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tragicgeek | Jeff McNab

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tragicgeek | Jeff McNab | jeffmcnab.wordpress.com Reviews

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Jeff McNab

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January | 2008 | tragicgeek

https://jeffmcnab.wordpress.com/2008/01

The Power of Games. January 31, 2008. I work part time in a computer repair shop. This is on top of school, outside projects and having a romantic relationship. It’s no wonder that sleep is near the bottom of my list of things to get done in a day. I’m just always amazed at the power that play has over our everyday lives. Agile ARG Development: Phases. January 29, 2008. Each phase of the ARG consists of four parts. Introduction of new characters and/or organizations. What the resulting updates are. The p...

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July | 2008 | tragicgeek

https://jeffmcnab.wordpress.com/2008/07

Entropy as a display of Time. July 7, 2008. I came across this article through Digg. About a physicist’s theory on the multiverse, the big bang and entropy. I find it to be extremely fascinating and actually had a little tie in to game design. Sean Carroll, the physicist being interviewed in the article, talks about entropy. Specifically one thing he said stuck in my head. Don’t like that, not just game players in general. You are currently browsing the tragicgeek. Blog archives for July, 2008.

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Return of the Geek: Where have I been?! | tragicgeek

https://jeffmcnab.wordpress.com/2008/06/02/return-of-the-geek-where-have-i-been

Return of the Geek: Where have I been? So, I’ve been gone for quite some time from here. No new posts. Silence. Where have I been? There should be more posts coming in the near future…no….really. I promise this time. This entry was posted on Monday, June 2nd, 2008 at 6:05 pm and is filed under Personal. You can follow any responses to this entry through the RSS 2.0. Feed You can leave a response. From your own site. Laquo; Previous Post. Next Post ». Return of the Geek: Where have I been? God speed, Jeff.

4

March | 2008 | tragicgeek

https://jeffmcnab.wordpress.com/2008/03

Questions I’ve been getting. March 8, 2008. Since my last post, I’ve been getting lots of questions from people regarding what the project is. I thought I should put up a post answering some of the more common questions. What is Project Loyola? Project Loyola is an ARG created by me and fellow students to document the ARG development process. We originally decided to create an ARG because of an interest in massive multi-player cooperative game mechanics (that’s a mouthful). An ARG is an A. If you want so...

5

The Launch of an MMO from a Player’s Perspective. | tragicgeek

https://jeffmcnab.wordpress.com/2008/06/15/the-launch-of-an-mmo-from-a-players-perspective

The Launch of an MMO from a Player’s Perspective. The advantage, however, of getting in at launch is that you are there from the start. You are able to see content before it becomes outdated. A player starting WoW at this point in time will probably never run any of the content for level 60 characters because they will be in the Outlands, where item drops and experience gain are much better than the old 10 and 25 man raids. You can follow any responses to this entry through the RSS 2.0. From your own site.

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Super-Unbalanced-Hero Man | 2KingS

https://claykisko.wordpress.com/2008/05/11/super-unbalanced-hero-man

Clay Kisko’s blog – Game theory, Game projects, and my 2 cents about the game industry. May 11, 2008 in Game Design. A team of 4 including me were presented with a design challenge the other day in class:. Make a game using note cards but push the system to unbalanced proportions by raising the numbers of the formula in the systems to a ridiculous degree. Oh and design this in an hour. What could our aesthetic be? What better aesthetic then playing overpowered super heroes with a lust for fame. The final...

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GDX | 2KingS

https://claykisko.wordpress.com/2008/04/15/gdx

Clay Kisko’s blog – Game theory, Game projects, and my 2 cents about the game industry. April 15, 2008 in Personal. Well I am very proud to announce that TANK! Won “Best Digital Game” for SCAD’S own Game Developer’s Exchange. For those of you who don’t know, my co-worker Szymon and I designed all the levels in this 3D side scrolling shooter. Together we designed the levels, made graph maps, level documents, enemy creation, weapons, and encounters. Comments feed for this article. Leave a Reply Cancel reply.

