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jahka particles

Friday, March 18, 2011. Rotating and deforming collisions. Particle collisions now support rotating and deforming objects! This should give some nice new possibilities for particle dynamics :) More detailed info in the commit message. Saturday, March 12, 2011. I already wrote about this development in the code.blender.org. Blog, but now the refactoring is finally done! Check the video to get a quick start on the new functionality and the commit message. Saturday, February 12, 2011. This was just committed.

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jahka particles | jahkaparticles.blogspot.com Reviews
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Friday, March 18, 2011. Rotating and deforming collisions. Particle collisions now support rotating and deforming objects! This should give some nice new possibilities for particle dynamics :) More detailed info in the commit message. Saturday, March 12, 2011. I already wrote about this development in the code.blender.org. Blog, but now the refactoring is finally done! Check the video to get a quick start on the new functionality and the commit message. Saturday, February 12, 2011. This was just committed.
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jahka particles | jahkaparticles.blogspot.com Reviews

https://jahkaparticles.blogspot.com

Friday, March 18, 2011. Rotating and deforming collisions. Particle collisions now support rotating and deforming objects! This should give some nice new possibilities for particle dynamics :) More detailed info in the commit message. Saturday, March 12, 2011. I already wrote about this development in the code.blender.org. Blog, but now the refactoring is finally done! Check the video to get a quick start on the new functionality and the commit message. Saturday, February 12, 2011. This was just committed.

INTERNAL PAGES

jahkaparticles.blogspot.com jahkaparticles.blogspot.com
1

jahka particles: Texture coordinates introduction video

http://jahkaparticles.blogspot.com/2010/12/texture-coordinates-introduction-video.html

Wednesday, December 8, 2010. Texture coordinates introduction video. Here's the promised video. December 8, 2010 at 11:34 AM. December 8, 2010 at 1:51 PM. Is this already in blender 2.5? December 8, 2010 at 1:55 PM. Alex: yes, committed yesterday :). December 8, 2010 at 1:58 PM. December 8, 2010 at 3:00 PM. Nice and simple, thanks! December 8, 2010 at 3:20 PM. December 8, 2010 at 6:04 PM. Very nice, but two (also maybe silly) questions:. 1] Does this really map to lifetime or end/start time? For example,...

2

jahka particles: Refactored fluid particles

http://jahkaparticles.blogspot.com/2011/03/refactored-fluid-particles.html

Saturday, March 12, 2011. I already wrote about this development in the code.blender.org. Blog, but now the refactoring is finally done! Check the video to get a quick start on the new functionality and the commit message. For the details :) Now all we need is the particle surfacing from Raul and Stephen and we have some pretty nice fluid capabilities in Blender! March 12, 2011 at 6:01 PM. You rule, this looks great! March 13, 2011 at 4:27 AM. March 13, 2011 at 8:18 AM. Thanks for your awesome work.

3

jahka particles: Something old something new

http://jahkaparticles.blogspot.com/2011/01/something-old-something-new.html

Monday, January 10, 2011. Something old something new. There have been three bigger updates to particles stuff during the last couple of weeks. Mostly things are just like they have been in the past, but only better! Blog, so check out that too (even if you're not so much into the technical stuff there are some ideas about future functionality in the end which you people might find interesting ;). January 10, 2011 at 2:52 PM. I want to thank you for your great effort on blender code! Reactor particles wi...

4

jahka particles: December 2009

http://jahkaparticles.blogspot.com/2009_12_01_archive.html

Saturday, December 26, 2009. I don't have any subjects planned out yet and I think I'll throw the ball to you guys. So please leave comments on what would you like to learn about particles. No need to " -1" the suggestions as after sufficient amount of ideas I'll probably arrange a vote for the first tutorial subject and after that for the second and so on. There's no timetable yet, but I'm hoping to have time to start at some point during the next months, so start thinking about ideas! Random texture co...

5

jahka particles: Particle texture coordinates

http://jahkaparticles.blogspot.com/2010/12/particle-texture-coordinates.html

Monday, December 6, 2010. To make a short story even shorter yesterday I found the way :) For quite some time textures that were applied to hair strands have had the "strand" coordinate option, which uses the point along a hair strand as the x-coordinate of the texture lookup. I simply upgraded this option to "Strand/Particle", so for normal particles this coordinate option now uses the particle age as the x-coordinate. Simple and extremely powerful! Some more technical information in the commit message.

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92802itju.livejournal.com 92802itju.livejournal.com

! - 92802

http://92802itju.livejournal.com/1702.html

October 28th, 2009. You can pre-order your DVD (and get credited) now! If the pre-ordering run is really successful, the foundationcould engage extra liquidiser devs ( Jahka? Etc ( nada functionary at the minute, these are only thoughts from a liquidiser community member, not the ones from individual who holds spoken with the foundation ) ) for this really ambitious undertaking ( progressed VFX and rendering methods in liquidizer ). Other really good intelligence, the great Daniel Genrich. Congratulation...

vf160suzm.livejournal.com vf160suzm.livejournal.com

December 21st, 2009 - vf 160

http://vf160suzm.livejournal.com/2009/12/21

December 21st, 2009. Howdy, this is -again- a friend of Farsthary! As Farsthary doed last hebdomad a ` small ' junket in the beautiful mote macrocosm of Divine Jahka ( regretful if this sounds punk. ), I considered you would be interested by some pieces of info:. Jahka holds kindly accepted to reexamine his spot, so rest tuned to Jahka 's blog. Stephen Whitehorn akachickencoop ( an early friend of Farsthary ) recently commenced his blog. About other astonishing atom VFXs! Thank again to them ).

farsthary.com farsthary.com

Download | Tinker Code

https://farsthary.com/sources

And 3DCoat latest demo versions. Are available to download in trial versions and if you decided they are a perfect fit for your pipeline it can be purchased here. My initial works on fluid from particles was handed over to Janne Karhu. Module administrator of the particle system at the time. It was already integrated after Blender 2.5. Blender Volumetrics was made official in Blender mainstream, integrated and further developed by the render module administrators. Its license is GPL :. Initial contributo...

vf160suzm.livejournal.com vf160suzm.livejournal.com

New Blog! - vf 160

http://vf160suzm.livejournal.com/2100.html

December 21st, 2009. Howdy, this is -again- a friend of Farsthary! As Farsthary doed last hebdomad a ` small ' junket in the beautiful mote macrocosm of Divine Jahka ( regretful if this sounds punk. ), I considered you would be interested by some pieces of info:. Jahka holds kindly accepted to reexamine his spot, so rest tuned to Jahka 's blog. Stephen Whitehorn akachickencoop ( an early friend of Farsthary ) recently commenced his blog. About other astonishing atom VFXs! Thank again to them ).

farsthary.com farsthary.com

Contributors | Tinker Code

https://farsthary.com/supporters

I just want to thank all who have supported me in a way or another. What matters is the intention. What I have done and what I will do will be in an important percent accomplished thanks to you! Here is the list of persons who have contributed so far, this page will be updated regularly:. If for any reason someone want to remain in anonymous status just let me know , or if I have missed someone, please let me know. Willem Novak and Jef Van den Broeck. Blaize , Bassam , BeBraw , Bugman 2000, Blair, Bradley.

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jahka particles

Friday, March 18, 2011. Rotating and deforming collisions. Particle collisions now support rotating and deforming objects! This should give some nice new possibilities for particle dynamics :) More detailed info in the commit message. Saturday, March 12, 2011. I already wrote about this development in the code.blender.org. Blog, but now the refactoring is finally done! Check the video to get a quick start on the new functionality and the commit message. Saturday, February 12, 2011. This was just committed.

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