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John McDonald | C#/JavaScript Games & Tools

C#/JavaScript Games and Tools. In and] Out of Time. Execute() has come along quickly. Less than a month ago, it was a twinkle in my eye, now there are Lua bots, created from JSON and command sets, roaming a Tiled map. Blockly is installed and ready for me to customize blocks and implement Lua output. Follow me on Twitter @jcpmcdonald. This entry was posted in Uncategorized. March 8, 2016. I’ve settled on a new name! This programming pun says everything it should. Now go Execute(). February 17, 2016.

http://www.jcpmcdonald.com/

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John McDonald

824 R●●●●●ve SW

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John McDonald | C#/JavaScript Games & Tools | jcpmcdonald.com Reviews
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C#/JavaScript Games and Tools. In and] Out of Time. Execute() has come along quickly. Less than a month ago, it was a twinkle in my eye, now there are Lua bots, created from JSON and command sets, roaming a Tiled map. Blockly is installed and ready for me to customize blocks and implement Lua output. Follow me on Twitter @jcpmcdonald. This entry was posted in Uncategorized. March 8, 2016. I’ve settled on a new name! This programming pun says everything it should. Now go Execute(). February 17, 2016.
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1 john mcdonald
2 menu
3 skip to content
4 games
5 asteroid outpost
6 skippy fish
7 for sparta
8 like clockwork
9 libraries
10 xna primitive shapes
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john mcdonald,menu,skip to content,games,asteroid outpost,skippy fish,for sparta,like clockwork,libraries,xna primitive shapes,xna quadtree,tools,sprite maker,teevee,execute progress,leave a reply,for the latest,by john,execute,and tagged gamedev,larr;
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John McDonald | C#/JavaScript Games & Tools | jcpmcdonald.com Reviews

https://jcpmcdonald.com

C#/JavaScript Games and Tools. In and] Out of Time. Execute() has come along quickly. Less than a month ago, it was a twinkle in my eye, now there are Lua bots, created from JSON and command sets, roaming a Tiled map. Blockly is installed and ready for me to customize blocks and implement Lua output. Follow me on Twitter @jcpmcdonald. This entry was posted in Uncategorized. March 8, 2016. I’ve settled on a new name! This programming pun says everything it should. Now go Execute(). February 17, 2016.

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likeclockwork.jcpmcdonald.com likeclockwork.jcpmcdonald.com

Like Clockwork - Bot List

WIP - Zerhackstückler 3001. Born in blood, raised by wolves. This game was created for the first ever GDSE Game Jam. And is open source, hosted on BitBucket. You must select between 1 and 8 bots from the bot list.

skippyfish.jcpmcdonald.com skippyfish.jcpmcdonald.com

Skippy Fish

Max Altitude: 0.00m. Click anywhere to start). Press or release the left mouse button as Skipper aproaches the surface of the water to skip. Created by John McDonald. For the GDSE Summer 2014 Game Jam. Post your high scores below! Comments powered by Disqus.

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INTERNAL PAGES

jcpmcdonald.com jcpmcdonald.com
1

Asteroid Outpost | John McDonald

http://jcpmcdonald.com/tag/ao

C#/JavaScript Games and Tools. In and] Out of Time. Tag Archives: Asteroid Outpost. Six Scenarios and a Story. This entry was posted in Uncategorized. And tagged Asteroid Outpost. May 16, 2014. It feels like relief to finally make some decent progress in Asteroid Outpost. I have been trying to focus on some of the larger and more visible items, starting with those ugly yellow power lines. This was followed up with improving the laser miner beam and making it extend from source to destination:. The explos...

2

TeeVee | John McDonald

http://jcpmcdonald.com/tools/teevee

C#/JavaScript Games and Tools. In and] Out of Time. Have you ever stopped watching TV for a short while, then come back and have no idea where you left off? Download link removed until critical updates are made. See which episode you should be watching next, or the air date of the next episode. Keep a full history of which episodes you have watched, even if you delete the episode and have forgotten about it. Automatically scans directories for television episodes (configurable, and really quick). Automat...

3

Six Scenarios and a Story | John McDonald

http://jcpmcdonald.com/six-scenarios-and-a-story

C#/JavaScript Games and Tools. In and] Out of Time. Six Scenarios and a Story. This entry was posted in Uncategorized. And tagged Asteroid Outpost. May 16, 2014. Hello WordPress →. In and] Out of Time. Proudly powered by WordPress.

4

Libraries | John McDonald

http://jcpmcdonald.com/libraries

C#/JavaScript Games and Tools. In and] Out of Time. In and] Out of Time. Proudly powered by WordPress.

5

[In and] Out of Time | John McDonald

http://jcpmcdonald.com/games/out-of-time

C#/JavaScript Games and Tools. In and] Out of Time. In and] Out of Time. You play the role of a brave heroine as she attempts to find the 3 gears of time in order to repair the master clock, and mend time itself. Works best in Chrome (CraftyJS may throw an exception in Firefox, sorry). Arrow keys or WSAD to move. No other controls. Sound is highly recommended as it gives you audio queues (. If/when you die, you must refresh the entire page. The master clock in [In and] Out of Time. In and] Out of Time.

