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Virtual Environments

Friday, 9 December 2011. The group made a decision to split up the animating element of our final composition. We hoped to achieve and learn new animating techniques and successfully implement new practices. We broke all of our sections down into scenes to help compact the workload and spread it out amongst us so that we would be able to share the animation as a group. Our scenes were set at 25 fps and rendered uncompressed with HD resolution 1280x720. The scenes were broken down as follows:. We had to s...

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Virtual Environments | jack-eagle-virtual-environments.blogspot.com Reviews
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Friday, 9 December 2011. The group made a decision to split up the animating element of our final composition. We hoped to achieve and learn new animating techniques and successfully implement new practices. We broke all of our sections down into scenes to help compact the workload and spread it out amongst us so that we would be able to share the animation as a group. Our scenes were set at 25 fps and rendered uncompressed with HD resolution 1280x720. The scenes were broken down as follows:. We had to s...
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1 virtual environments
2 group animating
3 animating
4 general tweaks
5 scene 1
6 keyframe allocation
7 scene 2
8 building elevation
9 scene 3
10 editing and compiling
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Virtual Environments | jack-eagle-virtual-environments.blogspot.com Reviews

https://jack-eagle-virtual-environments.blogspot.com

Friday, 9 December 2011. The group made a decision to split up the animating element of our final composition. We hoped to achieve and learn new animating techniques and successfully implement new practices. We broke all of our sections down into scenes to help compact the workload and spread it out amongst us so that we would be able to share the animation as a group. Our scenes were set at 25 fps and rendered uncompressed with HD resolution 1280x720. The scenes were broken down as follows:. We had to s...

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jack-eagle-virtual-environments.blogspot.com jack-eagle-virtual-environments.blogspot.com
1

Virtual Environments: Fireplace

http://www.jack-eagle-virtual-environments.blogspot.com/2011/11/fireplace.html

Friday, 18 November 2011. We realised that the library will have a fireplace in it. I started with a box as usual. After using the swift loop tool to add in extra lines and vertices. To extrude out the base and extrude in the fire part of the model. Inside the fireplace itself I used the create tool. This enabled me to create an angled panel at the top of the indent. Next it was time to do the materials. I used one of the images that we had from our trip to finchingfield. Of a brick texture (see below).

2

Virtual Environments: October 2011

http://www.jack-eagle-virtual-environments.blogspot.com/2011_10_01_archive.html

Sunday, 30 October 2011. Here is a list of materials that can be extracted from the pictures I took of the Guildhall. Wooden beams in the attic. Beams are not straight and look worn over time. The attic was found above the larger room on the second floor. Brick fireplace. Bricks look worn down. Walls are painted white but are not clean due to the building work that has been going on. The walls are blended in with the wooden beams that support the building. The ceilings are painted white. This is the othe...

3

Virtual Environments: November 2011

http://www.jack-eagle-virtual-environments.blogspot.com/2011_11_01_archive.html

Tuesday, 22 November 2011. I have put the images of the front covers onto the books I made a few weeks ago. I am pleased with the results. To do this I used unwrap UVW again, as well as a new trick within material editor. I used an unwrap uvw modifier to position the cover correctly. I used the planar gizzmo and aligned it along the x axis. After moving the vertices around, I had positioned the cover correctly. I did this for the remaining 3 books. This is my final result. Monday, 21 November 2011. The H...

4

Virtual Environments: Local Books

http://www.jack-eagle-virtual-environments.blogspot.com/2011/11/local-books.html

Tuesday, 22 November 2011. I have put the images of the front covers onto the books I made a few weeks ago. I am pleased with the results. To do this I used unwrap UVW again, as well as a new trick within material editor. I used an unwrap uvw modifier to position the cover correctly. I used the planar gizzmo and aligned it along the x axis. After moving the vertices around, I had positioned the cover correctly. I did this for the remaining 3 books. This is my final result. View my complete profile.

5

Virtual Environments: Group Animating

http://www.jack-eagle-virtual-environments.blogspot.com/2011/12/group-animating.html

Friday, 9 December 2011. The group made a decision to split up the animating element of our final composition. We hoped to achieve and learn new animating techniques and successfully implement new practices. We broke all of our sections down into scenes to help compact the workload and spread it out amongst us so that we would be able to share the animation as a group. Our scenes were set at 25 fps and rendered uncompressed with HD resolution 1280x720. The scenes were broken down as follows:. We had to s...

