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Jake in gameWeblog about game development.
http://jakeingame.blogspot.com/
Weblog about game development.
http://jakeingame.blogspot.com/
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Jake in game | jakeingame.blogspot.com Reviews
https://jakeingame.blogspot.com
Weblog about game development.
Jake in game: September 2008
http://jakeingame.blogspot.com/2008_09_01_archive.html
Monday, September 29, 2008. Some time ago, I met with Storm Bastard. It's his war name-, who is a good friend of Pau Novau. Sergi -Storm Bastard's real name- is going to be my companion in the Master in Creating Video Games. And we talked about the video game we'll make. The first decision we have to take is whether we want a video game for Xbox 360 or PC, maybe Wii is possible. Work for Xbox 360 implies a development with XNA. With forums, tutorials, samples, tools, Microsoft. Behind the tool, etc.
Jake in game: Open Pandora
http://jakeingame.blogspot.com/2008/09/i-fall-in-love.html
Monday, October 6, 2008. I read, again at Vida Extra. A news about a new platform -sorry Sergi. Another platform on which we should to think of to develop games- called Pandora. Pandora is an "opened" portable console. When being cradled in Linux allows any developer to program its applications and games for this platform. Their appearance and size are similar to the ones of a Nintendo DS. Console, what a great idea! I can't wait to have one in my hands. Whose source is Dandel. IPhone / iPod Touch. 1: Ap...
Jake in game: October 2008
http://jakeingame.blogspot.com/2008_10_01_archive.html
Saturday, October 25, 2008. Why Guitar Hero rocks? The list below is an exercise done by all students (30 people) of the master with the supervision of design professor. The exercise consists in analyzing Guitar Hero. And why it works so good and succeeds. Neither the graphics nor the kind of music are taken in consideration, only the gameplay aspects that make a good game. The list isn't made by order of importance. Body rhythm. Can’t play it on the sofa -do you remember body play. To play the fool insi...
Jake in game: Optimization for a 3D model
http://jakeingame.blogspot.com/2008/10/two-things-that-video-game-artist.html
Thursday, October 23, 2008. Optimization for a 3D model. Two things that video game artist should do. The first one. All 3D model have hidden polygons. I mean polygons that no one can see them. It’s important to remove all of them, because for each one, the 3D engine has to do operations. With less hidden polygons to compute, less operations faster the engine runs. Just below you have an example of hidden polygons:. Base of the house. Walls of the house. Labels: 3D Studio Max. Why Guitar Hero rocks?
Jake in game: Introduction to modeling
http://jakeingame.blogspot.com/2008/10/introduction-to-modeling.html
Friday, October 17, 2008. These first weeks of the master, we have two types of classes: design and art. Daniel Sánchez Crespo, the Novarama founder, he teaches design. The art class is given by an artist from Novarama. In art class we start with 3D concept:. Mapping, to give texture to a geometry. The objective of this stuff is to know how artists work. We’ve started with 3D Studio Max. The professor recommended the work of Andrew Loomis. Queremos ver tu casa! La que se cae a cachos. November 23, 2008 a...
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OpenGoeLe: Si ya lo sabía yo...
http://elgoe.blogspot.com/2009/09/si-ya-lo-sabia-yo.html
Historias sobre mi aprendizaje de técnicas gráficas y otras cosas igual de egocéntricas. 18 de septiembre de 2009. Si ya lo sabía yo. Que en último momento habría alguna cosa nueva. En fin. al final a última hora un componente importante de Vapor Mayhem ha sufrido una transformación bastante evidente:. Por cierto, para cuando pongamos una demo lista para descargar, yo logro sacar el logro de Graphics Whore a 1024x768 sin despeinarme. ¿Podréis vosotros? Ya se verá cuando salga. xD. Publicado por el g0e.
