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iteration-zeroThoughts and articles on developing the free game iteration-zero.
http://iteration-zero.blogspot.com/
Thoughts and articles on developing the free game iteration-zero.
http://iteration-zero.blogspot.com/
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iteration-zero | iteration-zero.blogspot.com Reviews
https://iteration-zero.blogspot.com
Thoughts and articles on developing the free game iteration-zero.
iteration-zero: The weekly TPS report!
http://iteration-zero.blogspot.com/2008/03/weekly-tps-report.html
Thoughts and articles on developing the free game iteration-zero. Sonntag, 23. März 2008. The weekly TPS report! I hoped to be able to release a technology demo this weekend, but even after using most of my free time to code this didn't quite. Turn out to be feasable. Sadly I won't be able to present any new screenshots, as the visual appearance hasn't changed a lot in last days despite reaching revisions numbers in the seventies ;-). Core Functionality: Gui Library (75% done). The weekly TPS report!
iteration-zero: Yet another GUI lib.
http://iteration-zero.blogspot.com/2008/03/yet-another-gui-lib.html
Thoughts and articles on developing the free game iteration-zero. Dienstag, 18. März 2008. Yet another GUI lib. It took me an quite some time, but I got Guichan. Ported to D - at least it compiles - which doesn't mean that the port is somewhere finished . But the tedious work is done. In order to motivate myself (a bit) I tracked the number compilation errors during my iterative adaption. Hopefully soon the gui system will be up and running so that I can finally start to implement game logic.
iteration-zero: März 2008
http://iteration-zero.blogspot.com/2008_03_01_archive.html
Thoughts and articles on developing the free game iteration-zero. Sonntag, 23. März 2008. The weekly TPS report! I hoped to be able to release a technology demo this weekend, but even after using most of my free time to code this didn't quite. Turn out to be feasable. Sadly I won't be able to present any new screenshots, as the visual appearance hasn't changed a lot in last days despite reaching revisions numbers in the seventies ;-). Core Functionality: Gui Library (75% done). Links zu diesem Post.
iteration-zero: DLisp
http://iteration-zero.blogspot.com/2008/03/dlisp.html
Thoughts and articles on developing the free game iteration-zero. Samstag, 15. März 2008. I have chosen a scripting language for my game, and after having brief uninformed looks at MiniD. I choose the most obscure, least maintained of the bunch - DLisp. It's a minimal Lisp implementation in D, taking full use of the builtin garbage collector of D. Sadly the author kind of faded away. I just hope he is healthy and alive. So for now I forked the codebase. And will try to maintain and extend it. Implementat...
iteration-zero: No closures? Rant.
http://iteration-zero.blogspot.com/2008/06/no-closures-rant.html
Thoughts and articles on developing the free game iteration-zero. Dienstag, 10. Juni 2008. Taking over another codebase allways has it's risk, but today I was really annoyed by this bug ridden crash prone piece of crap. When I discovered that it doesn't support closures. Really, how can you declare a functional language to be nearly done, when you don't have closures? With my current state of agony I can only assume the original creator abandoned his creation in disgust. 13 Juni 2008 um 11:40.
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iteration-zero
Thoughts and articles on developing the free game iteration-zero. Samstag, 14. Juni 2008. DLISP 0.100.0 Released. I am proud to release version o.100.o. Of dLISP, the LISP interpreter for D. This is still experimental. Software, but is used already as a scripting language for a free game under development. During the course of using dLISP in practice a laundry list of bugs were discovered and fixed - too many to list here. Also note that dLISP is not a faithfull implementation of Common Lisp. Taking over...
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