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James VecoreJames Vecore's Blog
http://www.jamesvecore.com/
James Vecore's Blog
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James Vecore's Blog
Partio Export For Softimage
http://www.jamesvecore.com/2013/12/28/partio-export-for-softiamge.html
Partio Export For Softimage. I have open sourced my Partio Exporter for Softimage. The full source code is now available at github. Here are the details from the readme:. This is a particle export plugin using the Partio. Library for Autodesk Softimage. To generate a VS solution file and build. Load the plugin from the plugin manager (File - Plugin Manager). Open the cache manager (View - Animation - Cache Manager). Select the Write tab. Frame #4] to get the padding on frame numbers. I tried to do some d...
Iron Python Console for 3ds Max
http://www.jamesvecore.com/2014/01/02/iron-python-console-for-3dsmax.html
Iron Python Console for 3ds Max. This is quick video showing a WPF IronPython console I wrote for 3ds Max a while back:. The purpose of this project was to be able to be interactively probe 3ds Maxs .NET API as well as other .NET based tools inside 3ds Max. Technically you can do most of that directly from MaxScript, but I prefer IronPython since you get to use the Python language and access the CLR types in a more straight forward manner. Proudly published with Jekyll. You should subscribe to my feed.
About
http://www.jamesvecore.com/about
I am a CG/VFX Software Engineer with 10 years of experience creating custom software, pipelines, and infrastructure for studios in Detroit and Los Angeles. Ive bootstrapped three studios from scratch over the years taking them from zero infrastructure to complete, artist-friendly CG/VFX pipelines. I am effective at working directly with 3D artists to build tools and workflows to solve their everyday needs and issues while balancing the studios priorities and long term projects/goals.
Hierarchical Render Pass Manager for 3d Max
http://www.jamesvecore.com/2014/01/10/hierarchical-render-pass-manager-for-3dsmax.html
Hierarchical Render Pass Manager for 3d Max. Here is a video demonstrating a Hierarchical Render Pass Manager for 3ds Max that I created:. Hierarchical pass system where nested passes inherit customizations from their parent passes. Plugin based customization system where small customization can be combined to define a pass setup and new customizations can be created quickly and easily. Auto generated and auto versioned viewport previews and render outputs, no need to ever enter a render output path.
Krakatoa For Softimage Open Sourced
http://www.jamesvecore.com/2013/12/27/krakatoa-for-softimage.html
Krakatoa For Softimage Open Sourced. I have open sourced my Krakatoa for Softimage Plugin. The full source code is now available at github. Here are the details from the readme:. This a simple plugin for Softimage that exposes the Krakatoa SR particle renderer from Thinkbox Software. As a renderer in Softimage. It is a very basic implementation at this point. This plugin has NOT been tested in production is just intended as a test/example/starting point. For this plugin to work. Region Render tool support.
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James Veale
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Like it's my job,. I am a developer living and working in Brooklyn New York. I have been building websites for over 8 years. I am comfortable managing and architecting front end soloutions for any size project. As someone who always strives for "Awesome", I can assure you that I have no time for fancy pants, sour attitudes, grumpy gusses, negative Nancy's, whiners, weiners, downers , frowners, and groaners. If you happen to fall into one of these categories I usually have the cure. more cowbell. Best ser...
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Sorry, there's been an error. An email has been sent to the system administrators notifying them of the problem. A CFML variable name cannot end with a . character. The variable url. ends with a . character. You must either provide an additional structure key or delete the . character. The error occurred on line 11.
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Ciao Diciotto. Regno Unito. I like Italy, Deaf Havana, photography and Dan Brown. MotoGP, BSB and WSBK are my favourites. 19.
James Vecore
Labyrinth Plugin For 3ds Max. I was asked by Joker Martini to convert a MAXScript geometry plugin that he wrote into a C plugin for performance and functionality reasons. John Martini came up with the concept for the plugin and had a nearly complete working MAXScript implementation with only a few gotchas. One of those. Hierarchical Render Pass Manager for 3d Max. Iron Python Console for 3ds Max. Partio Export For Softimage. I have open sourced my Partio Exporter for Softimage. The full source code i...
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I find your lack of metrics disturbing. Page 1 of 2. Data Science in a Box. Part 1: Overview. Preamble As we go about upskilling internal resources at work into Data Science, Machine Learning and Python I took a step back and looked at the. Moving homeserver from FreeNAS to Linux. Part 1: Importing a ZFS pool So having finally carved some time out to perform much needed maintenance on my primary storage server at home I. Using OpenLDAP for Single Sign On (SSO) at home. Page 1 of 2.
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