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Byte56 GameDev: August 2013

http://www.byte56.com/2013_08_01_archive.html

I'm a software engineer who works on game development part time. I teach game development (on gamedev.stackexchange.com. I'm always working on something, and I'll post updates here. Let me know if there's a game development topic you want to know more about, I probably know the answer, or at least where to get one. Sunday, August 11, 2013. About a month ago I wrote about a development tangent with a working title of AoG: New Korbly. Without further ado, the demo. Subscribe to: Posts (Atom).

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Byte56 GameDev: February 2014

http://www.byte56.com/2014_02_01_archive.html

I'm a software engineer who works on game development part time. I teach game development (on gamedev.stackexchange.com. I'm always working on something, and I'll post updates here. Let me know if there's a game development topic you want to know more about, I probably know the answer, or at least where to get one. Sunday, February 16, 2014. I was recently posed the question:. In your opinion, what are the biggest advantages of system-driven entity component system (as described in your answer here.

byte56.com byte56.com

Byte56 GameDev: October 2013

http://www.byte56.com/2013_10_01_archive.html

I'm a software engineer who works on game development part time. I teach game development (on gamedev.stackexchange.com. I'm always working on something, and I'll post updates here. Let me know if there's a game development topic you want to know more about, I probably know the answer, or at least where to get one. Tuesday, October 1, 2013. Overview of basic features in AoG: New Korbly. See my latest video here. Ship modules breaking off. See my latest video here. Subscribe to: Posts (Atom).

byte56.com byte56.com

Byte56 GameDev: Data Files: Entities

http://www.byte56.com/2013/02/data-files-entities.html

I'm a software engineer who works on game development part time. I teach game development (on gamedev.stackexchange.com. I'm always working on something, and I'll post updates here. Let me know if there's a game development topic you want to know more about, I probably know the answer, or at least where to get one. Tuesday, February 5, 2013. Following up on my last post about the data files used for materials. This post will tell you a bit about using data files for defining entities. At the moment, it j...

byte56.com byte56.com

Byte56 GameDev: The Discovery

http://www.byte56.com/2013/01/the-discovery.html

I'm a software engineer who works on game development part time. I teach game development (on gamedev.stackexchange.com. I'm always working on something, and I'll post updates here. Let me know if there's a game development topic you want to know more about, I probably know the answer, or at least where to get one. Monday, January 21, 2013. Presenting the first draft of the Age of Goblins back story, names and details may change. Enjoy, let me know what you think. The FTL crackled quietly, just audible o...

byte56.com byte56.com

Byte56 GameDev: A tangent demo

http://www.byte56.com/2013/08/a-tangent-demo.html

I'm a software engineer who works on game development part time. I teach game development (on gamedev.stackexchange.com. I'm always working on something, and I'll post updates here. Let me know if there's a game development topic you want to know more about, I probably know the answer, or at least where to get one. Sunday, August 11, 2013. About a month ago I wrote about a development tangent with a working title of AoG: New Korbly. Without further ado, the demo. September 9, 2013 at 10:03 PM. My first n...

byte56.com byte56.com

Byte56 GameDev: Fight or flight? Threat analysis

http://www.byte56.com/2013/03/fight-or-flight-threat-analysis.html

I'm a software engineer who works on game development part time. I teach game development (on gamedev.stackexchange.com. I'm always working on something, and I'll post updates here. Let me know if there's a game development topic you want to know more about, I probably know the answer, or at least where to get one. Saturday, March 9, 2013. Larger entities are threatening to smaller entities. Faster entities are more threatening because you can't get away from them if they turn out to be nasty. Scary.

byte56.com byte56.com

Byte56 GameDev: From data files to entities

http://www.byte56.com/2013/02/from-data-files-to-entities.html

I'm a software engineer who works on game development part time. I teach game development (on gamedev.stackexchange.com. I'm always working on something, and I'll post updates here. Let me know if there's a game development topic you want to know more about, I probably know the answer, or at least where to get one. Thursday, February 14, 2013. From data files to entities. Data files are just the start for creating entities. ALL=001:0.05,Mine=8.3:8.8,Construction=8.3:8.8. Species information: this is used...

byte56.com byte56.com

Byte56 GameDev: July 2013

http://www.byte56.com/2013_07_01_archive.html

I'm a software engineer who works on game development part time. I teach game development (on gamedev.stackexchange.com. I'm always working on something, and I'll post updates here. Let me know if there's a game development topic you want to know more about, I probably know the answer, or at least where to get one. Tuesday, July 9, 2013. Confession: For the last month or so I haven't been working on Age of Goblins. But don't worry! Fame) Seth and I are both learning Unity3D. Interestingly, the game is ac...

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John McDonald | C#/JavaScript Games & Tools

C#/JavaScript Games and Tools. In and] Out of Time. Execute() has come along quickly. Less than a month ago, it was a twinkle in my eye, now there are Lua bots, created from JSON and command sets, roaming a Tiled map. Blockly is installed and ready for me to customize blocks and implement Lua output. Follow me on Twitter @jcpmcdonald. This entry was posted in Uncategorized. March 8, 2016. I’ve settled on a new name! This programming pun says everything it should. Now go Execute(). February 17, 2016.

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