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jan bubenik | diploma projectrealtime character in unity
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realtime character in unity
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realtime character in unity
Writing the theoretical part | jan bubenik | diploma project
http://janbubenik.blogspot.com/2010/01/writing-theoretical-part.html
Jan bubenik diploma project. Realtime character in unity. Writing the theoretical part. Tuesday, January 12, 2010. First update since October and one more blog to become deserted? I am writing the theoretical part of my diploma thesis now, so there is not much to show here. I switched to floating point rendering in Unity, which gives some nice results. but I had no time to tweak the shaders and settings. In about a month I will start working again on the project itself. Subscribe to: Post Comments (Atom).
May 2010 | jan bubenik | diploma project
http://janbubenik.blogspot.com/2010_05_01_archive.html
Jan bubenik diploma project. Realtime character in unity. Application Download and Video. Friday, May 21, 2010. Finally I was able to upload the application, so you all can have a look at it. You can download the standalone application* here for PC. About 20MB). Not that a graphics card with supporting ShaderModel 3.0 or greater with 256MB VRAM is required. If you experience any problems running the demo, please feel free to write an email, comment or something! Links to this post.
Alpha blending for realtime hair | jan bubenik | diploma project
http://janbubenik.blogspot.com/2009/10/alpha-blending-for-realtime-hair.html
Jan bubenik diploma project. Realtime character in unity. Alpha blending for realtime hair. Saturday, October 17, 2009. With my project progressing, I finally have to take care about the hair. All the rendering is based on polygons. But polygon edges are hard lines and hair is highly detailed and irregular. To get nice borders, some kind of transparency is needed. And here I ran into a problem, which I realized is well known, but has no real solution. State, i.e. if the ZBuffer will be overwritte...State...
October 2009 | jan bubenik | diploma project
http://janbubenik.blogspot.com/2009_10_01_archive.html
Jan bubenik diploma project. Realtime character in unity. Video update and comments. Friday, October 23, 2009. Finally the comments work. At least they should. And I'd really like to hear your opinion about all this stuff. So. leave a comment! I also added a poll on the right side. :). And a small update on the project. Here's a preview of the hair shader with a nice anisotropic specular:. Links to this post. Dynamic normalmaps for faces. Monday, October 19, 2009. Update: included a short demo video].
Dynamic normalmaps for faces | jan bubenik | diploma project
http://janbubenik.blogspot.com/2009/10/dynamic-normalmaps-for-faces.html
Jan bubenik diploma project. Realtime character in unity. Dynamic normalmaps for faces. Monday, October 19, 2009. Update: included a short demo video]. Normal maps are standard. It's a great and simple technique to simulate three-dimensional surface structure and details on low polygon object. When trying to divide the wrinkles and creases in a human face into groups, which can be change more or less independently, we end up with something like this:. Knowing this we can simply create on normal map which...
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About |
https://artofgee.wordpress.com/about
I hope to hear from you! Skin pores in zbrush. Boris Kodjoe Zbrush sculpt. Zbrush tutorials on youtube. Create a free website or blog at WordPress.com. Follow “”. Get every new post delivered to your Inbox. Build a website with WordPress.com.
blog |
https://artofgee.wordpress.com/blog
May 27, 2011. Here is a test I did in 3ds max using v-ray came out nice. April 9, 2011. Here is an update on my Boris Kodjoe sculpt. Skin pores in zbrush. April 8, 2011. Boris Kodjoe Zbrush sculpt. April 8, 2011. Righ now I”m working on Boris Kodjoe head I have posted the progress on the zbrush central forum and now I’m posting it here. Zbrush tutorials on youtube. April 6, 2011. February 16, 2011. Here is an environment that I did a while back in 3ds max. Adding (Explorer file browser) plugin to Notepad.
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Jan's Journal
But we will always have a Texas connection with our son and his wife living in Fort Worth area and our daughter/hubby/grandkids in ministry at the Fort Hood Soldier's Hospitality House. Sunday, August 25, 2013. Dad was diagnosed earlier this year with B-cell lymphoma in his right cheek, stage four! Addition to our family. Elizabeth even made an "Auntie" shirt for the birth-day! Thursday, September 20, 2012. Nate and Megan's Wedding. The Bride and Groom. The grandkids with the happy couple! Sunday was a d...
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JB Tucker and Associates. Above: L to R: Sharon Jimenez, Herb Jordan and Bill Duke (of the Bring Hollywood Home Foundation); Fred Shaw (Inglewood South Bay NAACP); and Jan B. Tucker confer on how to diversify and bring jobs back to California for the film industry. JB Tucker and Associates. JB Tucker in Action. About J.B. Tucker and Associates. Our Blog: http:/ www.janbtucker.com/blog. Other sites webmastered by J.B. Tucker and Associates:. Http:/ www.sfvnow.org. Http:/ www.sfvnow.org/blog. Torrance, Lon...
jan bubenik | diploma project
Jan bubenik diploma project. Realtime character in unity. 3D Scan and Skin Shading. Friday, October 15, 2010. A new demo is available showing my skin shader. This time with an incredibly detailed 3D scan by Lee Perry-Smith. Make sure to check out his really impressive gallery of 3D scans! Skin and Scan Webplayer Demo. 30MB, requires Unity browser plug-in). You can get this model and textures at his website for free:. Http:/ www.ir-ltd.net/blog. Links to this post. Application Download and Video. Addition...
Jan Bubenik - unity development | game programming | 3D graphics
Jan bubenik freelancer berlin. Unity development game programming 3D graphics. Fon: 49 151 2044 1066. Karl's Castle / Wimmelburg. Ein interaktives Wimmelbild für Kinder. Die Anfang 2012 veröffentlichte App für iOS and Android wurde zusammen mit Die Hobrechts GmbH. Entwickelt. Seitdem folgten einige Erweiterungen und Updates. Das Spiel wurde unter anderem mit folgenden Awards ausgezeichnet:. Bestes Kinderspiel" (Deutscher Entwicklerpreis). Bestes interaktives E-Book" (GIGA-Maus). Plattform: iOS, Android.
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