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Jaclyn Huchel - Level Designer - Home

Jaclyn Huchel - Level Designer

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Jaclyn Huchel

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Jaclyn Huchel

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Jaclyn Huchel

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Jaclyn Huchel - Level Designer - Home | jaclynhuchel.net Reviews
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Jaclyn Huchel - Level Designer
<META>
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1 jaclynhuchel@gmail com
2 professional work
3 god of war
4 individual works
5 team games
6 reign of blades
7 resume
8 about me
9 jaclyn huchel
10 coupons
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Jaclyn Huchel - Level Designer

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1

Chaos Rains - Crysis 2 - Jaclyn Huchel - Level Designer

http://www.jaclynhuchel.net/chaos-rains---crysis-2.html

Chaos Rains - Crysis 2. Thesis - Rise and Fall. The Murdered Prospekt - Source SDK. Design, Build, and Polish Environment. Design Combat Encounters and AI Pathing. Chaos Rains is an alternate version of the single-player Crysis 2 level “Seat of Power” where Alcatraz seeks to escape and regroup to safety from the collapsing city as the Ceph begins their full-scale invasion. The goal of this level was to deepen player immersion. Of an interactive collapsing environment. Slithering around in the shadows.

2

Retro Robot Rumble - Jaclyn Huchel - Level Designer

http://www.jaclynhuchel.net/retro-robot-rumble.html

Chaos Rains - Crysis 2. Thesis - Rise and Fall. The Murdered Prospekt - Source SDK. Unreal Development Kit (UDK). 5 months / 15hrs per week. Design and construct map layout. Create weapon and environment particles. Design and Implement Lighting. Build and polish environment clutter. Script background elements of moving robot parts. Retro Robot Rumble Trailer. Create a 4-8 player CTF gameplay map with class-based weapons and unique circular design. Create a map portraying a pre-1960s game show arena theme.

3

Team Games - Jaclyn Huchel - Level Designer

http://www.jaclynhuchel.net/team-games.html

Chaos Rains - Crysis 2. Thesis - Rise and Fall. The Murdered Prospekt - Source SDK.

4

Resume - Jaclyn Huchel - Level Designer

http://www.jaclynhuchel.net/resume.html

Chaos Rains - Crysis 2. Thesis - Rise and Fall. The Murdered Prospekt - Source SDK. World-Building / Level Lighting. Environment Design / Storytelling. Scrum / Agile Development. Texture / Material Creation. Particle creation in Cascade (UDK). Pushing the Limits of Vertical Gameplay". Single Player, Thesis Artifact. Development Time: 24 Weeks. Fall 2014 - Spring 2015. Built and designed a multi-story environment with emphasis on vertical combat. Half-Life 2: Episode Two. Single Player Puzzle Adventure.

5

Reign of Blades - Jaclyn Huchel - Level Designer

http://www.jaclynhuchel.net/reign-of-blades.html

Chaos Rains - Crysis 2. Thesis - Rise and Fall. The Murdered Prospekt - Source SDK. Unreal Development Kit (UDK). 8 Months / 24hrs per week. Co-designed and constructed level concepts, whitebox, and initial combat encounters. Worked as a delegate of the world committee to collaborate a smooth pipeline between the art and level design department. Co-designed, built, and cluttered all levels. Designed and implemented initial combat setup, checkpoints, and gate/door animations in Garden Level. During the pr...

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