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virt-env-tutor.blogspot.com virt-env-tutor.blogspot.com

Virtual Environments 2011: Tomorrow's Trip

http://virt-env-tutor.blogspot.com/2011/09/tomorrows-trip.html

Thursday, 29 September 2011. Everything is set for tomorrows trip to Finchingfield. There is room on the coach for anyone who needs to use it. PLEASE. Make sure you are at the coach on time as we don't have time to wait for late comers. Should any of you need to contact me in an emergency tomorrow you can reach me on my mobile: 07821210812. Subscribe to: Post Comments (Atom). 9th Dec - Hand in and presentations. View my complete profile. Download the Module Guide. Monday Class Blogs (GUILDHALL).

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Virtual Environments 2011: Things to consider...

http://virt-env-tutor.blogspot.com/2011/11/things-to-consider.html

Friday, 11 November 2011. It's great to see your work progressing, here are a few points to consider to check you are on the right track. I have also added the mark scheme for the project so please look at this carefully. 1) Many of your blogs are still woefully unloved! Please ensure that you maintain this each week to show a detailed diary of the work you are doing. 2) Remember to include a reasonable amount of ANIMATION techniques. 3) Please refer to the mark scheme below. Research and preparation 5%.

virt-env-tutor.blogspot.com virt-env-tutor.blogspot.com

Virtual Environments 2011: Coach to Finchingfield

http://virt-env-tutor.blogspot.com/2011/09/coach-to-finchingfield.html

Monday, 26 September 2011. Please note: The coach will leave on Friday at 13:15 and it will be waiting behind the Marconi building. The coach will leave Finchingfield at 16:00 to ensure that students are back on campus in time for the Major Project lesson at 17:00. Subscribe to: Post Comments (Atom). 9th Dec - Hand in and presentations. View my complete profile. Download the Module Guide. Monday Class Blogs (GUILDHALL). Friday Class Blogs (GUILDHALL). Monday Class Blogs (HEADS). Friday Class Blogs (HEADS).

virt-env-tutor.blogspot.com virt-env-tutor.blogspot.com

Virtual Environments 2011: Handing In Your Head Model - What to include

http://virt-env-tutor.blogspot.com/2011/10/handing-in-your-head-model-what-to.html

Monday, 17 October 2011. Handing In Your Head Model - What to include. Hello everyone, please refer to the list below before handing in your work to make sure you don't miss anything out. 1) A CD/DVD containing all workfiles from 3D S Max (Be sensible with this, I don't want to have to open 50 versions of the same file if 1 will suffice! 2) Also on the disc you must include your topology (psd or image file). 3) A full printout of your blog to show all working of the head model. View my complete profile.

virt-env-tutor.blogspot.com virt-env-tutor.blogspot.com

Virtual Environments 2011: Ongoing Brief - Finchingfield Guildhall

http://virt-env-tutor.blogspot.com/2011/09/ongoing-brief-finchingfield-guildhall.html

Saturday, 17 September 2011. Ongoing Brief - Finchingfield Guildhall. The main bulk of your mark for this module comes in the form of an exciting group project which will see you visualise the development of grade 1 listed Guildhall in Finchingfield. 2 - Client led group brief (Weeks 6 – 12) You will work in small groups (3 or 4 students) to the following brief:. This mark will form 60% of the overall mark. Visit the official Guildhall website for more information - Click here. View my complete profile.

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Virtual Environments 2011: Finchingfield Architect Plans

http://virt-env-tutor.blogspot.com/2011/10/finchingfield-architect-plans.html

Friday, 28 October 2011. Hello everyone, I have been in contact with Des Fahy and the architects responsible for the Guildhall project and I have been sent detailed pdf plans of the project. These can be ddownloaded from the VLE for the module in the 'Module Documents' folder. Subscribe to: Post Comments (Atom). 9th Dec - Hand in and presentations. View my complete profile. Download the Module Guide. Monday Class Blogs (GUILDHALL). Friday Class Blogs (GUILDHALL). Monday Class Blogs (HEADS).

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Virtual Environments 2011: Week 2 - Finchingfield Visit

http://virt-env-tutor.blogspot.com/2011/09/week-2-finchingfield-visit.html

Friday, 23 September 2011. Week 2 - Finchingfield Visit. In order to fully understand the requirements of your group brief I have organised a visit to Finchingfield in which you will be shown around the Guildhall and the neighbouring village. This visit will take place on Friday 30th September from 14:00 at Finchingfield Village Hall. I expect everyone to attend this visit as it will offer an invaluable insight into the subject of your brief. Subscribe to: Post Comments (Atom). View my complete profile.

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Virtual Environments

Friday, 9 December 2011. The group made a decision to split up the animating element of our final composition. We hoped to achieve and learn new animating techniques and successfully implement new practices. We broke all of our sections down into scenes to help compact the workload and spread it out amongst us so that we would be able to share the animation as a group. Our scenes were set at 25 fps and rendered uncompressed with HD resolution 1280x720. The scenes were broken down as follows:. We had to s...

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