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jamesbihl.blogspot.com

James Bihl

Maya 3d Technical stuff blog..

http://jamesbihl.blogspot.com/

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James Bihl | jamesbihl.blogspot.com Reviews
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Maya 3d Technical stuff blog..
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1 so ive
2 really happy with
3 many thanks ryan
4 and riggerman's
5 blog
6 later
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8 posted by
9 1 comment
10 into the blogosphere
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so ive,really happy with,many thanks ryan,and riggerman's,blog,later,james,posted by,1 comment,into the blogosphere,no comments,about me,blog archive,search this blog,loading
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James Bihl | jamesbihl.blogspot.com Reviews

https://jamesbihl.blogspot.com

Maya 3d Technical stuff blog..

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1

James Bihl: May 2010

http://jamesbihl.blogspot.com/2010_05_01_archive.html

Monday, May 17, 2010. Maya Python API fondue. Been playing around with Maya's python API. For the last few weeks, and I've been developing a custom node called a dualSplineNode. It was based on a prototype character spine setup that I created back in 2008 which uses 2 curves, a bunch of utility nodes and some set driven keys to avoid using spline IK. Now the reason I built this was to have more control over what the spine is doing at a point along the curve. Spline Ik. Node with none of the extras. Who h...

2

James Bihl: Maya Python API fondue...

http://jamesbihl.blogspot.com/2010/05/maya-python-api-fondue.html

Monday, May 17, 2010. Maya Python API fondue. Been playing around with Maya's python API. For the last few weeks, and I've been developing a custom node called a dualSplineNode. It was based on a prototype character spine setup that I created back in 2008 which uses 2 curves, a bunch of utility nodes and some set driven keys to avoid using spline IK. Now the reason I built this was to have more control over what the spine is doing at a point along the curve. Spline Ik. Node with none of the extras. Who h...

3

James Bihl: Into the Blogosphere...

http://jamesbihl.blogspot.com/2010/05/into-blogosphere.html

Tuesday, May 4, 2010. Welcome to my new blog for all things 3d animation and Autodesk Maya related. There isn't much in the line of content, but that will hopefully build over time. I will also have various mel / python scripts for download in the future. Subscribe to: Post Comments (Atom). I'm a freelance 3d artist from South Africa. View my complete profile. Maya Python API fondue.

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Blog | Daniel Snaddon's Animation Blog | My online portfolio and animation resources I've found

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Daniel Snaddon's Animation Blog. My online portfolio and animation resources I've found. Skip to primary content. Skip to secondary content. CTIAF in Animation Magazine. May 19, 2016. So proud that our little Kunjanimation festival has grown up into a really steller event! You can read all about it here:. Http:/ www.animationmagazine.net/events/field-report-cape-town-international-animation-festival/. The Stick Man team talking at CTIAF 2016. February 25, 2012. In a brainstorming session with other Anima...

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Monday, May 17, 2010. Maya Python API fondue. Been playing around with Maya's python API. For the last few weeks, and I've been developing a custom node called a dualSplineNode. It was based on a prototype character spine setup that I created back in 2008 which uses 2 curves, a bunch of utility nodes and some set driven keys to avoid using spline IK. Now the reason I built this was to have more control over what the spine is doing at a point along the curve. Spline Ik. Node with none of the extras. Who h...

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