becomingindiedev.blogspot.com
Becoming Indie: Integrating iAd in Cocos2d-x v3.x
http://becomingindiedev.blogspot.com/2015/02/integrating-iad-in-cocos2d-x-v3x.html
Chubby Buddy for iOS. Drunkula for PC and Mac. Wedding Fight for PC and Mac. Martes, 3 de febrero de 2015. Integrating iAd in Cocos2d-x v3.x. First of all, Happy New Year! Better late than never, right? Sorry for the delay, but I've really been busy this last month, and Christmas didn't help either. Is intuitive. However, I had to face an additional challenge: integrating this framework with another framework I'm building my game upon, Cocos2d-x. This method is called when a banner view has a new ad to d...
becomingindiedev.blogspot.com
Becoming Indie: Qt 5 and SFML 2.0 Integration
http://becomingindiedev.blogspot.com/2013/10/qt-5-and-sfml-20-integration.html
Chubby Buddy for iOS. Drunkula for PC and Mac. Wedding Fight for PC and Mac. Jueves, 24 de octubre de 2013. Qt 5 and SFML 2.0 Integration. Today, I'm gonna show you my last fight and victory (for now :) . The goal: integrating SFML. Yeah, too many abbreviations. ok, let's go step by step. For example. It is just a nicer entry point to OpenGL. The question is: why would it be a good idea to integrate these two libraries? Well, SFML is a very good renderer, but it lacks the capability to create complex GUI...
photonstorm.com
Photon Storm » Blog Archive » How to use Phaser with TypeScript
http://www.photonstorm.com/phaser/how-to-use-phaser-with-typescript
How to use Phaser with TypeScript. In this tutorial we’ll cover setting-up a Phaser TypeScript project. We’re going to specifically cover using Visual Studio, but the concepts will be similar regardless of which IDE you’re using. This guide is based on TypeScript 0.9.5. And Visual Studio 2013. For details on how to download this. Step 1: Create a New Project. After a short while it will create the Solution and open a file called. Containing the default TypeScript Greeter class example:. The files should ...
amidos-games.blogspot.com
Amidos Entertainment: October 2012
http://amidos-games.blogspot.com/2012_10_01_archive.html
Sunday, 21 October 2012. Snazzle Inspiration and Evolution and More. Just wanted to chit-chat a little :) about lots of stuffs :). First thing to talk about is Snazzle. Game and how the idea came out. As I stated in the description of the game on all websites it's inspired from the amazing game Snayke. And how it turns a simple classic title like Snake into an amazing game. I loved the idea and loved the art style and music very much and wished I was one of the developers of the game. After implementing ...
becomingindiedev.blogspot.com
Becoming Indie: Cocos2d-x v3.x and Xcode 6.x with ARM 64 Architecture
http://becomingindiedev.blogspot.com/2014/12/cocos2d-x-v3x-and-xcode-6x-with-arm-64.html
Chubby Buddy for iOS. Drunkula for PC and Mac. Wedding Fight for PC and Mac. Viernes, 5 de diciembre de 2014. Cocos2d-x v3.x and Xcode 6.x with ARM 64 Architecture. When I upgraded to Xcode 6, I noticed that there were lots of linking problems in Cocos2d-x projects that used to work fine with previous versions of Xcode. The problems are related to the ARM 64 architecture. After searching a while, I found hints to the solution. EDIT: this is no longer required from Cocos2d-x v3.4. In this post I wrote som...
becomingindiedev.blogspot.com
Becoming Indie: noviembre 2014
http://becomingindiedev.blogspot.com/2014_11_01_archive.html
Chubby Buddy for iOS. Drunkula for PC and Mac. Wedding Fight for PC and Mac. Lunes, 24 de noviembre de 2014. The Importance of Cache. I recently posted a blog entry on data orientation. Where one of the consequences of following this design mindset was a more optimal cache utilization. Intrigued by the claims about how the memory is becoming the main bottleneck in current systems, I wanted to test it by myself, so I came up with a very simple C program. Const unsigned long int SIZE= 64*1024;. I simply de...
becomingindiedev.blogspot.com
Becoming Indie: Multi-resolution support for Android and iOS with Cocos2d-x v3
http://becomingindiedev.blogspot.com/2015/04/multi-resolution-support-for-android.html
Chubby Buddy for iOS. Drunkula for PC and Mac. Wedding Fight for PC and Mac. Lunes, 6 de abril de 2015. Multi-resolution support for Android and iOS with Cocos2d-x v3. In this post I wrote some time ago. I explained how you could target different resolutions for your iOS game with Cocos2d-x v3. That post didn't include the new resolutions for iPhone 6 and iPhone 6 Plus, and it didn't discuss how to approach the multi-resolution problem for Android devices. I set a content scale factor taking iOS screens ...
becomingindiedev.blogspot.com
Becoming Indie: julio 2015
http://becomingindiedev.blogspot.com/2015_07_01_archive.html
Chubby Buddy for iOS. Drunkula for PC and Mac. Wedding Fight for PC and Mac. Lunes, 27 de julio de 2015. Gamepolis 2015: An Overview. As promised, here it is my experience during the 2015 edition of Gamepolis. ( To check my course during the previous editions, click here. The event came this year with some interesting novelties:. Provided the international flavour with his nostalgic speech about the Amiga. In its 30th anniversary. Cannot be seen from this perspective! Figure 2. GameInvest Forum. Figure 3...
becomingindiedev.blogspot.com
Becoming Indie: Localizing Android Games in Cocos2d-x
http://becomingindiedev.blogspot.com/2015/03/localizing-android-games-in-cocos2d-x.html
Chubby Buddy for iOS. Drunkula for PC and Mac. Wedding Fight for PC and Mac. Martes, 17 de marzo de 2015. Localizing Android Games in Cocos2d-x. I'm polishing the last details of my new game to come, and I lastly finished localizing the game in the Android platform. You can also check this post. Where I explained the steps to localize a game in iOS. I'm implementing my game in Cocos2d-x. So I had two choices to implement localization:. You can find tips to follow the first path. Resources . string na...
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