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JakeMuehle.com

Jake Muehle, Creative Producer.

http://www.jakemuehle.com/

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Jake Muehle

1410 U●●●●●●ty VLG

Salt ●●●●● City , Utah, 84108

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Jake Muehle

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Salt ●●●●● City , Utah, 84108

United States

1.80●●●●8187
ja●●●●●●●●@gmail.com

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Jake Muehle

1410 U●●●●●●ty VLG

Salt ●●●●● City , Utah, 84108

United States

1.80●●●●8187
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JakeMuehle.com | jakemuehle.com Reviews
<META>
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Jake Muehle, Creative Producer.
<META>
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1 jake muehle
2 game designer
3 jakemuehle@gmail com
4 resume
5 portfolio
6 endorsements
7 allen stevenson
8 animator
9 chris rawson
10 engineer
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JakeMuehle.com | jakemuehle.com Reviews

https://jakemuehle.com

Jake Muehle, Creative Producer.

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blog.jakemuehle.com blog.jakemuehle.com

Adventures in Game Development

Adventures in Game Development. Only slightly less interesting than playing the games I've developed. Tuesday, February 16, 2016. It's certainly a different kind of challenge than I'm used to, and I'm learning to be more patient with myself and more determined. It's very difficult, but I'm really enjoying the work. Fortunately, I really feel like I'm picking it up quickly and I'm already contributing a lot, despite the setbacks from my lack of coding background. Sunday, December 6, 2015. I'm extremely ex...

INTERNAL PAGES

jakemuehle.com jakemuehle.com
1

JakeMuehle.com

http://www.jakemuehle.com/cyberheist.html

Cyber Heist is an asymmetrical cooperation game for two players, developed over a year and a half by a team of 13 graduate students. I joined the team 2 months in to the development cycle, and took the position of team lead and lead designer. Learn more about Entertainment Arts and Engineering. I respected the various availabilities of individual team members throughout the project, and tried to lead through hard work, dedication, and respect. By fall 2013, I was regularly working on Cyber Heist for ...

2

JakeMuehle.com

http://www.jakemuehle.com/resume.html

Thanks for taking the time to look at my resum&eacute! If you have a few moments, make sure to browse the rest of my website to see an in-depth look of what I have to offer.

3

JakeMuehle.com

http://www.jakemuehle.com/Skills.html

For any role, it's critical to understand all aspects of making a game, and there's no better way to do that then to learn the skills and tech of various aspects of game development. I easily pick up and utilize different skills, whether it's 3D art, a new coding language, or managing a new development process. Learn more about my work values. On Disney Infinity, I identified a gap in cohesion between different departments working on the Matchmaking feature and compiled several departments understanding ...

4

JakeMuehle.com

http://www.jakemuehle.com/WorkEthic.html

Work Ethic and Philosophy. Being a part of any team is a challenging task, especially when that task involves making something with the required creativity of a video game. I came up with my core values for video game development specifically, but it really comes down to being a good person that people trust and admire. Learn more about my education. The cutting edge of development requires sharp minds, and minds can't stay sharp if they aren't learning something new. Having a strong set of skills to dev...

5

JakeMuehle.com

http://www.jakemuehle.com/Personal.html

My wife Janice and our 3 month-old son Harrison on Halloween 2014. I believe that family is the most important part of a happy life. My wife Janice and I have been married for 4 years and just had our first son in August 2014. Janice and I work hard on making our family life successful and happy through lots of support and mutual communication. Games are an incredible tool to bring people together like no other medium. The closeness and comraderie of people engaging in board games is something that I...

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blog.jakemuehle.com blog.jakemuehle.com

Adventures in Game Development: January 2015

http://blog.jakemuehle.com/2015_01_01_archive.html

Adventures in Game Development. Only slightly less interesting than playing the games I've developed. Tuesday, January 6, 2015. What happened, 2014? It's sometimes hard not to be a little bitter at 2014. Whatever the reason, nobody seems to believe I have the skills and experience that I do, or I'd have been hired a long time ago. I've been trying to fight that through most of 2014, and I'm happy to announce that my biggest attempt to strike against that misperception just launched last month: my website.

blog.jakemuehle.com blog.jakemuehle.com

Adventures in Game Development: October 2014

http://blog.jakemuehle.com/2014_10_01_archive.html

Adventures in Game Development. Only slightly less interesting than playing the games I've developed. Thursday, October 30, 2014. It's not that I didn't have a great deal of respect for graphic artists before I started a website, but I now have an immense respect for them. Thursday, October 23, 2014. These past few days I've stayed home with Harrison while Janice is off training for her new pharmacy job. I definitely have a newfound appreciation for how much time babies consume, and whatever time I c...

blog.jakemuehle.com blog.jakemuehle.com

Adventures in Game Development: What happened, 2014?

http://blog.jakemuehle.com/2015/01/what-happened-2014.html

Adventures in Game Development. Only slightly less interesting than playing the games I've developed. Tuesday, January 6, 2015. What happened, 2014? It's sometimes hard not to be a little bitter at 2014. Whatever the reason, nobody seems to believe I have the skills and experience that I do, or I'd have been hired a long time ago. I've been trying to fight that through most of 2014, and I'm happy to announce that my biggest attempt to strike against that misperception just launched last month: my website.

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Home

Creativity takes courage -Matisse. Chapter 1 Art Before History. Chapter 15 Africa Before 1800. Chapter 2 Ancient Near East. Chapter 5 Ancient Greece. Chapter 9 The Etruscans. Chapter 11 Late Antiquity. Chapter 13 The Islamic World. Chapter 16 Early Medieval Europe. Chapter 17 Romanesque Europe. Chapter 18 Gothic Europe. Chapter 19 Italy 1200 - 1400. Chapter 20 Northern Europe 1400-1500. Chapter 21 Italy 1400-1500. Chapter 22 Italy 1500-1600. Chapter 23 Northern Europe and Spain 1500-1600.

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JakeMuehle.com

Jake Muehle (MEE-lee) is a game designer with five years experience in game development and a strong background in engineering. Jake is a strong, passionate, and knowledgable designer. He has a keen design sense and knows intuitively what kind of creative and technical solutions are right for the project.". Jake was easy to work with, eager to excel at whatever design task he was given, and very willing to receive and apply feedback.". Website by Jake Muehle, 2017.

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St. Mary's Baseball – Augusta, Georgia

Updated Friday, April 24, at 1:30 am. SAINTS CLOSE WITH WIN. St Mary’s snapped a two-game losing skid and closed out the regular season with a 13-3 win over Augusta Prep on Thursday, April 23. The Saints finish the 2009 season with a 6-4 overall record and finish with a 5-3 mark in the league, and will face Westminster on Monday, April 27, in the semifinals of the CSRA Private School League Playoffs. Updated Friday, April 24, at 1:30 am. 2009 SMS Baseball Handbook. Email Coach Rob Mueller.

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jakemueller.net -&nbspThis website is for sale! -&nbspjakemueller Resources and Information.

This domain is expired. For renewal instructions please click here.

jakemuellner.com jakemuellner.com

Home - Avada Resume

JAKE MUELLNER CEO and CO-FOUNDER DIGITAL DOJO. Chicago native, Jake Muellner studied economics and business management at DePaul University while simultaneously pursuing a career at the Chicago Board of Trade. At vero eos et accusamus et iusto odio dignissimos ducimus qui blanditiis praesentium voluptatum deleniti atque corrupti quos dolores et quas molestias excepturi sint occaecati cupiditate provident suntin. THE USER MUST COME FIRST. At vero eos et accusamus et iusto odio dignissimos ducimus qui blan...

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Jake Muirhead

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