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jason.jasonandkendra.com

Jason Rickwald, Effects Lead | Software Engineer

I'm an Effects Lead and Software Engineer living near San Francisco. I have BS and MS degrees in Computer Science from Cal Poly, San Luis Obispo. My studies in college focused primarily on Computer Graphics, though I also studied Artificial Intelligence, Computer Networking, and Computer Architecture. I was last employed as an Effects Artist and Lead for DreamWorks Animation at their studio in Redwood City (PDI/DreamWorks). My most recent project was. You can find me on IMDB. Next, followed by my resume.

http://jason.jasonandkendra.com/

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Jason Rickwald, Effects Lead | Software Engineer | jason.jasonandkendra.com Reviews
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I'm an Effects Lead and Software Engineer living near San Francisco. I have BS and MS degrees in Computer Science from Cal Poly, San Luis Obispo. My studies in college focused primarily on Computer Graphics, though I also studied Artificial Intelligence, Computer Networking, and Computer Architecture. I was last employed as an Effects Artist and Lead for DreamWorks Animation at their studio in Redwood City (PDI/DreamWorks). My most recent project was. You can find me on IMDB. Next, followed by my resume.
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1 this is jason
2 resume
3 education
4 employment
5 pdi/dreamworks animation
6 apple computer
7 vfx demo reel
8 from jason rickwald
9 on vimeo
10 computer graphics reel
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Jason Rickwald, Effects Lead | Software Engineer | jason.jasonandkendra.com Reviews

https://jason.jasonandkendra.com

I'm an Effects Lead and Software Engineer living near San Francisco. I have BS and MS degrees in Computer Science from Cal Poly, San Luis Obispo. My studies in college focused primarily on Computer Graphics, though I also studied Artificial Intelligence, Computer Networking, and Computer Architecture. I was last employed as an Effects Artist and Lead for DreamWorks Animation at their studio in Redwood City (PDI/DreamWorks). My most recent project was. You can find me on IMDB. Next, followed by my resume.

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jason.jasonandkendra.com jason.jasonandkendra.com
1

570Q Final Project - View Dependent Texture Mapping

http://www.jason.jasonandkendra.com/vdtm/index.htm

View Dependent Texture Mapping. The purpose of this project was to create a simple implementation of view dependent texture mapping. Working on this project allowed me to experiment with different real-time rendering techniques in OpenGL, and allowed me to observe the results of different techniques on the quality of the rendered image. View Dependence (The Point of the Project). Each side became two binary triangle trees that were grown to some maximum height. The user could then define how deep to ...

2

Polynomial Texture Maps

http://www.jason.jasonandkendra.com/ptm/index.html

2] The Linear System:. Data about color (like texture maps) and lighting (like normal maps) are combined together in a single place - the PTM. The data can be compressed (JPEG) and a good result can still be attained. Luminance due to self-shadowing, sub-surface scattering, and interreflections is captured. Can be used to model fresnel, off-specular, and anisotripic materials. Depth of focus or time varying features can be modeled with a fake luminance value. Can be used in texture generation. For each p...

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