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Jake Caspick

Learn by making things. 12 Mar, 2016. This project has come a long way from the first prototype of a capsule primitive sliding down an endless road and I’m finally ready to share a new playable demo. Read more →. Mini Game Jam #1 - Post Mortem. 12 Mar, 2016. Read more →. Racing Game Update - Arcade Physics and Adventures in Quaternions. 3 Mar, 2016. The game finally has a driveable vehicle! Read more →. Racing Game Update - Recursive Functions and Stylish Hovercars. 1 Mar, 2016. Read more →. 24 Feb, 2016.

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Jake Caspick | jakecaspick.com Reviews
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Learn by making things. 12 Mar, 2016. This project has come a long way from the first prototype of a capsule primitive sliding down an endless road and I’m finally ready to share a new playable demo. Read more →. Mini Game Jam #1 - Post Mortem. 12 Mar, 2016. Read more →. Racing Game Update - Arcade Physics and Adventures in Quaternions. 3 Mar, 2016. The game finally has a driveable vehicle! Read more →. Racing Game Update - Recursive Functions and Stylish Hovercars. 1 Mar, 2016. Read more →. 24 Feb, 2016.
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Jake Caspick | jakecaspick.com Reviews

https://jakecaspick.com

Learn by making things. 12 Mar, 2016. This project has come a long way from the first prototype of a capsule primitive sliding down an endless road and I’m finally ready to share a new playable demo. Read more →. Mini Game Jam #1 - Post Mortem. 12 Mar, 2016. Read more →. Racing Game Update - Arcade Physics and Adventures in Quaternions. 3 Mar, 2016. The game finally has a driveable vehicle! Read more →. Racing Game Update - Recursive Functions and Stylish Hovercars. 1 Mar, 2016. Read more →. 24 Feb, 2016.

INTERNAL PAGES

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1

Ruedehue Pre-Alpha Demo · Jake Caspick

http://www.jakecaspick.com/post/ruedehue1

Learn by making things. 12 Mar, 2016. Ideally this game should be played with an Xbox controller, using ‘A’ to accelerate and the right bumper to drift. For those without Xbox controllers you can drive with the arrow keys and drift with the space bar. I can’t say for sure if other types of controllers will work because the input handling at this stage is of the just-works-enough-so-I-can-test-the-game variety. This project has come a long way from the first prototype.

2

Racing Game Update - Recursive Functions and Stylish Hovercars · Jake Caspick

http://www.jakecaspick.com/post/racerupdate2

Learn by making things. Racing Game Update - Recursive Functions and Stylish Hovercars. 1 Mar, 2016. It was overly complicated and didn’t work. I also created a texture for the hovercar from the last update!

3

Creating Infinite Tunnels With Raymarching · Jake Caspick

http://www.jakecaspick.com/post/raymarching

Learn by making things. Creating Infinite Tunnels With Raymarching. 11 Feb, 2016. I recently learned about an interesting technique for rendering 3D images, known as raymarching distance fields. This technique became popular in the demoscene for its power and simplicity. It is capable of generating complexly detailed 3D images in real time with remarkably few lines of code. An excellent explanation of how the algorithm works can be found here. And many working examples can be found on Shadertoy.

4

Racing Game Update - Arcade Physics & Adventures in Quaternions · Jake Caspick

http://www.jakecaspick.com/post/racerupdate3

Learn by making things. Racing Game Update - Arcade Physics and Adventures in Quaternions. 3 Mar, 2016. The game finally has a driveable vehicle! The biggest challenge in this latest update was solving the tricky problem of getting the car to stick to the track and have correct rotations relative to the road surface while moving and steering. Another small but important addition is the guardrails which help to improve the sense of speed as they fly by. I believe there is an important distinction between ...

5

Posts · Jake Caspick

http://www.jakecaspick.com/post

Learn by making things. 12 Mar, 2016. Mini Game Jam #1 - Post Mortem. 12 Mar, 2016. Racing Game Update - Arcade Physics and Adventures in Quaternions. 3 Mar, 2016. Racing Game Update - Recursive Functions and Stylish Hovercars. 1 Mar, 2016. Racing Game Update - Progress on the Track Generator. 24 Feb, 2016. Endless Rainbow Road - A Procedural Racetrack Generator. 19 Feb, 2016. ZTower - My First HTML5 Game. 11 Feb, 2016. Creating Infinite Tunnels With Raymarching. 11 Feb, 2016. 10 Feb, 2016.

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Learn by making things. 12 Mar, 2016. This project has come a long way from the first prototype of a capsule primitive sliding down an endless road and I’m finally ready to share a new playable demo. Read more →. Mini Game Jam #1 - Post Mortem. 12 Mar, 2016. Read more →. Racing Game Update - Arcade Physics and Adventures in Quaternions. 3 Mar, 2016. The game finally has a driveable vehicle! Read more →. Racing Game Update - Recursive Functions and Stylish Hovercars. 1 Mar, 2016. Read more →. 24 Feb, 2016.

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