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j-endicott.blogspot.com

James Endicott's Blog

Friday, April 2, 2010. Due to difficulties, I have not gotten to the testing and debugging stage in my game. Hopefully in the near future I can re-write this post with some of the problems I run into in Infected. Coding enemies is almost always needed in games. Nearly every style of game involves enemies, and Infected definately is going to be one of those games. Creating enemy behavior will allow different experiences almost every time someone plays my game. Running, Jumping, Etc. My Favorite Game of Al...

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James Endicott's Blog | j-endicott.blogspot.com Reviews
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Friday, April 2, 2010. Due to difficulties, I have not gotten to the testing and debugging stage in my game. Hopefully in the near future I can re-write this post with some of the problems I run into in Infected. Coding enemies is almost always needed in games. Nearly every style of game involves enemies, and Infected definately is going to be one of those games. Creating enemy behavior will allow different experiences almost every time someone plays my game. Running, Jumping, Etc. My Favorite Game of Al...
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James Endicott's Blog | j-endicott.blogspot.com Reviews

https://j-endicott.blogspot.com

Friday, April 2, 2010. Due to difficulties, I have not gotten to the testing and debugging stage in my game. Hopefully in the near future I can re-write this post with some of the problems I run into in Infected. Coding enemies is almost always needed in games. Nearly every style of game involves enemies, and Infected definately is going to be one of those games. Creating enemy behavior will allow different experiences almost every time someone plays my game. Running, Jumping, Etc. My Favorite Game of Al...

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j-endicott.blogspot.com j-endicott.blogspot.com
1

James Endicott's Blog: Coding Enemies

http://www.j-endicott.blogspot.com/2010/04/coding-enemies.html

Friday, April 2, 2010. Coding enemies is almost always needed in games. Nearly every style of game involves enemies, and Infected definately is going to be one of those games. Creating enemy behavior will allow different experiences almost every time someone plays my game. Subscribe to: Post Comments (Atom). James Endicott's Blog List. IOS 4, iPad and Jailbreak. Gaming II: Testing and Debugging. Just say something already. My Favorite Game of All Time (So Far). Josh Joseph - Globaloria.

2

James Endicott's Blog: Drag and Drop

http://www.j-endicott.blogspot.com/2010/04/drag-and-drop.html

Friday, April 2, 2010. Drag and drop is an interesting thing to program into a flash game, however I do not see any way to use it in Infected. Subscribe to: Post Comments (Atom). James Endicott's Blog List. IOS 4, iPad and Jailbreak. Gaming II: Testing and Debugging. Just say something already. My Favorite Game of All Time (So Far). Josh Joseph - Globaloria. Running, Jumping, Etc. View my complete profile.

3

James Endicott's Blog: Platforms

http://www.j-endicott.blogspot.com/2010/04/platforms.html

Friday, April 2, 2010. Platforming is an entirely differnet game genre from my game. The usefulness is limited in my game if there is any, however platforming is something I will definately use in future games. Subscribe to: Post Comments (Atom). James Endicott's Blog List. IOS 4, iPad and Jailbreak. Gaming II: Testing and Debugging. Just say something already. My Favorite Game of All Time (So Far). Josh Joseph - Globaloria. Running, Jumping, Etc. View my complete profile.

4

James Endicott's Blog: Running, Jumping, Etc.

http://www.j-endicott.blogspot.com/2010/04/running-jumping-etc.html

Friday, April 2, 2010. Running, Jumping, Etc. Running and jumping are also some elements I will be using in future projects. However, the only part of this assignment I can apply to my game is the running part. Subscribe to: Post Comments (Atom). James Endicott's Blog List. IOS 4, iPad and Jailbreak. Gaming II: Testing and Debugging. Just say something already. My Favorite Game of All Time (So Far). Josh Joseph - Globaloria. Running, Jumping, Etc. View my complete profile.

5

James Endicott's Blog: Testing and Debugging

http://www.j-endicott.blogspot.com/2010/04/testing-and-debugging.html

Friday, April 2, 2010. Due to difficulties, I have not gotten to the testing and debugging stage in my game. Hopefully in the near future I can re-write this post with some of the problems I run into in Infected. Subscribe to: Post Comments (Atom). James Endicott's Blog List. Josh Joseph - Globaloria. IOS 4, iPad and Jailbreak. Gaming II: Testing and Debugging. Just say something already. My Favorite Game of All Time (So Far). Running, Jumping, Etc. View my complete profile.

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Friday, April 2, 2010. Due to difficulties, I have not gotten to the testing and debugging stage in my game. Hopefully in the near future I can re-write this post with some of the problems I run into in Infected. Coding enemies is almost always needed in games. Nearly every style of game involves enemies, and Infected definately is going to be one of those games. Creating enemy behavior will allow different experiences almost every time someone plays my game. Running, Jumping, Etc. My Favorite Game of Al...

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