OpenGoeLe: octubre 2009
http://elgoe.blogspot.com/2009_10_01_archive.html
Historias sobre mi aprendizaje de técnicas gráficas y otras cosas igual de egocéntricas. 26 de octubre de 2009. La cuelgo o no? Así que ahora no se si colgar la demo, si intentar mejorarlo o directamente olvidarme de ello. Por lo menos se pueden pintar sombras relativamente molonas con shadow maps de tan sólo 64x64. Publicado por el g0e. 23 de octubre de 2009. 161;Por fin se acabó! 161;Por fin casi empezó! Por favor, ¿puedes parar? Y bueno, al final creo que ya voy a dejar por cerrado definitivamente el ...
The Bastard Users From Hell: de novembre 2010
http://stormbastard.blogspot.com/2010_11_01_archive.html
The Bastard Users From Hell. Dimecres, de novembre 24, 2010. Amor i odi a parts iguals. Això és el que provoquen Manos de Topo. Entre la gent que els escolta. Nou videoclip surrealista (de fet no se si es nou, però l'he descobert aquesta setmana ):. Publicado por Cabron Tormenta. 11:36 p. m. Vínculos a esta entrada. Dimecres, de novembre 03, 2010. Aquest videojoc perfectament es podria dir:. Turing Machine: The videogame. Publicado por Cabron Tormenta. 12:24 a. m. Vínculos a esta entrada.
El No-Vau-Mas: February 2009
http://novaumas.blogspot.com/2009_02_01_archive.html
Sunday, February 1, 2009. This project is something I've been working on lately in my free time. Not happy enough with taking care of an open source project, I've gone ahead and started another one. They are kind of related though. The following image is a screenshot of the current Toothrot test application. Nope, it's not another animation editor. Toothrot is a .NET control to create node diagrams so that anyone can create applications that have this kind of node editing. Subscribe to: Posts (Atom).
El No-Vau-Mas: November 2008
http://novaumas.blogspot.com/2008_11_01_archive.html
Tuesday, November 18, 2008. Truth be told, I had a very lengthy post about presentations, Powerpoint. And how horrible crammed slides with lots and lots of bullet points are. But, thinking it through, instead of boring you to death I rather show you some of the slides I made for The Teddy Incident. I'll leave you with two inspirational resources on the topic. Art of Innovation ( Presentation by Guy Kawasaki ). Labels: The Teddy Incident. Monday, November 10, 2008. Subscribe to: Posts (Atom).
El No-Vau-Mas: July 2008
http://novaumas.blogspot.com/2008_07_01_archive.html
Monday, July 14, 2008. Was about the blend tree animation system and editor I'm working on. Since then, I haven't talked much about that, as I really haven't had the time to seriously work on it. It's sad, but at the moment it's just a side project. Nevertheless, its state is advanced enough that we're using it in our game. It's an improvement on using raw Ogre animation states directly, and has many useful features and potential, but that's my very subjective opinion. MaxScript to the Rescue. It's just ...
El No-Vau-Mas: January 2008
http://novaumas.blogspot.com/2008_01_01_archive.html
Wednesday, January 30, 2008. The Road to Normal Mapping. I started to work on this guy today, and think it has turned out pretty decent. I wanted a cleanly modeled object to try normal mapping. On, and just using a cube seemed lazy and boring. Next step is take it to Mudbox and sculpt all the details there. I have only created normal maps for simple flat surfaces with Photoshop. Before, so I'm viewing all this as a workflow learning experience. Friday, January 25, 2008. Dead Sketchbook Back to Life.
El No-Vau-Mas: Welcome Mr Toothrot
http://novaumas.blogspot.com/2009/02/welcome-mr-toothrot.html
Sunday, February 1, 2009. This project is something I've been working on lately in my free time. Not happy enough with taking care of an open source project, I've gone ahead and started another one. They are kind of related though. The following image is a screenshot of the current Toothrot test application. Nope, it's not another animation editor. Toothrot is a .NET control to create node diagrams so that anyone can create applications that have this kind of node editing. Keep up the good work! Http:/ p...
