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Javier Lázaro — Making Games & Stuff

Making Games and Stuff. 2 Reviews and an interview. February 3rd, 2015 — Uncategorized. I have been promoting the Android version of my game Steam Rocket 2. A bit, sending emails to some blogs and gaming websites. This is my “first” Android game, and I have no experience in mobile game promotion, so it has been an interesting and sad experience. I say sad experience because I have found out how the mobile business works:. You need to pay to get your game reviewed in most websites. The guys at FGL. The AP...

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Javier Lázaro — Making Games & Stuff | javierlazaro.com Reviews
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Making Games and Stuff. 2 Reviews and an interview. February 3rd, 2015 — Uncategorized. I have been promoting the Android version of my game Steam Rocket 2. A bit, sending emails to some blogs and gaming websites. This is my “first” Android game, and I have no experience in mobile game promotion, so it has been an interesting and sad experience. I say sad experience because I have found out how the mobile business works:. You need to pay to get your game reviewed in most websites. The guys at FGL. The AP...
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1 javier lázaro
2 clockworkmonster
3 nightmare runner
4 night balloons
5 sucks…
6 and indiegamemag
7 read it here
8 thanks guys
9 no comments
10 steam rocket 2
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javier lázaro,clockworkmonster,nightmare runner,night balloons,sucks…,and indiegamemag,read it here,thanks guys,no comments,steam rocket 2,not bad…,with guns,flashgamelicense,boring,latest blog entries,categories,game design,my games,uncategorized
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Javier Lázaro — Making Games & Stuff | javierlazaro.com Reviews

https://javierlazaro.com

Making Games and Stuff. 2 Reviews and an interview. February 3rd, 2015 — Uncategorized. I have been promoting the Android version of my game Steam Rocket 2. A bit, sending emails to some blogs and gaming websites. This is my “first” Android game, and I have no experience in mobile game promotion, so it has been an interesting and sad experience. I say sad experience because I have found out how the mobile business works:. You need to pay to get your game reviewed in most websites. The guys at FGL. The AP...

INTERNAL PAGES

javierlazaro.com javierlazaro.com
1

Flood Runner Games: 21 Million Plays — Making Games & Stuff

http://www.javierlazaro.com/the-flood-runner-games-21-million-plays

Making Games and Stuff. Larr; Nightmare Runner. Flood Runner Games: 21 Million Plays. May 17th, 2012 Other. About 2 years ago I contacted Bryan Devlin to sponsor The flood Runner 2. I also helped a bit with the final polishing of the game. The game was very succesful, and one year later I also sponsored Flood Runner 3: Armageddon. I was checking the Mochibots. Today and I have found that both games have been played more than 10,5 million times, up to a total of 21 Million plays! Flood Runner 3 Mochibot.

2

Obtaining secondary game feedback from FlashGameLicense — Making Games & Stuff

http://www.javierlazaro.com/obtaining-secondary-game-feedback-from-flashgamelicense

Making Games and Stuff. Clockwork Monster: My Brand New Games Site. Obtaining secondary game feedback from FlashGameLicense. April 9th, 2008 Game Design. Now, how to get true and unforgiving feedback? Has a very interesting feature: It tracks the time people spend playing your game. You can clearly see if your game is good or bad, depending on that time: The more time, the better your game is. If nobody plays your game for one single minute, you ll have to reconsider the quality of your work. All this in...

3

2 Reviews and an interview. — Making Games & Stuff

http://www.javierlazaro.com/steam-rocket-2-android-2-reviews-and-an-interview

Making Games and Stuff. Larr; Steam Rocket 2. 2 Reviews and an interview. February 3rd, 2015 Uncategorized. I have been promoting the Android version of my game Steam Rocket 2. A bit, sending emails to some blogs and gaming websites. This is my “first” Android game, and I have no experience in mobile game promotion, so it has been an interesting and sad experience. I say sad experience because I have found out how the mobile business works:. You need to pay to get your game reviewed in most websites.

4

Clockwork Monster: My Brand New Games Site. — Making Games & Stuff

http://www.javierlazaro.com/clockwork-monster-my-brand-new-games-site

Making Games and Stuff. Larr; Obtaining secondary game feedback from FlashGameLicense. Clockwork Monster: My Brand New Games Site. July 23rd, 2008 Game Design. Finally I have launched my own games site, Clockwork Monster. I want to test if publishing my own games is really worth it, or if it is better to look for sponsors. At least I can always publish my own games if I feel that sponsors are not paying enough for my work. Apart from my own games, You can play a nice selection of flash games.

5

Nightmare Runner — Making Games & Stuff

http://www.javierlazaro.com/nightmare-runner

Making Games and Stuff. Larr; Clockwork Monster: My Brand New Games Site. Flood Runner Games: 21 Million Plays. May 14th, 2012 My Games. I had an idea: Why not make a Canabalt. Not extremely original, I suppose). A game with very simple controls, only mouse, but with a more complex gameplay. I wanted huge monsters, inspired in Lovecraft tales and Mike Mignola s “Hellboy”. It took me a long time (I have a problem: I never know when to finish a game…), but here is the result:. I hope that you ll enjoy it!

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Making Games and Stuff. 2 Reviews and an interview. February 3rd, 2015 — Uncategorized. I have been promoting the Android version of my game Steam Rocket 2. A bit, sending emails to some blogs and gaming websites. This is my “first” Android game, and I have no experience in mobile game promotion, so it has been an interesting and sad experience. I say sad experience because I have found out how the mobile business works:. You need to pay to get your game reviewed in most websites. The guys at FGL. The AP...

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