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Don't Save the PrincessA study of non-traditional gaming
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A study of non-traditional gaming
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Don't Save the Princess | jeffmagers.blogspot.com Reviews
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A study of non-traditional gaming
Don't Save the Princess: Surfing the Web: The High Scorers
http://jeffmagers.blogspot.com/2009/02/gaming-web-high-scorers.html
Don't Save the Princess. A study of non-traditional gaming. February 10, 2009. Surfing the Web: The High Scorers. Evaluating based on content, visual design, functionality, and other such categories. These are resources that I will draw on for future posts, and I hope that by building my linkroll (located on the right sidebar), this blog will become a hub for those craving a deeper understanding of non-traditional games. More often referred to as IGN. And 2007 Webby Award winner. Both comprised of editor...
Don't Save the Princess: March 2009
http://jeffmagers.blogspot.com/2009_03_01_archive.html
Don't Save the Princess. A study of non-traditional gaming. March 31, 2009. Artsy Fartsy: Mona Lisa, David, and Super Mario Bros 3? This past week I was fortunate enough to attend my first Game Developers Conference. Which scored an Independent Games Festival. Award, claiming the title Next Great Mobile Game. I would not be faithful to the topic of non-traditional games if I did not write a post about. Or teaching his infant to urinate on command. Provided only by donations to his website, as he offers a...
Don't Save the Princess: February 2009
http://jeffmagers.blogspot.com/2009_02_01_archive.html
Don't Save the Princess. A study of non-traditional gaming. February 24, 2009. What Makes a Game: 4 Minutes and 33 Seconds of Discussion. Continuing along the same vein as my previous post. This week I chose a game not necessarily designed to be fun, but rather created to spark discussion. During the Nordic Game Jam. A twenty-four-hour competition to create an interactive experience based on a given prompt, Petri Purho. Created an online visulizer. About 4’33” of Uniqueness. I then follow...What makes 4 ...
Don't Save the Princess: What Makes a Game: 4 Minutes and 33 Seconds of Discussion
http://jeffmagers.blogspot.com/2009/02/what-makes-game-two-comments-and-one.html
Don't Save the Princess. A study of non-traditional gaming. February 24, 2009. What Makes a Game: 4 Minutes and 33 Seconds of Discussion. Continuing along the same vein as my previous post. This week I chose a game not necessarily designed to be fun, but rather created to spark discussion. During the Nordic Game Jam. A twenty-four-hour competition to create an interactive experience based on a given prompt, Petri Purho. Created an online visulizer. About 4’33” of Uniqueness. I then follow...What makes 4 ...
Don't Save the Princess: Beyond Independent: So Indie it is Mainstream
http://jeffmagers.blogspot.com/2009/04/beyond-independent-so-indie-it-is.html
Don't Save the Princess. A study of non-traditional gaming. April 7, 2009. Beyond Independent: So Indie it is Mainstream. This year’s GDC. Was probably the most thrilling event to date for indie game makers. The industry as a whole is finally beginning to notice the innovation and excitement surrounding independent developers, as games like Braid. And World of Goo. He argued that the Independent Games Festival. Should not have accepted a submission called PixelJunk Eden. Which developed PixelJunk backed ...
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2 Day Workshop Done For You. Please Let Me Know How I Can Help You! Feel Free To Contact Me Anytime. My name is Jeff Magee and I have been helping folks build on and offline businesses since the mid 1990’s. Years ago (late 90’s) I sold courses and offered personal coaching, teaching people how to build a business on and/or offline. Because I was so busy doing exactly what I teaching, I was forced to stop offering the courses and coaching. If you decide to go this route and look for a mentor or coach, ple...
Don't Save the Princess
Don't Save the Princess. A study of non-traditional gaming. April 7, 2009. Beyond Independent: So Indie it is Mainstream. This year’s GDC. Was probably the most thrilling event to date for indie game makers. The industry as a whole is finally beginning to notice the innovation and excitement surrounding independent developers, as games like Braid. And World of Goo. He argued that the Independent Games Festival. Should not have accepted a submission called PixelJunk Eden. Which developed PixelJunk backed ...
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Sexta-feira, 22 de junho de 2012. The Maggots Boys - Episodio 01. Compartilhar com o Pinterest. Quarta-feira, 14 de março de 2012. Meu vlog Jeff Maggot #19 - Canaval. Inscreva no meu canal do YouTube http:/ www.youtube.com/jeffmaggot2. Compartilhar com o Pinterest. Produtora arrecada US$ 3 milhões em doações de gamers para criar jogo. As doações encerraram na terça-feira (13). Em 12 horas do início das contribuições, mais de US$ 500 mil foram recebidos. Day of the Tentacle', game de adventure clássico da.
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