sixages.blogspot.com
Six Ages: October 2014
http://sixages.blogspot.com/2014_10_01_archive.html
Making a storytelling game as unique as King of Dragon Pass. Fifteen years ago, A Sharp’s first game went on sale. King of Dragon Pass. Was a unique blend of interactive storytelling and resource management, set in the mythical world of Glorantha. We are now working on a successor, with the working title Six Ages. Over the years I toyed with some ideas, but nothing seemed like it would work. Finally, a few months ago, I had an inspiration. And artists Jan Pospíšil. Who I worked with at Shenandoah Studio)...
elruneblog.blogspot.com
Runeblog
http://elruneblog.blogspot.com/2015_07_01_archive.html
Martes, 28 de julio de 2015. La batalla en la llanura: notas del máster. La batalla en la llanura de Numazu. Fue la tercera partida que jugamos en la campaña de samuráis con. Para saber qué ocurrió y conocer todos los detalles, recomiendo leer la narración de la partida. Ya que en esta entrada voy a contar cómo fue todo desde el punto de vista de las reglas, los jugadores y el director de juego. Como en el capítulo anterior. Seguimos usando las reglas de combate de masas. La reunión de los líderes. Super...
sixages.blogspot.com
Six Ages: December 2014
http://sixages.blogspot.com/2014_12_01_archive.html
Making a storytelling game as unique as King of Dragon Pass. As I said last time. I asked three different artists to work on concept sketches for the game. This was because I wanted to get a defining look for a number of Gloranthan cultures, and to get alternate ideas for the more important ones. I was also really hoping to get some collaboration going. Having a team meant that I could draw on different talents. For example, DarioTW. Made sure things were technically sound, Marguerite Dabaie. To me, the ...