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iteration-zero.blogspot.com

iteration-zero

Thoughts and articles on developing the free game iteration-zero.

http://iteration-zero.blogspot.com/

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iteration-zero | iteration-zero.blogspot.com Reviews
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Thoughts and articles on developing the free game iteration-zero.
<META>
KEYWORDS
1 iteration zero
2 changelog
3 added gensym
4 the @body
5 missing function macro expand
6 have fun
7 eingestellt von
8 phoku
9 1 kommentar
10 labels dlisp
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iteration zero,changelog,added gensym,the @body,missing function macro expand,have fun,eingestellt von,phoku,1 kommentar,labels dlisp,no closures,rant,warning,rant mode,called dlisp,battle tactics,the artillery,and the supporter,wielding super human,dlisp
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iteration-zero | iteration-zero.blogspot.com Reviews

https://iteration-zero.blogspot.com

Thoughts and articles on developing the free game iteration-zero.

INTERNAL PAGES

iteration-zero.blogspot.com iteration-zero.blogspot.com
1

iteration-zero: The weekly TPS report!

http://iteration-zero.blogspot.com/2008/03/weekly-tps-report.html

Thoughts and articles on developing the free game iteration-zero. Sonntag, 23. März 2008. The weekly TPS report! I hoped to be able to release a technology demo this weekend, but even after using most of my free time to code this didn't quite. Turn out to be feasable. Sadly I won't be able to present any new screenshots, as the visual appearance hasn't changed a lot in last days despite reaching revisions numbers in the seventies ;-). Core Functionality: Gui Library (75% done). The weekly TPS report!

2

iteration-zero: Yet another GUI lib.

http://iteration-zero.blogspot.com/2008/03/yet-another-gui-lib.html

Thoughts and articles on developing the free game iteration-zero. Dienstag, 18. März 2008. Yet another GUI lib. It took me an quite some time, but I got Guichan. Ported to D - at least it compiles - which doesn't mean that the port is somewhere finished . But the tedious work is done. In order to motivate myself (a bit) I tracked the number compilation errors during my iterative adaption. Hopefully soon the gui system will be up and running so that I can finally start to implement game logic.

3

iteration-zero: März 2008

http://iteration-zero.blogspot.com/2008_03_01_archive.html

Thoughts and articles on developing the free game iteration-zero. Sonntag, 23. März 2008. The weekly TPS report! I hoped to be able to release a technology demo this weekend, but even after using most of my free time to code this didn't quite. Turn out to be feasable. Sadly I won't be able to present any new screenshots, as the visual appearance hasn't changed a lot in last days despite reaching revisions numbers in the seventies ;-). Core Functionality: Gui Library (75% done). Links zu diesem Post.

4

iteration-zero: DLisp

http://iteration-zero.blogspot.com/2008/03/dlisp.html

Thoughts and articles on developing the free game iteration-zero. Samstag, 15. März 2008. I have chosen a scripting language for my game, and after having brief uninformed looks at MiniD. I choose the most obscure, least maintained of the bunch - DLisp. It's a minimal Lisp implementation in D, taking full use of the builtin garbage collector of D. Sadly the author kind of faded away. I just hope he is healthy and alive. So for now I forked the codebase. And will try to maintain and extend it. Implementat...

5

iteration-zero: No closures? Rant.

http://iteration-zero.blogspot.com/2008/06/no-closures-rant.html

Thoughts and articles on developing the free game iteration-zero. Dienstag, 10. Juni 2008. Taking over another codebase allways has it's risk, but today I was really annoyed by this bug ridden crash prone piece of crap. When I discovered that it doesn't support closures. Really, how can you declare a functional language to be nearly done, when you don't have closures? With my current state of agony I can only assume the original creator abandoned his creation in disgust. 13 Juni 2008 um 11:40.

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