El No-Vau-Mas: Bottled Water..?
http://novaumas.blogspot.com/2008/10/bottled-water.html
Sunday, October 19, 2008. It's the same video that was shown on The Teddy Incident. Presentation, so it's very short as I didn't want to devote much time to talk about the animation system. The presentation was about the game after all :). A higher resolution video can be downloaded by going to the vimeo page. La veritat és que així ja sí que entenc què fa el teu coi d'eina :p. Mooola molt, així que molts ànims i a per la següent ;). Hello, quite a cool project you have going on here :) Congratulations!
El No-Vau-Mas: March 2008
http://novaumas.blogspot.com/2008_03_01_archive.html
Sunday, March 30, 2008. This is Kim, or his pixelated alter ego at least. We studied Computer Science together for some time until he had an epiphany and decided to change computers for chicks, and left to pursue a degree in economics. Since then we haven't seen or heard much from him, but that hasn't stopped his old comrades from working on a game with him as the main character, revolving around his unique way of seeing the world. I really miss those games. To say the least. Subscribe to: Posts (Atom).
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JakeInBoots (Jake Taylor In Boots) - DeviantArt
Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Join DeviantArt for FREE. Forgot Password or Username? Jake Taylor In Boots. Deviant for 5 Years. This deviant's full pageview. Jake Taylor In Boots. Last Visit: 158 weeks ago. Why," you ask? I comp...
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Jake's Croc Blog | pick up what Jake is laying down in Mexico
Jake’s Croc Blog. Pick up what Jake is laying down in Mexico. December 28, 2010. Back for a visit. Dec 17-22 I got to visit Croc. Much more happened in those five days than I can convey in a post, but I’ll give you a couple of highlights (strangely I didn’t take very many pics with the people I was around the most) and then explain a some pics from the week. Peluchi and I went out and bought a slaughtered pig and rented the cajon (smokebox) for his mom’s birthday party:. She had a good time, we all did.
Jacob Infusino | Creative Director + Motion Designer
Jacob Infusino Creative Director Motion Designer.
The Jake Blog
Not satisfied enough with the Blog? New sweet Coogi highs in navy. These kids are suppose to be mice, they look like ballsacks. I b rockin dem beats.
Jake in game
Saturday, October 25, 2008. Why Guitar Hero rocks? The list below is an exercise done by all students (30 people) of the master with the supervision of design professor. The exercise consists in analyzing Guitar Hero. And why it works so good and succeeds. Neither the graphics nor the kind of music are taken in consideration, only the gameplay aspects that make a good game. The list isn't made by order of importance. Body rhythm. Can’t play it on the sofa -do you remember body play. To play the fool insi...
Jake in Ghana
My life in Accra, Ghana. And other trivia. Sunday, June 21, 2009. Three True Stories about Music in Paris. Sunday, June 14, 2009. Egads, how the time passes. Two weeks in far-flung corners of the world, and no blogs to show for it. I have half-finished posts from Paris and from Busia, Kenya. (They're coming.) But this one was.urgent. The oldest woman in the world rides the minibus from Old Town, Lilongwe to Likuni, sitting in the back row. In its cinched knot hide a number of old, dark coins. The oldest ...
Jake McKiernan | Marketing Writer & Instructional Designer in Los Angeles
Find out what makes. Me unique as a writer. Contact me directly and. Los Angeles, CA.
The Prestige
Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post. Dreadlocks on the Roks. Gusts of Popular Feeling. Le Blah Blah de moi.
Jake Inlove
10 Important Quotes About Love. Many things have been said about love and here I’ve gathered what I think is essential quotes to understand love. I think the 10 thinkers below express great insight to what lies at the heart of the most important phenomena of life—LOVE. Ldquo;Love is the only sane and satisfactory answer to the problem of human existence.”. Ldquo;We are most alive, when we’re in love.”. Ldquo;Love is the ultimate expression of the will to live.”. Ldquo;We are what we love.”. Many people v...