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Letting the Industry Down | 2KingS

https://claykisko.wordpress.com/2008/04/10/letting-the-industry-down

Clay Kisko’s blog – Game theory, Game projects, and my 2 cents about the game industry. Letting the Industry Down. April 10, 2008 in Game Industry. Peter Molyneux recently had an interview on Gamasutra.com. Comments feed for this article. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out.

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Portfolio | 2KingS

https://claykisko.wordpress.com/portfolio

Clay Kisko’s blog – Game theory, Game projects, and my 2 cents about the game industry. Here is a link to my portfolio website. Comments feed for this article. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. Blog at WordPress.com.

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Game Project: Two Kings | 2KingS

https://claykisko.wordpress.com/2008/04/16/game-project-two-kings

Clay Kisko’s blog – Game theory, Game projects, and my 2 cents about the game industry. Game Project: Two Kings. April 16, 2008 in Game Design. Over the years plenty of games have asked players to kill kings: Checkers, Chess, Age of Empires, Civilization. Well I just ask the player to conquer two, and keep their crowns as long as possible. Two Kings is a competitive card game that will take strategy and a good memory of their opponents card hands to win. Comments feed for this article.

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I’m Back, for reals, yo! | Elle's Analysis of Things

https://gmunster.wordpress.com/2010/08/27/im-back-for-reals-yo

Elle’s Analysis of Things. Student of Game Development. I’m Back, for reals, yo! So I’m determined to get back to this blog after a, what, like year or two hiatus? I had started a new blog, just to get myself a fresh start, but I have to say that I truly miss this blog! Oh, I have another surprise, but I have to wait to tell anyone about that! That seems rather cruel that I’d tease you guys like that.). Well, I hope you are all excited about be coming back! I hope this finds all of you well and gaming!

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June | 2008 | 2KingS

https://claykisko.wordpress.com/2008/06

Clay Kisko’s blog – Game theory, Game projects, and my 2 cents about the game industry. You are currently browsing the monthly archive for June 2008. June 11, 2008 in Game Design. Just finished writing the postmortem for my most recent project Totemic like I promised I would. You can check it out here. I’m enjoying vacation right now and playing tons of games. I’m itching to get back into the grove of designing so look soon for a new game project and some more posts. June 2, 2008 in Game Design.

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March | 2009 | Elle's Analysis of Things

https://gmunster.wordpress.com/2009/03

Elle’s Analysis of Things. Student of Game Development. Long time, no update! I’m at GDC right now as a CA again! I’m having a blast and meeting a lot of people! My PC got fried in a thunderstorm two weeks ago, so I’ll be getting that into the repair shop next week. It’s still early in the week, but GDC is busy and a lot of fun! I’m so excited to go to the keynotes tomorrow and to work at the Brutual Art or Brutual Legend! And I’ll be working at the Illustrative Renderig of the Prince of Persia! Id=D7F9C...

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October | 2010 | Elle's Analysis of Things

https://gmunster.wordpress.com/2010/10

Elle’s Analysis of Things. Student of Game Development. What am I doing? I’ve been working on a number of things lately! I’m currently working on my YouTube channel. I’ve recently created and updated the channel background and put up a new video, with the next one being put up tomorrow. I’m playing through games for y’all! I’m still deciding on my next game to play through, so please send me your suggests: dustbunny777 (at) gmail (dot) com. Check out my videos here! Comments : Leave a Comment.

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tragicgeek | Jeff McNab

February 4, 2009. I moved cross country, and this blog has changed locations too. To follow the ramblings of the TragicGeek, click here. Entropy as a display of Time. July 7, 2008. I came across this article through Digg. About a physicist’s theory on the multiverse, the big bang and entropy. I find it to be extremely fascinating and actually had a little tie in to game design. Don’t like that, not just game players in general. The Launch of an MMO from a Player’s Perspective. June 15, 2008. The advantag...

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