging functionality. Last change: Fixed issue where scrolling by dragging the UIScrollView did not update the UIPageControl. Last change: New document. Last change: New document. Last c...
cocoatouchdown.blogspot.com
Cocoa Touchdown: Dec 9, 2009
http://cocoatouchdown.blogspot.com/2009_12_09_archive.html
Excursions with the iPhone SDK. Wednesday, December 9, 2009. What Are the Supported media Formats? In a previous post. I wrote about the Video formats supported by the iPhone. Officially, Apple supports the following codecs: H.264 Baseline Profile 3, MPEG-4 Part 2 video in .mov, .m4v, .mpv, or .mp4 containers. For audio Apple supports AAC-LC, and MP3. Below is the complete list of audio formats supported by the iPhone:. AAC (16 to 320Kbps). AAC Protected (MP4 from iTunes Store). MP3 (16 to 320Kbps).
cocoatouchdown.blogspot.com
Cocoa Touchdown: Jan 29, 2010
http://cocoatouchdown.blogspot.com/2010_01_29_archive.html
Excursions with the iPhone SDK. Friday, January 29, 2010. IPhone SDK 3.2 Xcode Templates. The iPhone SDK 3.2 released Jan 27 with the launch of the iPad adds a new Xcode Template called a Split View-based Application. Some of the existing templates can now also be used for either iPhone or iPad apps. Links to this post. The new iPad Simulator. I am still wondering. Why it’s called iPhone OS 3.2. Xcode simplifies the validation and submission process of your applications by allowing you to debug signed ap...
cocoatouchdown.blogspot.com
Cocoa Touchdown: Nov 4, 2009
http://cocoatouchdown.blogspot.com/2009_11_04_archive.html
Excursions with the iPhone SDK. Wednesday, November 4, 2009. The iPhone is the ultimate Navigation device. While being a cell phone, media player/recorder and a mobile computer, the iPhone is also navigation device. An iPhone can store hundreds of maps and guidebooks in your pocket which is more navigation capability than you can carry in any other way. The iPhone also knows where you are and can overlay location information on maps. The iPhone 3GS also has a hardware compass. Method. The location se...
cocoatouchdown.blogspot.com
Cocoa Touchdown: Dec 15, 2009
http://cocoatouchdown.blogspot.com/2009_12_15_archive.html
Excursions with the iPhone SDK. Tuesday, December 15, 2009. Deploying iPhone and iPod touch apps without using the App Store. There are many articles online that talk about how to deploy iPhone and iPod touch applications to a Device or to the App Store. One subject this that is not often covered well is how to distribute iPhone and iPod touch applications to users without using the App Store and without jail-breaking your devices. The simple answer to the question. Applications from the online App Store...
cocoatouchdown.blogspot.com
Cocoa Touchdown: Mar 24, 2010
http://cocoatouchdown.blogspot.com/2010_03_24_archive.html
Excursions with the iPhone SDK. Wednesday, March 24, 2010. Pre-blend for fast scrolling in a Table View. CoreGraphics does drawing on the CPU while CoreAnimation does drawing on whatever is fastest - often the GPU, so if you want your Table View to scroll super fast, you could pre-blend. That's how Tweetie does it. See below. Fast Scrolling in Tweetie with UITableView. December 12, 2008. Scrolling is the primary method of interaction on the iPhone. It has to be fast. It has to. Why it’s Fast. The GPU on ...
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