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Byte56 GameDev: August 2013
http://www.byte56.com/2013_08_01_archive.html
I'm a software engineer who works on game development part time. I teach game development (on gamedev.stackexchange.com. I'm always working on something, and I'll post updates here. Let me know if there's a game development topic you want to know more about, I probably know the answer, or at least where to get one. Sunday, August 11, 2013. About a month ago I wrote about a development tangent with a working title of AoG: New Korbly. Without further ado, the demo. Subscribe to: Posts (Atom).
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Byte56 GameDev: February 2014
http://www.byte56.com/2014_02_01_archive.html
I'm a software engineer who works on game development part time. I teach game development (on gamedev.stackexchange.com. I'm always working on something, and I'll post updates here. Let me know if there's a game development topic you want to know more about, I probably know the answer, or at least where to get one. Sunday, February 16, 2014. I was recently posed the question:. In your opinion, what are the biggest advantages of system-driven entity component system (as described in your answer here.
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Byte56 GameDev: October 2013
http://www.byte56.com/2013_10_01_archive.html
I'm a software engineer who works on game development part time. I teach game development (on gamedev.stackexchange.com. I'm always working on something, and I'll post updates here. Let me know if there's a game development topic you want to know more about, I probably know the answer, or at least where to get one. Tuesday, October 1, 2013. Overview of basic features in AoG: New Korbly. See my latest video here. Ship modules breaking off. See my latest video here. Subscribe to: Posts (Atom).
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Byte56 GameDev: Data Files: Entities
http://www.byte56.com/2013/02/data-files-entities.html
I'm a software engineer who works on game development part time. I teach game development (on gamedev.stackexchange.com. I'm always working on something, and I'll post updates here. Let me know if there's a game development topic you want to know more about, I probably know the answer, or at least where to get one. Tuesday, February 5, 2013. Following up on my last post about the data files used for materials. This post will tell you a bit about using data files for defining entities. At the moment, it j...
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Byte56 GameDev: The Discovery
http://www.byte56.com/2013/01/the-discovery.html
I'm a software engineer who works on game development part time. I teach game development (on gamedev.stackexchange.com. I'm always working on something, and I'll post updates here. Let me know if there's a game development topic you want to know more about, I probably know the answer, or at least where to get one. Monday, January 21, 2013. Presenting the first draft of the Age of Goblins back story, names and details may change. Enjoy, let me know what you think. The FTL crackled quietly, just audible o...
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Byte56 GameDev: A tangent demo
http://www.byte56.com/2013/08/a-tangent-demo.html
I'm a software engineer who works on game development part time. I teach game development (on gamedev.stackexchange.com. I'm always working on something, and I'll post updates here. Let me know if there's a game development topic you want to know more about, I probably know the answer, or at least where to get one. Sunday, August 11, 2013. About a month ago I wrote about a development tangent with a working title of AoG: New Korbly. Without further ado, the demo. September 9, 2013 at 10:03 PM. My first n...
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Byte56 GameDev: Fight or flight? Threat analysis
http://www.byte56.com/2013/03/fight-or-flight-threat-analysis.html
I'm a software engineer who works on game development part time. I teach game development (on gamedev.stackexchange.com. I'm always working on something, and I'll post updates here. Let me know if there's a game development topic you want to know more about, I probably know the answer, or at least where to get one. Saturday, March 9, 2013. Larger entities are threatening to smaller entities. Faster entities are more threatening because you can't get away from them if they turn out to be nasty. Scary.
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Byte56 GameDev: From data files to entities
http://www.byte56.com/2013/02/from-data-files-to-entities.html
I'm a software engineer who works on game development part time. I teach game development (on gamedev.stackexchange.com. I'm always working on something, and I'll post updates here. Let me know if there's a game development topic you want to know more about, I probably know the answer, or at least where to get one. Thursday, February 14, 2013. From data files to entities. Data files are just the start for creating entities. ALL=001:0.05,Mine=8.3:8.8,Construction=8.3:8.8. Species information: this is used...
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Byte56 GameDev: July 2013
http://www.byte56.com/2013_07_01_archive.html
I'm a software engineer who works on game development part time. I teach game development (on gamedev.stackexchange.com. I'm always working on something, and I'll post updates here. Let me know if there's a game development topic you want to know more about, I probably know the answer, or at least where to get one. Tuesday, July 9, 2013. Confession: For the last month or so I haven't been working on Age of Goblins. But don't worry! Fame) Seth and I are both learning Unity3D. Interestingly, the game is ac...
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