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The Long Game | Critical Reflections on Gaming Culture

Critical Reflections on Gaming Culture. Auteurist Strategies in the Work of Hideo Kojima. January 8, 2014. 8217; is as fundamental a question in contemporary game design as ‘How do we make our game good? 8217; Continue reading →. Rarr; Leave a comment. The Lamentable Tragedy of Booker DeWitt: Agency and Inevitability in Bioshock Infinite. September 12, 2013. Continue reading →. Rarr; Leave a comment. Some Thoughts on Games as Tragedy. May 7, 2013. Initially prompted by my playthrough of.

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The Long Game | Critical Reflections on Gaming Culture | jackmurray.org Reviews
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Critical Reflections on Gaming Culture. Auteurist Strategies in the Work of Hideo Kojima. January 8, 2014. 8217; is as fundamental a question in contemporary game design as ‘How do we make our game good? 8217; Continue reading →. Rarr; Leave a comment. The Lamentable Tragedy of Booker DeWitt: Agency and Inevitability in Bioshock Infinite. September 12, 2013. Continue reading →. Rarr; Leave a comment. Some Thoughts on Games as Tragedy. May 7, 2013. Initially prompted by my playthrough of.
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The Long Game | Critical Reflections on Gaming Culture | jackmurray.org Reviews

https://jackmurray.org

Critical Reflections on Gaming Culture. Auteurist Strategies in the Work of Hideo Kojima. January 8, 2014. 8217; is as fundamental a question in contemporary game design as ‘How do we make our game good? 8217; Continue reading →. Rarr; Leave a comment. The Lamentable Tragedy of Booker DeWitt: Agency and Inevitability in Bioshock Infinite. September 12, 2013. Continue reading →. Rarr; Leave a comment. Some Thoughts on Games as Tragedy. May 7, 2013. Initially prompted by my playthrough of.

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Publications and Teaching | The Long Game

http://jackmurray.org/publications-and-teaching

Critical Reflections on Gaming Culture. Accuracy Versus Authenticity: The Process of Adaptation in HBO’s Rome and Game of Thrones. The Second International Alphaville: Journal of Film and Screen Media Conference. University College Cork (2014). Auteurist Strategies in the Work of Hideo Kojima. The Marginalised Mainstream: Literature, Culture and Society. Institute of English Studies, Senate House, London (2012). The Lamentable Tragedy of Booker DeWitt: Agency and Inevitability in Bioshock Infinite.

2

January | 2014 | The Long Game

http://jackmurray.org/2014/01

Critical Reflections on Gaming Culture. Monthly Archives: January 2014. Auteurist Strategies in the Work of Hideo Kojima. January 8, 2014. 8217; is as fundamental a question in contemporary game design as ‘How do we make our game good? 8217; Continue reading →. Rarr; Leave a comment. Auteurist Strategies in the Work of Hideo Kojima. The Lamentable Tragedy of Booker DeWitt: Agency and Inevitability in Bioshock Infinite. Some Thoughts on Games as Tragedy. Follow me on Twitter. Proudly powered by WordPress.

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Some Thoughts on Games as Tragedy | The Long Game

http://jackmurray.org/games-as-tragedy-part-i

Critical Reflections on Gaming Culture. The Lamentable Tragedy of Booker DeWitt: Agency and Inevitability in Bioshock Infinite →. Some Thoughts on Games as Tragedy. May 7, 2013. Initially prompted by my playthrough of. I have been giving some thought to the question of games and tragedy. 1 Games (even complex narrative games) can often be boiled down to simple win / lose scenarios. 2 Narrative games can often have multiple possible endings. Won’t we become frustrated with the game? This entry was posted ...

4

Academic Papers | The Long Game

http://jackmurray.org/category/academic-papers

Critical Reflections on Gaming Culture. Category Archives: Academic Papers. Auteurist Strategies in the Work of Hideo Kojima. January 8, 2014. 8217; is as fundamental a question in contemporary game design as ‘How do we make our game good? 8217; Continue reading →. Rarr; Leave a comment. The Lamentable Tragedy of Booker DeWitt: Agency and Inevitability in Bioshock Infinite. September 12, 2013. Continue reading →. Rarr; Leave a comment. Auteurist Strategies in the Work of Hideo Kojima. Follow me on Twitter.

5

Survey | The Long Game

http://jackmurray.org/survey

Critical Reflections on Gaming Culture. You can help my research by taking my survey! This survey is aimed at professional developers and is designed to help me get a better understanding of how the process of game development is affecting our understanding of authorship and how existing theories of authorship can be put to use to make better games. The survey consists of about 30 questions and shouldn’t take more than a few minutes of your time. Auteurist Strategies in the Work of Hideo Kojima.

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The Long Game | Critical Reflections on Gaming Culture

Critical Reflections on Gaming Culture. Auteurist Strategies in the Work of Hideo Kojima. January 8, 2014. 8217; is as fundamental a question in contemporary game design as ‘How do we make our game good? 8217; Continue reading →. Rarr; Leave a comment. The Lamentable Tragedy of Booker DeWitt: Agency and Inevitability in Bioshock Infinite. September 12, 2013. Continue reading →. Rarr; Leave a comment. Some Thoughts on Games as Tragedy. May 7, 2013. Initially prompted by my playthrough of.

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Reading, Viewing and Playing | Computer games as narrative media

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